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1. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
This should be great! Super Fast jumping scouts with the still BROKEN Remote Explosives that can be launched across the map, but looks like they landed at their feet.
- by Hawkin P - at 2015.03.09 02:44:00
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2. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Tanks still sound useless against infantry. Making the only point of tanks to fight other tanks makes tanks pointless on the battlefield. LAV nerf is completely unnecessary. If this is the vehicle update, how can you not fix the ADS mechanics?
- by Hawkin P - at 2015.03.08 15:15:00
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3. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Heavy's DO NOT need a further nerf. They already can be destroyed easily by a shotgun scout or assault, or any player that is slightly intelligent and kites them. The last heat nerf to them HMG was too much, is your goal to make the heavy complete...
- by Hawkin P - at 2015.03.08 15:05:00
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4. Command and Control- an FCs favorite weapon. - in Feedback/Requests [original thread]
Roman837 wrote: Oh oh oh. And my harder to do wish list that woukd make the commanders job even more exciting. Not only have birds eye view. But let them scroll through first person shooter mode of their players! See what they see. It'd be like...
- by Hawkin P - at 2015.01.24 19:14:00
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5. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, after a lot of feedback... ...I will try to explain as simply as I can, without going too much into details. While this explanation is far from Simple, and parts I don't understand at all (stratagems really?...
- by Hawkin P - at 2015.01.23 16:35:00
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6. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
How about this why don't you pick a new region of space to try out this little idea of yours. Run it in conjunction with normal PC, finally add something to the new game without always taking things away.
- by Hawkin P - at 2015.01.21 18:27:00
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7. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, We are going to try and implement a few tweaks to shake up PC a little bit. ... This is an totally bad idea, please discuss. This is a horrible plan. This means the players will be making even less ISK than...
- by Hawkin P - at 2015.01.21 18:10:00
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8. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we want to talk about District Timers, in particular, the not-so-much-intended practice of safeguarding Districts into difficult timezones. There are a few ideas already on the table, not a complete list and I...
- by Hawkin P - at 2015.01.20 20:35:00
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9. The problem with ADS - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: You want to make something more accessible, I can applaud that, but I honestly don't see how you can make that a reality. Thing is, there is a limit to the controls possible - controller or M/KB - and as such they will re...
- by Hawkin P - at 2014.12.19 16:37:00
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10. The problem with ADS - in Feedback/Requests [original thread]
So many battles winners are determined by ADS. CCP has poorly designed the ADS interface so horribly, that only people that spend an enormous amount of time flying them can be good at them. There are about 5-6 ADS pilots in the whole game that are...
- by Hawkin P - at 2014.12.19 06:27:00
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11. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
More ISK for PC though salvage is a great idea. Anything that makes PC profitable again, and increases people interest in it, is cool.
- by Hawkin P - at 2014.12.11 21:39:00
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12. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Just when you thought Swarm Launchers couldn't be more Sh*t Why don't you spend you time fixing the broken assault suits, and stop breaking more weapons. I hear the Plasma cannon and Flaylock the are way too OP why don't you nerf them some more.
- by Hawkin P - at 2014.08.01 14:49:00
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13. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
If you are changing what dropsuit actually do you are going to have to offer a suit respect. I know I wouldn't of ever skilled into Amarr Logi if it didn't have a sidearm, or caldari scout if it didn't have a precision bonus. We are talking about ...
- by Hawkin P - at 2014.07.16 01:16:00
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14. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: All, * Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. This is complete BS if I ...
- by Hawkin P - at 2014.07.10 04:27:00
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15. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Hawkin P wrote: To fix missiles I would: Double Clip Size and Decrease Reload Time (about 1-2 seconds to reload a whole clip)
Allow the turrets to angle downward more
Woah that's a bit much on the clip size, 24 ...
- by Hawkin P - at 2014.06.25 07:29:00
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16. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Splash: I think splash damage could do with a little buff, but I think splash radius is more important. Perhaps splash damage can stay the same with the bigger clip, but radius should be about 2m minimum. . Thanks, ...
- by Hawkin P - at 2014.06.24 19:16:00
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17. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Hawkin P wrote: Large missile turrets need serious re-balancing. They need to be able to angle down further then the current limits allow. They shouldn't be able to 1 shot a tanked Madruger, but also shouldn't take so ...
- by Hawkin P - at 2014.06.24 19:15:00
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18. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Large missile turrets need serious re-balancing. They need to be able to angle down further then the current limits allow. They shouldn't be able to 1 shot a tanked Madruger, but also shouldn't take so long to reload. They need more splash damage ...
- by Hawkin P - at 2014.06.24 14:54:00
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19. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
AmlSeb wrote: I-¦d not increase any damage, I-¦d just decrease the RR, CR and SCR DPS so that it is lower than the ARs so overall TTK is increased. Something needs to be done because a sub-machine of the same level as the AR is a better weap...
- by Hawkin P - at 2014.06.05 16:25:00
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20. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
The Real PC Numbers & how these changes will end up killing PC. https://forums.dust514.com/default.aspx?g=posts&m=2184984#post2184984
- by Hawkin P - at 2014.05.29 16:44:00
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