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21. Shotgun is better but needs some tweaks - in General Discussions [original thread]
CharCharOdell wrote: It still loses to MD and AR in CQC. Perhaps increase the damage by a lot and increase the spread, proportionally, so getting an OHK is easier. Why not include God Mode too.
- by Hawk Steel1 - at 2013.09.21 05:03:00
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22. New map ideas? - in General Discussions [original thread]
A map (or two) with some harsh weather conditions.
- by Hawk Steel1 - at 2013.09.15 05:25:00
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23. New FOTM? - in General Discussions [original thread]
Dexter307 wrote: Are HMG heavys still cool? Damn right they are.
- by Hawk Steel1 - at 2013.09.05 08:08:00
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24. Killer Taxi solution - in General Discussions [original thread]
I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed...
- by Hawk Steel1 - at 2013.08.26 14:57:00
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25. The lack of constructive Criticism - in General Discussions [original thread]
All i want for my birthday is my HMG back to normal. Please.
- by Hawk Steel1 - at 2013.05.07 11:54:00
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26. Does tracking the numbers reflect the level of HMG enjoyment? - in General Discussions [original thread]
Well said.
- by Hawk Steel1 - at 2013.05.07 11:49:00
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27. What do you rate Uprising? - in General Discussions [original thread]
Rating withheld until the Heavy Machine Gun is Back to what it was. Oh how i miss my formidable Six Kin.
- by Hawk Steel1 - at 2013.05.07 04:53:00
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28. Hey guys true thoughts on Tanks and Heavy here - in General Discussions [original thread]
Sharpshooter for the Heavy Machine Gun needs to make a comeback. I figure i've got about 25m maximum effective range at the moment.
- by Hawk Steel1 - at 2013.05.07 04:39:00
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29. Heavy Machine Guns - in General Discussions [original thread]
Rusty Shallows wrote: Mithridates VI wrote: Hawk Steel1 wrote: I'm pretty sure Heavy Machine Gun refers to its weight not its ammunition. Can't see any good reason why an assault rifle is more powerful,even at close range. I should know, ...
- by Hawk Steel1 - at 2013.04.11 05:47:00
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30. Heavy Machine Guns - in General Discussions [original thread]
OryanRyan wrote: Hi. My main is a forge gunner, and I often HMG . Mods help, but can be costly. I find a single enhanced damage mod is sufficient.( with tier 5 weaponry) A few things to consider... Heavy weapon sharpshooter, tier2 is almost...
- by Hawk Steel1 - at 2013.04.11 05:43:00
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31. Heavy Machine Guns - in General Discussions [original thread]
SoTa PoP wrote: Heavies typically when starting out do better with double stack damage mods from Weaponry V and getting the Type-Suit and 25% reduction to when your shields return. Nothing else is really needed - or at least I never needed anyt...
- by Hawk Steel1 - at 2013.04.11 05:42:00
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32. Heavy Machine Guns - in General Discussions [original thread]
Mithridates VI wrote: Hawk Steel1 wrote: I'm pretty sure Heavy Machine Gun refers to its weight not its ammunition. Can't see any good reason why an assault rifle is more powerful,even at close range. I should know, i've seen Predator 10 tim...
- by Hawk Steel1 - at 2013.04.11 05:14:00
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33. Heavy Machine Guns - in General Discussions [original thread]
SoTa PoP wrote: Hawk Steel1 wrote: I'm pretty sure Heavy Machine Gun refers to its weight not its ammunition. Can't see any good reason why an assault rifle is more powerful,even at close range. I should know, i've seen Predator 10 times. ...
- by Hawk Steel1 - at 2013.04.11 05:13:00
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34. Heavy Machine Guns - in General Discussions [original thread]
I'm pretty sure Heavy Machine Gun refers to its weight not its ammunition. Can't see any good reason why an assault rifle is more powerful,even at close range. I should know, i've seen Predator 10 times.
- by Hawk Steel1 - at 2013.04.11 04:49:00
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