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21. [request] let us change the order of suits in dropsuit list - in Feedback/Requests [original thread]
All of my fittings have a number in front of them, the ones I want on top are 0.1-0.9. Proto suits are 1.0-1.9. Adv suits are 2.0-2.9 and so on and so fourth. Folders are more needed IMO, and being able to arrange those properly will be a new issu...
- by Happy Jack SD - at 2013.10.23 16:56:00
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22. Anti equipment flux grenade - in Feedback/Requests [original thread]
The only issue I see is that equipment, especially at proto tiers, has upwards of 400 HP. If your suggested varient was implemented it would still be very effective against infantry, especially with an increased range. I like the idea though, mayb...
- by Happy Jack SD - at 2013.10.23 16:23:00
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23. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Lynn Beck wrote: Yeah... Except the part where 'some margin of error' pops up, so you wait for the 8 seconds and rescan specific areas. Scout desd thanks to 1-3 ar users. Except the margin of error comes from the dropsuits scan profile, not h...
- by Happy Jack SD - at 2013.10.22 20:09:00
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24. Seriously Guys, give me this and let me go! - in Feedback/Requests [original thread]
HmmmMMMMmmmm.....
- by Happy Jack SD - at 2013.09.20 20:45:00
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25. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Another idea is to have a 'lock time' where a red dot isn't scanned until - say - half a second of scanning aimed at them. Merely sweeping the scanner will not make them visible for the full time, but focusing on a smaller corridor will lock onto ...
- by Happy Jack SD - at 2013.09.20 20:42:00
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26. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
I-Shayz-I wrote: Like you said, reactives are better for those with only one slot to use, but honestly I'd rather save my pg/cpu for something else and just equip a basic plate or armor repair instead. The best suit to use reactives with is the...
- by Happy Jack SD - at 2013.08.24 11:02:00
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27. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Reactive plates are great when you only have one low slot. It's not really shocking that a module that does two things is outshone by two modules that do those two things individually. Having Reactive Plates being statistically viable in compari...
- by Happy Jack SD - at 2013.08.24 09:27:00
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28. [request] Active Skill Point Requirement Reducer - in Feedback/Requests [original thread]
richiesutie 2 wrote: yh like that but the higher the tier the more discount you get. ie. 10 kills with the militia AR will discount 10 SP from the next AR Operations upgrade 10 kills with the standard AR will discount 100 SP from the next AR O...
- by Happy Jack SD - at 2013.03.26 21:42:00
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29. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
I'm not sure if total K/D ratio of matchmaking would be effective... there are too many things that can skew it (ie, a tanker that is SP grinding with Starting Loadouts). Also, as has been mentioned, Logi classes and niche rolls would be unfairly ...
- by Happy Jack SD - at 2013.03.26 19:31:00
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30. Random weapon not reloading during some firefights - in Feedback/Requests [original thread]
I've also had this bug. Switching to your sidearm and switching back to your main weapon will get you out of the glitch, but give you the gun un-reloaded. I have never had it "jam" after doing this. Not very useful in a firefight... but it's somet...
- by Happy Jack SD - at 2013.03.26 18:54:00
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31. [request] Active Skill Point Requirement Reducer - in Feedback/Requests [original thread]
richiesutie 2 wrote: The idea is to have augmentation or a automatically available mechanic similar to that of passive skill point one but instead it will reduce the skill point requirement of the next tier of skills.but it will only affect the...
- by Happy Jack SD - at 2013.03.26 17:12:00
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32. [Request] Drop Ship Turret Lock On Module Wheel - in Feedback/Requests [original thread]
Bojo The Mighty wrote: How about "Don't Pick Up Blueberries" I really think that having to child lock everything in the game would be ridiculous. If he's flying around with a CRU the Blueberries are bound to spawn inside his dropship as they...
- by Happy Jack SD - at 2013.03.26 01:40:00
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