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101. [Request] Tank status for gunners - in Feedback/Requests [original thread]
This request is especially true for tanks but would obviously also be practical for other land vehicles with more than just a driver. Currently the tank driver has a graphic representation of the turret's direction in relation to the tank's main ...
- by Grit Breather - at 2012.07.23 18:00:00
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102. [Request] Dropship and flyers in general flight info - in Feedback/Requests [original thread]
It's no secret that flying machines like planes, helicopters, high-altitude hovercrafts etc' have a plethora of data pouring into the pilots brain. While I don't think there is room in Dust currently for all this data I do belive some of it will a...
- by Grit Breather - at 2012.07.23 17:56:00
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103. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
All good points. I guess we'll just have to wait.
- by Grit Breather - at 2012.07.23 04:45:00
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104. Flying machines. - in Feedback/Requests [original thread]
I suspect R1 will be a pilot operated weapon when we get attack flyers.
- by Grit Breather - at 2012.07.22 21:52:00
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105. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Buzzwords wrote: Grit Breather wrote: The easy answer is this. More armour means more weight. More weight means slower movement. There really isn't much more to it. yes, but from a BALANCE perspective... why? i get the "excuse" but i don...
- by Grit Breather - at 2012.07.22 21:50:00
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106. it might be more intuitive - in Feedback/Requests [original thread]
HowDidThatTaste wrote: OK that makes sense then we should have the neocom come up on the right side then. And the corp chat on the left. I'm afraid that also has a simple answer. The Neocom in EVE is in the same location and has the same look...
- by Grit Breather - at 2012.07.22 21:43:00
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107. Doesnt the scout dropsuit have a cloak ability? - in Feedback/Requests [original thread]
Indeed. It'll be part of the scout eventually, just not in this build yet.
- by Grit Breather - at 2012.07.22 21:41:00
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108. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
The easy answer is this. More armour means more weight. More weight means slower movement. There really isn't much more to it.
- by Grit Breather - at 2012.07.22 20:36:00
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109. it might be more intuitive - in Feedback/Requests [original thread]
I don't think this is more intuitive. In the Sony world the Start button always leads to the main menu. Our Neocom is the main menu.
- by Grit Breather - at 2012.07.22 20:35:00
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110. Prison map and zombie maps!? - in Feedback/Requests [original thread]
Bresker Veyne wrote: The prison idea sounsd a lot more interesting than the zombie one! I can imagine a map where one team has to defend the prison and the other has to attack the prison. The prisoners can be used to the advantage and disadvan...
- by Grit Breather - at 2012.07.22 20:33:00
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111. earn isk and SP in real time - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I think the way Tribes: Ascend does it would work pretty well. Have it be that when you disconnect from a match in progress, everything you earned from it is credited to you after the match ends. That way you can either jus...
- by Grit Breather - at 2012.07.22 14:48:00
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112. The forum is hurting my eyes - in Feedback/Requests [original thread]
I'm sorry for this request. I'm even sorrier it makes me sound like an old man (I'm only 31!). The thing is, the forum is very dark and has bright white letters. It is also usually surrounded by much lighter windows on the monitor. If it is in fu...
- by Grit Breather - at 2012.07.22 13:50:00
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113. All this endless Militia gear.. - in Feedback/Requests [original thread]
I think it's real but for the life of me, I can't find it.
- by Grit Breather - at 2012.07.22 13:13:00
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114. All this endless Militia gear.. - in Feedback/Requests [original thread]
In the current phase of the beta CCP are collecting statistical data regarding vehicle balances. In order for this to work they need as many vehicles as possible fielded and they need people to come up with usage tactics. When the game is release...
- by Grit Breather - at 2012.07.22 12:51:00
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115. Prison map and zombie maps!? - in Feedback/Requests [original thread]
Sounds cool. "Your squad must clear a facility of EVE pilots gone mad". It would be like Resident Evil only they would come out of pods instead of crates.
- by Grit Breather - at 2012.07.22 12:24:00
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116. earn isk and SP in real time - in Feedback/Requests [original thread]
Let's say I'm a corp that hired you to do a job for me. Let's also say that you got 90% of the mission done and left maybe 5 defenders. You were almost there. BAM. Disconnected. Is the mission complete? No. Should I pay you for 90% of the mission...
- by Grit Breather - at 2012.07.22 10:28:00
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117. Another Radar-icon for the MCC? - in Feedback/Requests [original thread]
+1
- by Grit Breather - at 2012.07.22 06:48:00
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118. PARTY SYSTEM! - in Feedback/Requests [original thread]
Smoker Extreme wrote: The sole purpose of the forum, is exactly the opposite. Thats why i put feedback and requests in feedback and request. If it was to shut ppl up u wouldnt be able to post. Thanks for your input, A + for effort. Don't go a...
- by Grit Breather - at 2012.07.21 21:41:00
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119. Training Simulator - in Feedback/Requests [original thread]
+1 from me too. I think this will all be part of the corp arenas and they will be able to build different training courses as they see fit. Having them on NPC corps would be cool though.
- by Grit Breather - at 2012.07.21 21:27:00
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120. PARTY SYSTEM! - in Feedback/Requests [original thread]
Smoker Extreme wrote: im not talkin clans, or larger groups, at this point id like just to invite someone that i can play with and talk to. but i get it , work, statistics blah blah. hear me now, if u have a head set use it, fo operate and comm...
- by Grit Breather - at 2012.07.21 21:25:00
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