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3181. CCP. Put a laser sight in my AR. Buff the damage and range and nerf the ISK cost. - in General Discussions [original thread]
0/10 For not trying
- by Godin Thekiller - at 2013.05.24 21:18:00
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3182. Last Elite Pack Giveaway - in General Discussions [original thread]
A second A minute A hour Time flies Yet I'm still here Helping my comrades Always and forever The Godin Way Peace, Godin
- by Godin Thekiller - at 2013.05.24 20:17:00
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3183. Way to solve people's "issue" with LAV's, and make HAV's l... - in General Discussions [original thread]
step one: buff HAV's base resistance step two: nerf LAV's base resistance by 10% step three: Everyone shuts up about them. Step four: increase all hulls PG by 15-25% That's how it's done Peace, Godin
- by Godin Thekiller - at 2013.05.24 02:52:00
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3184. Broken much? - in General Discussions [original thread]
You know Enforcers are MLT HAV's with extra slots, right?
- by Godin Thekiller - at 2013.05.24 02:46:00
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3185. We need our adv and Proto vehicles and modules ASAP - in General Discussions [original thread]
You forgot the Autocannons, and Siege Modules are required
- by Godin Thekiller - at 2013.05.24 02:40:00
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3186. Breaking News: The Real Story of PFBHz Break Up. Duster Blog Did Not Dig Deep En... - in General Discussions [original thread]
That's nice.
- by Godin Thekiller - at 2013.05.24 02:33:00
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3187. Mechs or Mtac race variants (first expansion) - in General Discussions [original thread]
They will be ultra Heavies that can take AV fire. expect a Marauder version. Peace, Godin
- by Godin Thekiller - at 2013.05.24 02:29:00
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3188. Wait...What? The Limbus LAV has almost as much HP as the Sica? - in General Discussions [original thread]
Ydubbs81 RND wrote: Godin Thekiller wrote: Ydubbs81 RND wrote: Kushmir Nadian wrote: ladwar wrote: just goes to show that HAVs doesn't have enough hp Ummm....no. Go away. No tanker thread derail here. You're FINE. They're too h...
- by Godin Thekiller - at 2013.05.23 21:07:00
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3189. Wait...What? The Limbus LAV has almost as much HP as the Sica? - in General Discussions [original thread]
Ydubbs81 RND wrote: Kushmir Nadian wrote: ladwar wrote: just goes to show that HAVs doesn't have enough hp Ummm....no. Go away. No tanker thread derail here. You're FINE. They're too high....THE END. Exactly...just goes to show th...
- by Godin Thekiller - at 2013.05.23 21:00:00
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3190. My first few days of Dust. A new player's perspective. - in General Discussions [original thread]
Daedric Lothar wrote: I like the point about HMGs doing less damage. Cyclic rate cannons usually fire rounds which are alot more massive then smaller compact weapons like pistols or SMGs, but in this game those smaller weapons do so much more d...
- by Godin Thekiller - at 2013.05.23 20:33:00
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3191. Wait...What? The Limbus LAV has almost as much HP as the Sica? - in General Discussions [original thread]
my Limbus has around 7k eHP. my Madrugar has around 9k eHP. 2k eHP doesn't justify such a slow vehicle. They need buffing.
- by Godin Thekiller - at 2013.05.23 20:24:00
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3192. Just noticed something - in General Discussions [original thread]
They made it like that on purpose. You're not supposed to have a extreme versatile suit that can be a logi and assault at the same time. And like I said, Logistics is a branching frame. Therefore, it won't be like the basic frame. Same for the lig...
- by Godin Thekiller - at 2013.05.22 18:50:00
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3193. Another Video of New Players Struggling to understand the game - in General Discussions [original thread]
Battle Android Trooper wrote: SERPENT-Adamapple wrote: Jin Robot wrote: SERPENT-Adamapple wrote: Stop pubstomping instant battles with proto everything & tac ar's along with proto-squad, and leave those modes to the new players. ...
- by Godin Thekiller - at 2013.05.22 18:41:00
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3194. Another Video of New Players Struggling to understand the game - in General Discussions [original thread]
I call it the hand holding effect.
- by Godin Thekiller - at 2013.05.22 18:21:00
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3195. Just noticed something - in General Discussions [original thread]
I realise why CCP did the frames like this. It's because they get branches. Each branch is similar to the original tree, and one of those is just a upgrade. Let's take the medium frame for example. You have the Logistics and then Assault. Assault...
- by Godin Thekiller - at 2013.05.22 18:17:00
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3196. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
Thought of another idea: Make it to where we can turn on more than one module at a time
- by Godin Thekiller - at 2013.05.22 17:49:00
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3197. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
Just thought of another: Make swarms glow bright yellow again, and fix the range glitch.
- by Godin Thekiller - at 2013.05.21 13:28:00
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3198. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
Tiluvo wrote: BOZ MR wrote: [quote=Godin Thekiller]Change the Armor and shield skills back to 5% tank increase instead of 2% resistance (which just negates the damage increase of the handheld weapon's It does more than negate it. Weapon ...
- by Godin Thekiller - at 2013.05.21 12:53:00
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3199. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
Change the Armor and shield skills back to 5% tank increase instead of 2% resistance (which just negates the damage increase of the handheld weapon's buff, nerfing us again), or taking away the AV weapon's buff, and making the resist 5% per lvl in...
- by Godin Thekiller - at 2013.05.21 12:22:00
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3200. Tankers - in General Discussions [original thread]
PROTO swarms can do 6930 per swarm PROTO assault Forge can do 5267.5 per shot PROTO AV packed grenades can do 6500 per grenade Balanced? Hell no. Peace, Godin
- by Godin Thekiller - at 2013.05.21 11:51:00
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