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3161. Forge vs Railgun - in General Discussions [original thread]
I think both needs a nerf damage wise. I like longer engagements than quick brawls. Plus, I get kitted too damn much. Peace, Godin
- by Godin Thekiller - at 2013.05.27 12:21:00
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3162. Ways to balance AV and vehicles - in General Discussions [original thread]
? Oh wait, I get it now. lol, that's a good one. I see what you did there. But seriously, what do you think?
- by Godin Thekiller - at 2013.05.27 11:54:00
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3163. Ways to balance AV and vehicles - in General Discussions [original thread]
If any CPM's GM's, or dev's are on, can you review my ideas?
- by Godin Thekiller - at 2013.05.27 11:46:00
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3164. Ways to balance AV and vehicles - in General Discussions [original thread]
Any other ideas on this issue, or tweaks to mine?
- by Godin Thekiller - at 2013.05.27 11:37:00
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3165. AWOXING in Planetary Conquest: Addressing the Planet Crashing issue - in General Discussions [original thread]
Simple way to fix AWOKing: Corp leader and anyone he/she assigns are the only one that can directly join, and they invite everyone else.
- by Godin Thekiller - at 2013.05.27 11:24:00
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3166. Elegant solution to LAV run-over-fests - in General Discussions [original thread]
Besides, AV grenades **** me up. 1 Lai Dai sends me running. 2 sends me burning. 3, and I'm spawning.
- by Godin Thekiller - at 2013.05.27 11:04:00
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3167. Ways to balance AV and vehicles - in General Discussions [original thread]
Charlotte O'Dell wrote: *I think you mean 5%/lvl POG skill. We need that PG to fit proto modules with proto turrets. Otherwise, spot on! This is to make CCP happy. They want to nerf us for some odd reason, so if we give them a lightly lower ...
- by Godin Thekiller - at 2013.05.27 10:48:00
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3168. Ways to balance AV and vehicles - in General Discussions [original thread]
ladwar wrote: I think use them need to be said.. because of threads like this one .... what? I'm not sure I'm following what you mean by that....
- by Godin Thekiller - at 2013.05.27 10:39:00
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3169. Ways to balance AV and vehicles - in General Discussions [original thread]
bump
- by Godin Thekiller - at 2013.05.27 10:36:00
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3170. Ways to balance AV and vehicles - in General Discussions [original thread]
Kane Fyea wrote: Godin Thekiller wrote: and anything that they shoot. This isn't a glitch. CCP limits how far you can see someone to increase performance. Most developers do this in games with large maps. This is where it becomes a gl...
- by Godin Thekiller - at 2013.05.27 10:17:00
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3171. Ways to balance AV and vehicles - in General Discussions [original thread]
REQUIRED: 1: Stop think that balancing through pub matches will make the game balanced on serious matches. That makes no sense. 2: Give the vehicle engineering skill 3% PG 3: (this will help AV'ers too) Get rid of packed AV nades, make regula...
- by Godin Thekiller - at 2013.05.27 10:05:00
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3172. Elegant solution to LAV run-over-fests - in General Discussions [original thread]
I got highly advanced armor plating and shielding systems on my LLV. Plus, I sunk a **** ton of SP into it. So, making me get damage for running you over makes no sense. This is what you get for breaking my HAV's. Fix them, and fix the camera' on ...
- by Godin Thekiller - at 2013.05.27 09:21:00
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3173. The dedicated AV player union - in General Discussions [original thread]
Also, CCP, get rid of packed AV nades, make regular go 800 dam. STD, 1000 dam. Adv., and 1200 PROTO. make regular's have no homing. Then make sleek do 550 STD, 750 Adv., then 900 PROTO, and let them keep their current homing. This will balance AV ...
- by Godin Thekiller - at 2013.05.26 06:20:00
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3174. The dedicated AV player union - in General Discussions [original thread]
Thought of another way to fix vehicles- nerf the base resistance on LLV's, and change the adaptation skill to 3-5% resistance per lvl. Then, give us the PG skill back, but make it 3% instead of 5%. There, fixed. Oh, and fix the module wheel. Pea...
- by Godin Thekiller - at 2013.05.26 05:39:00
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3175. Read For Interesting Story - in General Discussions [original thread]
I rememer killing you in a freefit MLT Scout suit with no dropsuit skills. Therefore, you've already lost. I don't see why you guys are so defensive even though I said that was a good battle.
- by Godin Thekiller - at 2013.05.25 01:22:00
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3176. Read For Interesting Story - in General Discussions [original thread]
Lea Silencio wrote: Den-tredje Baron wrote: Ohh you guys brought the A team and they brought their Z so what bro. They'll just attack again with 80 clones and this time with their C team. ^ So much THIS You are in the Z team. Get out.
- by Godin Thekiller - at 2013.05.25 01:12:00
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3177. Read For Interesting Story - in General Discussions [original thread]
Den-tredje Baron wrote: Ohh you guys brought the A team and they brought their Z so what bro. They'll just attack again with 80 clones and this time with their C team. That was their.... 5th attack on us? Plus, I saw some pretty good people....
- by Godin Thekiller - at 2013.05.25 01:11:00
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3178. Read For Interesting Story - in General Discussions [original thread]
bump
- by Godin Thekiller - at 2013.05.25 01:03:00
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3179. The dedicated AV player union - in General Discussions [original thread]
Most AV is fine. I just want Swarms to have better (read: non-physics breaking) turning angles, and AV nades damage reduced. Then, HAV's and Dropships get better resistances, and Dropships get a lower price. Also, turrets' price needs buffing to o...
- by Godin Thekiller - at 2013.05.25 00:57:00
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3180. Read For Interesting Story - in General Discussions [original thread]
My Alliance VS. RofL We had 60 clones, and they had 150 We ended up with 18 clones, and they had 37 We won. That was a very fun match, thanks! GG Peace, Godin
- by Godin Thekiller - at 2013.05.25 00:47:00
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