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1. Who signed off on the dust mood? - in Feedback/Requests [original thread]
Luk Manag wrote: Low visibility range is a positive dynamic. New tactics and strategies are possible when ranged weapons and rooftop campers are neutered. Still BS. We have several moods and they only have one that is nearly impenetrable. It...
- by Glyd Path - at 2015.05.16 23:52:00
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2. Who signed off on the dust mood? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Just let me see the Damn Swarms, that's all I ask. I can honestly state I have seen several lately. But every single one I saw I watched the AV swine shoot them. Invisible forge guns and swarms complement each other. Sadly. ...
- by Glyd Path - at 2015.05.15 09:52:00
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3. Who signed off on the dust mood? - in Feedback/Requests [original thread]
True Adamance wrote: That's certainly a fair comment to make. I think it simply is just a mood though. They were trying to conjure the image of players striding out of the mists at you, obscuring and preventing extreme long distance combat du...
- by Glyd Path - at 2015.05.15 09:45:00
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4. Who signed off on the dust mood? - in Feedback/Requests [original thread]
True Adamance wrote: Maybe the weather is bad on some planets....... just saying. I am just saying ... BS on that. I can play games I enjoy and I can see the enemy without this stupid resource wasting solution. Modern (this world Earth) tro...
- by Glyd Path - at 2015.05.15 03:15:00
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5. Who signed off on the dust mood? - in Feedback/Requests [original thread]
Cause I just left a game with the 'dust' mood graphical enhancement. Hit the PS3/home button, quit, and shut off the PS3. That stupid mood makes the game unplayable. I know it fits perfectly with the last two years of turning a good game to trash...
- by Glyd Path - at 2015.05.15 02:58:00
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6. Hotfix Charlie Suggestions (HMG Heavies) - in Feedback/Requests [original thread]
How about someone that is not the OP posting this? Maybe someone exactly like @CCP Rattiti. Unless it is from him, this is just a waste of bits. Unless whining about heavies because you don't know how to use a grenade or a RE makes you happy. T...
- by Glyd Path - at 2014.06.18 11:48:00
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7. Did they ever take the cloak bonus away from Logis? - in Feedback/Requests [original thread]
CCP Logibro wrote: Last time I checked my name was CCP Logibro But you aren't changing the data on the server. CCP Rattiti is. Just saying.
- by Glyd Path - at 2014.06.18 11:18:00
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8. Did they ever take the cloak bonus away from Logis? - in Feedback/Requests [original thread]
The best thing about dust was the ability to create the exact mercenary you wanted to play as. Assault logi, now assault scout for instance. Many other multiplayer games have very fixed roles. Equipment and weapons are often class specific (like...
- by Glyd Path - at 2014.06.16 00:47:00
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9. Add ISK to fac war - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: might as well remove the salvage too since we wont be able to sell the crap we cant use At least let us delete the crap portion of the salvage. Stuff that isn't worth the sp to skill into much less sell in...
- by Glyd Path - at 2014.06.16 00:41:00
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10. pre1.6 vehicle modules - in Feedback/Requests [original thread]
Ah, no. They (the true ccp) didn't like how we played vehicles (tanks in particular) and told us in no uncertain terms that we were bad, bad tankers and thus the vehicle rebalance would show us the error of our ways. Well, this is the result. Tank...
- by Glyd Path - at 2014.06.16 00:40:00
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11. Swarm launchers/ forge gun/anti vehicle - in Feedback/Requests [original thread]
Why do you believe that a swarmer should be able to run solo? That makes no sense in dust. None.
- by Glyd Path - at 2014.06.13 12:26:00
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12. [REQUEST] attempted hack - in Feedback/Requests [original thread]
Are you even aware that many shotgun wielding scouts use cloak fields? They de-cloak and kill you. To prevent the hack and to get +50WP. Allowing you to get points in the scenario doesn't make sense. You died, you lost. Same thing. Very few games...
- by Glyd Path - at 2014.06.13 00:10:00
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13. A change to hacking: you did not die in vain. - in Feedback/Requests [original thread]
No client side changes. Those are currently reserved for the as yet not greenlit project legion. Server side only. Keep the focus on what little Rattiti is allowed to change. Well, him and the janitor.
- by Glyd Path - at 2014.06.13 00:05:00
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14. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change shield modules for tanks ...
- by Glyd Path - at 2014.06.11 03:25:00
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15. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effective 2) Dmg modifiers ...
- by Glyd Path - at 2014.06.11 03:11:00
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16. PSN Trophies (an argument for Clientside patch) - in Feedback/Requests [original thread]
Moonracer2000 wrote: Glyd Path wrote: Eh, what client side patch? Jim, he's dead. Dead as dreams, dead as dust. I realize that client side patches are all but impossible at this point. But I figured if we can make a valid argument that ...
- by Glyd Path - at 2014.06.09 12:51:00
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17. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
Yep, you ruined another weapon futz brains. Is that what you wanted to hear? Cause you did. The larger blaster already fired rounds all over the place, if you were looking from the turret view the rounds were barely accurate. Now it is nearly imp...
- by Glyd Path - at 2014.06.09 12:40:00
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18. PSN Trophies (an argument for Clientside patch) - in Feedback/Requests [original thread]
Eh, what client side patch? Jim, he's dead. Dead as dreams, dead as dust.
- by Glyd Path - at 2014.06.08 11:43:00
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19. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
medomai grey wrote: It's possible to down a python with 2 large rail turret slugs and active damage mods. The delay between firing a large rail turret is so small, most people can't react to doge the second shot. So long as the tank operator h...
- by Glyd Path - at 2014.06.03 00:30:00
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20. CCP Rattiti, how about letting us know what is happening? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Glyd Path wrote: Yet changes happen because I saw synchronization messages but there is no data available. These don't indicate changes. Granted they don't indicate more than the data on the server and the client ...
- by Glyd Path - at 2014.06.02 09:52:00
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