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21. FATAL ERROR!. - in Technical Support/Bugs [original thread]
CLONE117 wrote: normally the many times this has happened really only started happening after fan fest. at random moments in a match. doesnt matter where. a psn sony screen will pop up saying fatal error and the game in the back ground will s...
- by Glyd Path - at 2014.05.25 12:07:00
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22. Horrific lag all day - in Technical Support/Bugs [original thread]
No problem at all. Played on American server until UK friends got on then squad lead was on EU. This was May 25, 2014 until server shutdown. No rubber banding, no complaints from the squad about lag either. You always post these tidbits of bad n...
- by Glyd Path - at 2014.05.25 12:02:00
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23. FATAL ERROR!. - in Technical Support/Bugs [original thread]
Do you recall what was happening at the time? Just asking them to fix some undefined action that resulted in a fatal error is optimistic at best. Plus they aren't working on the dust client anymore.
- by Glyd Path - at 2014.05.23 06:43:00
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24. all turret proficiencies provide no bonus - in Technical Support/Bugs [original thread]
calisk galern wrote: really? seriously this is broken? if so then can we get it replaced with something that will work, should be possible with some of these hot fixes My timings with a stop watch showed little variation. I have tested with...
- by Glyd Path - at 2014.05.23 06:40:00
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25. skill point re-allocation to devs - in Technical Support/Bugs [original thread]
No SP resets/refunds or anything beside 'oh crap, this was a terrible mistake'. Because decisions have consequences, even if those consequences are provided by CCP after the fact. I tried to get SP refunded for turret proficiency level 4 as it p...
- by Glyd Path - at 2014.05.20 12:28:00
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26. (Bug - Video) Vehicles falling through the world - in Technical Support/Bugs [original thread]
Yes, I posted about this a long time back. The socket is called the satellite launching facility. Just having your vehicle inside and touching the d-pad in any direction will do the deed. It would appear that it is a macro for suicide my tank and...
- by Glyd Path - at 2014.05.18 11:45:00
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27. Floating uplinks - in Technical Support/Bugs [original thread]
Did blue uplinks in the red MCC work? Man, get a video. That would be funny. Use a free suit.
- by Glyd Path - at 2014.05.18 11:42:00
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28. random hav blowing up - in Technical Support/Bugs [original thread]
Hey! Its a anaboop. I have seen your name in game and loved it. However, the answer to your question is don't do that . There are several areas where any touching of the d-pad (in any direction) will drop your tank through the bottom of the map...
- by Glyd Path - at 2014.05.18 11:40:00
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29. [Incorrect Skillbook Description] Scouts - in Technical Support/Bugs [original thread]
Math shmath, this is dust. Read the top speed of armor and shield tanks. Dust documentation has never been a high priority or even a low level one.
- by Glyd Path - at 2014.05.15 01:46:00
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30. Never ending defeat screen - in Technical Support/Bugs [original thread]
Typical UI problem. It just takes time for the gaming/battle server to time out. Usually a couple of minutes. The longer the old mercs look at the results screen the longer it seems to take. Just be patient, it will timeout and drop you back into ...
- by Glyd Path - at 2014.05.13 03:58:00
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31. Search for Corp - disconnected from server - in Technical Support/Bugs [original thread]
Yes, that has been going of from some time now. No end in sight apparently.
- by Glyd Path - at 2014.05.12 05:53:00
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32. GM\DEV bug - in Technical Support/Bugs [original thread]
Why do you think we do? The response per post is something below several thousand to 1. Barely noticible and rarely do they solve or resolve anything anyway.
- by Glyd Path - at 2014.05.11 03:27:00
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33. Gunnlogi - in Technical Support/Bugs [original thread]
Sorry, you checked the map while you were inside a structure. The one most common is the satellite launching station that has a supply depot on the first floor with an opening directly next to it. The supply depot is accessible from outside the w...
- by Glyd Path - at 2014.05.10 18:37:00
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34. Rail gun firing getting worse. - in Technical Support/Bugs [original thread]
I know CCP is not going to do anything with this bug as they have yet to acknowledge that it exists. Any bug they deny has yet to be fixed so far. However, here is an interesting observation. I was gunning for another tanker. While gunning with a...
- by Glyd Path - at 2014.05.10 18:32:00
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35. Soma, Madrugar move like snails even with tier 5 - in Technical Support/Bugs [original thread]
The documentation in Dust has never been complete nor accurate. Tank speeds used to be in meters/second like everything else and they were reasonable. I don't recall if the bizarre values for tanks speed came in Uprising 1.0 or 1.7 but they are no...
- by Glyd Path - at 2014.05.09 18:05:00
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36. help tickets - in Technical Support/Bugs [original thread]
Why don't you just send email to [email protected] ? That works regardless of the status of CCP systems.
- by Glyd Path - at 2014.05.09 06:15:00
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37. all turret proficiencies provide no bonus - in Technical Support/Bugs [original thread]
Note that rail gun proficiency to level 3 is required to access that turret type fitting optimization. If you need to reduce CPU/PG of a particular turret then proficiency must be at level 3. I sent a trouble ticket it requesting a refund of the ...
- by Glyd Path - at 2014.05.07 21:32:00
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38. [Just flat wrong] missile installations still have infinite range - in Technical Support/Bugs [original thread]
The missile turrets have infinite range. Which didn't used to be a big deal because we could eliminate them if they presented enough of a problem ... with rail guns that shot 599m. Notice the number? Used to shoot 599m. Now shoots 299m. While the...
- by Glyd Path - at 2014.03.27 23:33:00
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39. Rail gun firing getting worse. - in Technical Support/Bugs [original thread]
Yay! There is nothing more fun than having a battle end just before you were to die a certain death. Of course, the worst reason in the world to be in the position of that same death would be to have your Stinking Rail Gun Turret fire five rounds...
- by Glyd Path - at 2014.03.17 13:02:00
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40. Rail gun firing getting worse. - in Technical Support/Bugs [original thread]
How is that even possible? A quick refresher: Firing a Large Rail Gun Turret in the 1.7 tanks is a hit or miss (pun!) situation. Often they will not fire and if one is in a battle and accesses some of their modules the gun will cease to even pret...
- by Glyd Path - at 2014.02.23 11:45:00
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