Pages: 1 2 3 [4] 5 6 |
61. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
Ender Storm wrote: To OP. Its a beauty. That said, you dont need that big items. Make it smaller. Get out of that console design mentality, we can look at more than 4 items at once in the same listing,, especially when the big images add litt...
- by Ghural - at 2014.07.13 03:49:00
|
62. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
A couple suggestions. 1. If you have an unfilled order (buy or sell) for an item then it should be highlighted in the market. Say if I have an order for a bunch of assault riffles, an exclamation mark would then appear next to the relevant catego...
- by Ghural - at 2014.07.13 03:47:00
|
63. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Oh and for setting up a base. Rather than an uplink. Can we have a small building that we can call in? Maybe make it upgradable? Small base gives mercs something to spawn at and is hard to find. Upgraded base allows vehicles to be called in and i...
- by Ghural - at 2014.07.09 12:19:00
|
64. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Rather than completely random I'd suggest that players spawn at a random location within a number of large relatively safer areas of the map. Just to avoid players spawning right on top of phat loot, or in the middle of a drone swarm Like how p...
- by Ghural - at 2014.07.09 12:12:00
|
65. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
What if a certain amount of FF damage causes a concord drone to spawn and destroy the player.?
- by Ghural - at 2014.07.03 11:49:00
|
66. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
If we go down the line of being able to put bounties on enemy players. It would be cool if EVE players could get some of those bounties if they kill them via orbital bombardment.
- by Ghural - at 2014.07.03 00:19:00
|
67. Curious: spawning? - in General Discussions [original thread]
I hear that in Legion that uplinks will rain from the sky.. Seriously. Whatever they come up with had better be better than the current uplink spam fest.
- by Ghural - at 2014.07.02 04:13:00
|
68. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Why do we need a threat system at all? I much prefer the tense gameplay you get in games like DayZ where a players motivations aren't so blatantly telegraphed.
- by Ghural - at 2014.07.02 03:36:00
|
69. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Maken Tosch wrote: If CCP does it right. Oh dear
- by Ghural - at 2014.06.27 08:15:00
|
70. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
My main question regarding the "Salvage" is who is dropping it in the first place? Who is having the battles that we are cleaning up after? The one thing I really don't like about the Salvage concept, is that at the moment we seem to be playing ...
- by Ghural - at 2014.06.27 03:20:00
|
71. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: Ghural wrote: I like the idea of having to call in an RDV that slowly lifts off with your lootz. Creates some nice tense gameplay in which all of your phat lootz are vulnerable to disruptive gameplay. Disruptiv...
- by Ghural - at 2014.06.25 02:28:00
|
72. Creating map variations. - in General Discussions [original thread]
SponkSponkSponk wrote: Still don't really care about matches, more interested in open world. These ideas equally apply.
- by Ghural - at 2014.06.24 14:46:00
|
73. Creating map variations. - in General Discussions [original thread]
At the moment in Dust we have fixed terrain maps, some variations in terrain textures, a couple of large socket buildings, and some small ones. These are combined to produce a nice variety of maps. Despite this variability however, due to the fix...
- by Ghural - at 2014.06.24 04:48:00
|
74. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I like the idea of having to call in an RDV that slowly lifts off with your lootz. Creates some nice tense gameplay in which all of your phat lootz are vulnerable to disruptive gameplay.
- by Ghural - at 2014.06.24 04:32:00
|
75. Aggressive Marketing - in General Discussions [original thread]
Because at the moment, there is no game to market.
- by Ghural - at 2014.06.24 04:30:00
|
76. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Maken Tosch wrote: Godin Thekiller wrote: Ghural wrote: I think being able to use emotes, proximity voice chat, and being able to holster your weapon are ways that players can use to show their non-hostile or hostile intentions. Most p...
- by Ghural - at 2014.06.15 13:06:00
|
77. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I think being able to use emotes, proximity voice chat, and being able to holster your weapon are ways that players can use to show their non-hostile or hostile intentions.
- by Ghural - at 2014.06.14 06:47:00
|
78. [Interview] - Legion will not have gameplay links with EVE at launch - in General Discussions [original thread]
Maken Tosch wrote: It will get into Legion eventually.. I am not having a go at you personally. But if there is one thing that Dust514 has taught us (the players), it's that statements like this are completely, utterly, untrue. We need to ...
- by Ghural - at 2014.06.03 03:23:00
|
79. [Interview] - Legion will not have gameplay links with EVE at launch - in General Discussions [original thread]
It feels like the original vision for Dust is getting scoped down to be little more than a lobby shooter with a scifi theme. The EVE/Legion link is integral.
- by Ghural - at 2014.06.03 01:50:00
|
80. [Interview] - Legion will not have gameplay links with EVE at launch - in General Discussions [original thread]
The EVE/Legion link is what made the game compelling. It made the game feel like it really was part of a grander universe. It was a reason for players from two very different games to work together. Without it, it's just yet another shooter. Is l...
- by Ghural - at 2014.06.02 13:22:00
|
Pages: 1 2 3 [4] 5 6 |
First page | Previous page | Next page | Last page |