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3221. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Ghosts Chance wrote: - railgun occasionally decides its going to shoot duds, the firing animation and heat build up occurs but no projectile is produced, if you stop firing it doesn't fix it, it persists for entir...
- by Ghosts Chance - at 2013.11.19 09:05:00
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3222. What's Your Ultimate "Don't Screw With Me" Fit? - in General Discussions [original thread]
not quite "dont screw with me" but more like "please come screw with me" ADV logi with more remote explosives then anyone should reasonably have + an SMG i WANT people to chance me down like im an easy target :P
- by Ghosts Chance - at 2013.11.19 07:16:00
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3223. Anime corp name - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: My Waifu is a DUST Merc
- by Ghosts Chance - at 2013.11.19 06:34:00
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3224. can we get a thread devote to playstation move bugs? - in Technical Support/Bugs [original thread]
playstation move is literally the LAST thing anyone is worryed about in this game.
- by Ghosts Chance - at 2013.11.19 05:27:00
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3225. (BUG) Whos **** do I have to suck for a blue post? - in Technical Support/Bugs [original thread]
im serious, working as intended. buisness desisions arnt bugs.
- by Ghosts Chance - at 2013.11.19 01:10:00
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3226. Remotes not triggering - in Technical Support/Bugs [original thread]
this is caused by the same glitch that makes all equipment unusable, itsnot remote specific. its the quick swapping glitch.
- by Ghosts Chance - at 2013.11.19 01:08:00
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3227. Video proof that draw distance and rendering has serious issues! - in Technical Support/Bugs [original thread]
Cass Caul wrote: Invisible Swarms will be fixed in 1.7 They are reducing the max range on the weapon to within the draw range of vehicles (This is how CCP balances their weapons, btw) draw range of a railtank is about....20-75 meters. soo...
- by Ghosts Chance - at 2013.11.18 23:17:00
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3228. Informal Meeting on Orbital Support Changes at 0000 UTC - in General Discussions [original thread]
props, this is a true CPM, great work. also im sorry that you have to deal with the bad rep that IWS geives you guys, some of us know its just him and not the rest of you awesome CPM people
- by Ghosts Chance - at 2013.11.18 23:13:00
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3229. Vehicles 1.7; so how is this gona work? - in General Discussions [original thread]
well they released the new skill tree, wich removed every current vehicle skill from the game. you cant have spent SP in skills that dont exsist, so those get put back into your unallocated pool. logic, its like ******* magic or something.
- by Ghosts Chance - at 2013.11.18 13:34:00
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3230. Video proof that draw distance and rendering has serious issues! - in Technical Support/Bugs [original thread]
Sylwester Dziewiecki wrote: abarkrishna wrote: http://www.youtube.com/watch?v=2MxQORv5y-E And yet another video http://www.youtube.com/watch?v=bLUp52oIygg Will be fixed in 1.7. have a link?
- by Ghosts Chance - at 2013.11.18 13:31:00
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3231. Video proof that draw distance and rendering has serious issues! - in Technical Support/Bugs [original thread]
IceShifter Childhaspawn wrote: Anyone else thinking that an active scanner night have helped? Especially after he has noticed that his passive scanners are not picking up everything? I wish I could care but I have seen too many teams bein...
- by Ghosts Chance - at 2013.11.18 13:28:00
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3232. Rendering: CCPs Official stance - in General Discussions [original thread]
this was half satire half truth, as CCP is so silent they may as well have a gag order becuase it would essentially look the same to observers.
- by Ghosts Chance - at 2013.11.18 13:15:00
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3233. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
Sylwester Dziewiecki wrote: Ghosts Chance wrote: Railgun Turrets still broken beyond repair Repair concerned turret collision with environment(lamps) in 1.6, and it was successfully repaired. not fixed, lamp posts still most deadly AV ...
- by Ghosts Chance - at 2013.11.18 13:11:00
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3234. (BUG) Whos **** do I have to suck for a blue post? - in Technical Support/Bugs [original thread]
abarkrishna wrote: But the feature is game breaking. It causes invisible swarms, and forges. It constantly does not render infantry 50+ meters. If i can not shoot a swarmer because he does not render less than 100 meters from me it very much ma...
- by Ghosts Chance - at 2013.11.18 10:10:00
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3235. (BUG) Whos **** do I have to suck for a blue post? - in Technical Support/Bugs [original thread]
rendering is working as intended https://forums.dust514.com/default.aspx?g=posts&m=779483#post779483 related dev no longer works for CCP and no posts have been made about rendering from a dev since, suspected GAG order in effect. renderi...
- by Ghosts Chance - at 2013.11.18 09:00:00
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3236. Rendering: CCPs Official stance - in General Discussions [original thread]
SgtDoughnut wrote: Every problem associated with programing can be fixed however they are not instant, most of the time you cannot observe code in a live environment at the same time, so narrowing down the problem requires trial and error. This...
- by Ghosts Chance - at 2013.11.18 08:39:00
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3237. Rendering: CCPs Official stance - in General Discussions [original thread]
SgtDoughnut wrote: Is this what insanity is like, am I looking into the mind of a crazy man ? "The actual issue is rendering CANT be fixed, not anymore, you see when they went about improving the graphics for the game they banked EVERYTHING on...
- by Ghosts Chance - at 2013.11.18 08:32:00
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3238. Rendering: CCPs Official stance - in General Discussions [original thread]
Sigberct Amni wrote: I cringed through read all of your post until Ghosts Chance wrote: Now of course no DEV / Blue or the like is alowed to talk about the subject and as a result we havnt heard a word outside a few footnotes in patch note...
- by Ghosts Chance - at 2013.11.18 08:11:00
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3239. Rendering: CCPs Official stance - in General Discussions [original thread]
Sigberct Amni wrote: That's a whole lot of tinfoil and words to say "I think CCP is a liar about this thing I want fixed." I need a whole lot more citations and proof before I jump onto this conspiracy. i diddnt call CCP a liar, in fact the...
- by Ghosts Chance - at 2013.11.18 07:50:00
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3240. Rendering: CCPs Official stance - in General Discussions [original thread]
so we are all familiar with the rendering/draw distance problems, its been a big part of the game and its tactics for 6 months now and over that time ive dedicated quite alot to tracking down information about it and petitioning CCP for an answer ...
- by Ghosts Chance - at 2013.11.18 07:42:00
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