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361. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
Veritas Vitae wrote: This build is a mixed bag for me. Some of the changes are pretty sweet, like new dropsuits that are actually differentiated, cleaner visuals, and the simplified skill tree. On the other hand, some things are just down right...
- by General Tiberius1 - at 2013.05.08 02:26:00
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362. Scrambler pistol feedback - in General Discussions [original thread]
having just used the militia variant, i found it still works great. 2 headshots to an enemy proto heavy and he was dead just my 2 cents on one of the golden oldies
- by General Tiberius1 - at 2013.05.08 00:59:00
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363. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
Ydubbs81 RND wrote: General Tiberius1 wrote: yeah, saw the viziam go from god mode to "lol, you trying to kill my with that? NOPE" lol was funny but +1 to CCP for the change yeah, it got hit HARD
- by General Tiberius1 - at 2013.05.08 00:57:00
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364. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
charlesnette dalari wrote: Kain Spero wrote: Ryder Azorria wrote: [ That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over here for future 'tweaks' with the nerf mallet...
- by General Tiberius1 - at 2013.05.08 00:42:00
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365. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
bump
- by General Tiberius1 - at 2013.05.08 00:36:00
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366. Nerf the HMG's more !! - in General Discussions [original thread]
Polish Hammer wrote: You are....I can't.....Why did yo.... *sigh* troll thread, let it die
- by General Tiberius1 - at 2013.05.08 00:36:00
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367. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
staying alive, oh oh oh oh STAYING ALIIIIIIVE!!! (not letting this one die)
- by General Tiberius1 - at 2013.05.08 00:30:00
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368. A little story for CCP - in General Discussions [original thread]
S0LlD SNAKE wrote: Adapt or Die go away, that kind of attitude will NOT help this game thrive
- by General Tiberius1 - at 2013.05.08 00:30:00
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369. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
yeah, saw the viziam go from god mode to "lol, you trying to kill my with that? NOPE"
- by General Tiberius1 - at 2013.05.08 00:23:00
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370. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
bumping to keep it alive (hans seems to have disappeared into oblivion) past page ten
- by General Tiberius1 - at 2013.05.08 00:17:00
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371. Dear Dust doomsayers, - in General Discussions [original thread]
how is this one not locked yet? here, adding fuel to the fire to encourage a lock so relevant threads survive, since these spam threads are annoying....... bacon
- by General Tiberius1 - at 2013.05.08 00:08:00
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372. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
Deluxe Edition wrote: Faction Warfare doesn't even work correctly in this build, you have to skill into dropsuit shield extenders in order to get vehicle extenders (Even though they have a vehicle shield extender skill now), and nanite injector...
- by General Tiberius1 - at 2013.05.08 00:04:00
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373. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
Breakin Stuff wrote: Nstomper wrote: should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of u...
- by General Tiberius1 - at 2013.05.07 23:56:00
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374. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
SoTa of PoP wrote: General Tiberius1 wrote: lol, i do believe thor got it right, no one wants to steal CCP's garbage, the player count is a great way of seeing how alive (oops, i meant dead) the game REALLY is. if people that tried it loved ...
- by General Tiberius1 - at 2013.05.07 23:54:00
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375. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
lol, i do believe thor got it right, no one wants to steal CCP's garbage, the player count is a great way of seeing how alive (oops, i meant dead) the game REALLY is. if people that tried it loved it, we would have hundreds of thousands.....not ba...
- by General Tiberius1 - at 2013.05.07 22:26:00
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376. 3398 people in dust - in General Discussions [original thread]
gbghg wrote: General Tiberius1 wrote: gbghg wrote: Numbers are staying fairly consistent from what I've seen and heard, seems to be varying between 2000-5000 from what I've seen, and that's over the course of a whole day. We're relatively...
- by General Tiberius1 - at 2013.05.07 21:51:00
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377. 3398 people in dust - in General Discussions [original thread]
gbghg wrote: Numbers are staying fairly consistent from what I've seen and heard, seems to be varying between 2000-5000 from what I've seen, and that's over the course of a whole day. We're relatively consistent in player count, though rather l...
- by General Tiberius1 - at 2013.05.07 21:28:00
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378. 3398 people in dust - in General Discussions [original thread]
is the counter broken? or are we really down to bitter vets? CoD world at war has more people playing it, and it's OLD
- by General Tiberius1 - at 2013.05.07 17:37:00
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379. Launch is a week away, wheres the advertising? - in General Discussions [original thread]
SoTa PoP wrote: CCP Eterne wrote: David Reid (aka CCP Pokethulu) actually spoke a bit about our marketing at the CCP Presents presentation at Fanfest. Essentially, while our launch is on the 14th, we are not going to be doing a full marketin...
- by General Tiberius1 - at 2013.05.07 17:34:00
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380. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
CCP Eterne wrote: Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. a features ...
- by General Tiberius1 - at 2013.05.07 17:31:00
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