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21. [Request] Could I get some info from [CCP] Nothin regarding supremacy goods - in Feedback/Requests [original thread]
This belongs on the front page. This issue is especially important with PC coming in the next build.
- by GeneralButtNaked - at 2013.04.20 14:28:00
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22. [Request] Could I get some info from [CCP] Nothin regarding supremacy goods - in Feedback/Requests [original thread]
Based on info from the reddit AKA, I also have another question. CCP Jian said it was not your intention to have such items. What I want to know is how exactly that is supposed to be anything other than a huge joke. Is it the position of CCP tha...
- by GeneralButtNaked - at 2013.04.20 00:29:00
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23. [Request] Could I get some info from [CCP] Nothin regarding supremacy goods - in Feedback/Requests [original thread]
I was informed in IRC to direct these questions to you, so here you go. I have many issues about supremacy goods on the market place, and most of them are concerned about the next build, especially as there will be no player trading of any form,...
- by GeneralButtNaked - at 2013.04.19 18:09:00
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24. what is up with match making - in Feedback/Requests [original thread]
No matchmaker. It is in learn mode for now.
- by GeneralButtNaked - at 2013.04.15 15:44:00
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25. Supply Depos are abused - in Feedback/Requests [original thread]
Keep the supply depots as they are. It makes them worth fighting over, and worth blowing up.
- by GeneralButtNaked - at 2013.04.15 13:32:00
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26. FEEDBACK - Heavy weapon ammo capacity skill should split between HMG drum size a... - in Feedback/Requests [original thread]
Have to agree with Rachoi. I play heavy almost exclusively, and the skill looks like something i will eventually spec into, if only to allow me to operate further afield from either a hive or a supply depot. There are other priorities first th...
- by GeneralButtNaked - at 2013.03.20 16:34:00
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27. Nerf AR's - in Feedback/Requests [original thread]
Beren Hurin wrote: I've been seeing lots of guys kill people outside of scanner range. I feel like a GEK being fired should light up the shooter on the radar? What are everyone's thoughts? +1 Any weapon fire should make you show up on the map...
- by GeneralButtNaked - at 2013.03.20 16:32:00
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28. [request] information on Grimlock Forge Gun - in Feedback/Requests [original thread]
Forge Gun operations level 5 unlocks the Kaalakiota Forge Gun and the Grimlock Aurum Item. Forge Gun proficiency level 1 unlocks the Ishukone Assault Forge Gun. Like many Aurum items, the Grimlock allows you to step up before the next unlock. ...
- by GeneralButtNaked - at 2013.03.19 18:38:00
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29. Feedback: Give the Heavy suit unique armor modules. - in Feedback/Requests [original thread]
Rachoi wrote: i've not seen a Logi running those kinds of heavy armor mods. though i have seen proto heavy running around as an untouchable behemoth. i understand the idea on damage mitigation against soem things, but i think the main issue ...
- by GeneralButtNaked - at 2013.03.10 18:24:00
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30. Feedback: Give the Heavy suit unique armor modules. - in Feedback/Requests [original thread]
Rachoi wrote: armor plate boost is tacked on AFTER the passive boost, i tested that, because for that much armor, the movement is not usually worth it for scouts, since they end up moving fast as Lgoistics. besides, you're already got a craz...
- by GeneralButtNaked - at 2013.03.09 15:54:00
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31. Feedback: Give the Heavy suit unique armor modules. - in Feedback/Requests [original thread]
As I have skilled further into the heavy suit I have noticed something that seems off to me, namely that armor plates either do not provide enough of a penalty to the other classes, or they provide too much penalty to fatties. A player with fiel...
- by GeneralButtNaked - at 2013.03.09 15:24:00
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32. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Armor proto needs an extra low slot, at the least, maybe two. More CPU/PG as well, to support triple damage mods and forge guns. Shield proto should not get an extra low, but an extra high. CPU and PG to run dual regulators, rechargers and exten...
- by GeneralButtNaked - at 2013.03.07 18:22:00
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33. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
ambush maybe, but you got to let people still LAV it up. Skirmish limit is a no go though. If you can afford it, you can bring it in
- by GeneralButtNaked - at 2013.02.20 03:25:00
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