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161. Insurance for your Dropsuits - in General Discussions [original thread]
Insurance for dropsuits? No. Vehicles? Maybe..Outside chance maybe. Installations and such would be much more appropriate though. That way, at least if a bunch of blueberries can't pull their act together, the buildings and equipment aren't a tota...
- by Gemini Reynolds - at 2012.12.22 00:15:00
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162. Can we haz fighter jets? - in General Discussions [original thread]
SoonGäó
- by Gemini Reynolds - at 2012.12.22 00:03:00
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163. Bolas pilots are drunk - in General Discussions [original thread]
I must stand up for my drunken brethren and denounce all requests that anyone, pilot or soldier, be denied alcohol. To be drunk is an inalienable right of all living beings, mammal, bird or fish. And so, I must wholeheartedly renounce this thread ...
- by Gemini Reynolds - at 2012.12.21 14:48:00
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164. Client Side Lag? - in Technical Support/Bugs [original thread]
I've had this happen three times so far. I couldn't tell you out of how many games though, unfortunately. I wasn't keeping track of it. But yes, everything just sort of freezes randomly. It was neat to examine a laser beam before getting kicked ...
- by Gemini Reynolds - at 2012.12.19 22:05:00
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165. [Bug] Reloading - in Technical Support/Bugs [original thread]
xAckie wrote: yep. Reloading doesn't reload. Remains at 0 ammo or whatever was left in the mag before reload try and fire after reloading - and it often doesn't register that its reload and doesn't fire but I don't get the 20 sec reloading an...
- by Gemini Reynolds - at 2012.12.19 22:03:00
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166. [Bug] Reloading - in Technical Support/Bugs [original thread]
From a bit further testing, this seems to happen if you pull the trigger in the middle of the reload cycle. Can someone else verify this?
- by Gemini Reynolds - at 2012.12.19 10:35:00
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167. [Bug] Reloading - in Technical Support/Bugs [original thread]
I've twice thus far been in the middle of combat and triggered reloading. The animation cycles properly but the ammo counter hangs on "RELOADING" for roughly 10-20 seconds, during which no reticle shows on screen. Could not tell you the actual con...
- by Gemini Reynolds - at 2012.12.19 00:49:00
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168. How long has it been? - in General Discussions [original thread]
May 30th
- by Gemini Reynolds - at 2012.12.18 06:44:00
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169. Questions About Chromosome - in General Discussions [original thread]
Gilbatron wrote: Quote: No skill reset for the Chromosome update. But expect one when we migrate DUST to the TQ server. does that equal launch ? or is that another step in the beta ? Per David on Cast514, move to TQ = Open beta.
- by Gemini Reynolds - at 2012.12.18 06:43:00
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170. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
Currently on build 0.6, next build will be 0.7
- by Gemini Reynolds - at 2012.12.17 14:14:00
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171. 'Exile' Assault Rifle is out - in General Discussions [original thread]
Not a troll, it is there.
- by Gemini Reynolds - at 2012.12.17 12:08:00
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172. How does ranking up works in Dust? - in General Discussions [original thread]
DON RODIE II wrote: Gemini Reynolds wrote: No, you will never reach level 40 or any such thing. Your skills will reach level 5 and end, just as in Eve. Oh ok, will it be things like segreant or lieutenants/commanders? Only if the corpo...
- by Gemini Reynolds - at 2012.12.17 10:51:00
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173. [Request] Reduced reward matches - in Feedback/Requests [original thread]
Not a lobby. Segregation is coming. Etc. Etc.
- by Gemini Reynolds - at 2012.12.17 10:45:00
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174. How does ranking up works in Dust? - in General Discussions [original thread]
No, you will never reach level 40 or any such thing. Your skills will reach level 5 and end, just as in Eve.
- by Gemini Reynolds - at 2012.12.17 10:41:00
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175. [Suggestion] "Instinct" lobbies: default only, skills disabled. - in Feedback/Requests [original thread]
Several points here: 1) Not 'rooms'. This is not going to be a typical lobby-based shooter and thinking of it in this way is only detrimental. 2) Segregation will come in the form of High, Low, and Null security space. These have not been tested ...
- by Gemini Reynolds - at 2012.12.17 05:28:00
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176. [Request] Squad Spawns - in General Discussions [original thread]
OP is thinking of something similar to GRFS, I believe. And in this game the idea is terrible. You want coordination, get your mic on and talk. That's what it exists for.
- by Gemini Reynolds - at 2012.12.17 04:56:00
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177. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
No. Absolutely not. You will never reach an actual maximum SP. If you've spent points frivolously too bad. Earn some more and spend them wisely. Given that there will never actually be a final point (theoretically) save for getting all of your s...
- by Gemini Reynolds - at 2012.12.17 04:43:00
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178. Some Screens from the Weapons Video - in General Discussions [original thread]
Still don't recognize the buildings in the Swarm Launcher section of that video.
- by Gemini Reynolds - at 2012.12.15 21:41:00
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179. Assault rifles, are OverPowered. - in General Discussions [original thread]
Legionay wrote: no scope wobble EVER. Falsehood is false. My scope wobbles all of the time.
- by Gemini Reynolds - at 2012.12.12 22:39:00
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180. Everyone Should Watch This - in General Discussions [original thread]
Counter Play was a good video. I think more people here should actually watch the ep on Perfect Imbalance. It tends to apply more to systems in this game than they realize.
- by Gemini Reynolds - at 2012.12.12 06:08:00
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