Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Was I OP CCP? - in General Discussions [original thread]
If everyone can use equipment with effectiveness equal to current, then what's the point of you logi's? Because right now, that equipment seems pretty effective over all, even at the militia level.
- by Gemini Reynolds - at 2014.01.22 20:49:00
|
42. Stealth Contact Grenade scout Fotm - in General Discussions [original thread]
Bullshit. Nerfed nanohives. Also have to decloak to grenade, but hey thanks for playing.
- by Gemini Reynolds - at 2014.01.22 20:47:00
|
43. Strengthening the Link: Idea about letting Dust bunnies fight for specific FW di... - in General Discussions [original thread]
Not poo-pooing, but remember that Eve peeps are used to taking game systems behind the woodshed for some hide-an-go ****. What will be done about the alliance that buys up contracts for every available district, then gives them all to one clone to...
- by Gemini Reynolds - at 2014.01.22 00:48:00
|
44. Will Railguns ever be fixed? - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Do a barrel roll This sounds... familiar
- by Gemini Reynolds - at 2014.01.19 06:34:00
|
45. Cant we try and fix Snipers? - in General Discussions [original thread]
Atiim wrote: Knox Firmus wrote: If you want to 1-2 snipe heavies, go get a railtank. They're supposed to take a lot of shots to kill, regardless of the infantry weapons used. They're heavies. Make a thread demanding to nerf Shotguns and N...
- by Gemini Reynolds - at 2014.01.19 06:18:00
|
46. Who should win, 1v1? - in General Discussions [original thread]
R F Gyro wrote: In the following scenarios... 1. Dropship vs HAV 2. Dropship vs AV 3. Dropship vs Infantry 4. HAV vs AV 5. HAV vs Infantry 6. AV vs Infantry Assuming reasonably competent players on both sides. And by "who should win" I mean ...
- by Gemini Reynolds - at 2014.01.18 00:30:00
|
47. The lasor rifle needs a nob that one can adjust optimal in-game - in General Discussions [original thread]
daishi mk03 wrote: I expect lazors of the future to adjust their optimal range automatically, like they do it today already With a guiding (non-damaging) initial laser that might work, but would result in a delay before firing..
- by Gemini Reynolds - at 2014.01.17 07:20:00
|
48. It's my turn to freak out - in General Discussions [original thread]
Aleph Rynedee wrote: Gemini Reynolds wrote: Stopped reading after "redline sniping". Then you missed out on a good rant. Doesn't matter. Those words made it invalid by default.
- by Gemini Reynolds - at 2014.01.17 07:04:00
|
49. It's my turn to freak out - in General Discussions [original thread]
Stopped reading after "redline sniping".
- by Gemini Reynolds - at 2014.01.17 06:31:00
|
50. What's the name of the female voice during matches? - in General Discussions [original thread]
We tried naming her about 2 years back. Nothing came of it though.
- by Gemini Reynolds - at 2014.01.17 05:47:00
|
51. Concord Dropsuit? - in General Discussions [original thread]
Maaaaan...My brain..I hate it sometimes.. I just pictured this: You're out with your team mopping up a Rogue drone infestation on some high-sec planet. Suddenly, TacNet warns of multiple warbarges jumping in overhead. They start raining down CRU...
- by Gemini Reynolds - at 2014.01.15 02:48:00
|
52. BPOs in 1.8 - in General Discussions [original thread]
Yelhsa Jin-Mao wrote: Any news on whether our BPOs are safe with the coming changes to dropsuits in 1.8, including news that scouts suits will potentially be losing a sidearm but gaining an equipment slot. How will this impact those of us who h...
- by Gemini Reynolds - at 2014.01.15 02:34:00
|
53. Dust 2.0 =Pseudo Streaming= - in General Discussions [original thread]
Why is this buried?!
- by Gemini Reynolds - at 2014.01.14 23:25:00
|
54. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
Aizen Intiki wrote: IWS, link the Dust 2.0 project post. Then people can love you even more Doo eet
- by Gemini Reynolds - at 2014.01.14 23:09:00
|
55. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
Good guide, now you need to expand it.
- by Gemini Reynolds - at 2014.01.14 21:17:00
|
56. BAD FURRY BAN FROM GAME ???? - in General Discussions [original thread]
Does this mean a return of team-drowning wub wub?
- by Gemini Reynolds - at 2014.01.14 21:05:00
|
57. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
Beren Hurin wrote: Iron Wolf Saber wrote: Pokey Dravon wrote: Whats your opinion on modules? Keep them as is or change how they skill up? Modules will mostly still stay the same (withstanding balance needs between level) cept for in pr...
- by Gemini Reynolds - at 2014.01.14 20:57:00
|
58. Conceptual Design for Tiericide - in General Discussions [original thread]
Pokey Dravon wrote: BL4CKST4R wrote: I read all of it... but I stand by what I said. Weather or not the net gain is zero as long as the module is subtracting from the positives the net gain will always be small. Although this can be compens...
- by Gemini Reynolds - at 2014.01.14 20:44:00
|
59. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
I like the idea IWS. Here's wishing I had the patience to actually run through all the suits and numbers in my head lol but good show.
- by Gemini Reynolds - at 2014.01.14 20:15:00
|
60. Conceptual Design for Tiericide - in General Discussions [original thread]
Pokey Dravon wrote: DROPSUITS Dropsuits of the same class should have identical Base HP, attributes, and Slot Configuration, regardless of tier. PG and CPU increase with tier. I'm not going to dissect your entire post, but this part I...
- by Gemini Reynolds - at 2014.01.14 19:11:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |