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3121. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Sinboto Simmons wrote: yes, more sp too ? do you mean it should take more sp to max out shields?
- by Gavr1lo Pr1nc1p - at 2014.01.26 04:25:00
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3122. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Aizen Intiki wrote: Gavr1lo Pr1nc1p wrote: DeadlyAztec11 wrote: buzzzzzzz killllllllll wrote: ccp should make it so the driver can only use the front turret, and a gunner can use the large turret Boom. Tanker Logic. No tanker log...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:50:00
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3123. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
I-Shayz-I wrote: I'd rather see increased pg requirements for plates. Currently it costs 30 cpu and 3 pg for almost 300 hp of armor (with bonuses of course) Yet you only get 22 shield for about that much -_- Or you could lower it for shields...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:45:00
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3124. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Ghost Kaisar wrote: Here is the main problems with Shields vs. Armor. 1.) Cost CPU/PG per eHP Okay, here is the conversion rate. Most suits run between 4-5x CPU per PG. Taking that into effect, lets make a universal cost number. CPU is the b...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:44:00
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3125. [Poll/Question] If you could have anything in the next 6 months? - in General Discussions [original thread]
reduce the pg cost of shields, buff scout speed by 3%, and minmitar scout speed by 5%, lowered aim assist, no nova knife sprint interruption while slashing, better shotgun hit detection, make it so that I can fit a basic cloak on my current minmit...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:40:00
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3126. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
DeadlyAztec11 wrote: buzzzzzzz killllllllll wrote: ccp should make it so the driver can only use the front turret, and a gunner can use the large turret Boom. Tanker Logic. No tanker logic is as follows- I have a tank so because its na...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:28:00
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3127. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Joel II X wrote: Gavr1lo Pr1nc1p wrote: Joel II X wrote: I didn't really hot any bumps fitting my extenders, but it sucks that unless you have complex, they're useless. Do you run a scout/ commando suit? Gallente Scout. Still useles...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:25:00
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3128. No risk Huge reward! - in General Discussions [original thread]
Iskandar Zul Karnain wrote: Ask me how I feel about heavy Thales. How do you feel about heavy Thales?
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:21:00
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3129. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Joel II X wrote: I didn't really hot any bumps fitting my extenders, but it sucks that unless you have complex, they're useless. Do you run a scout/ commando suit?
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:20:00
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3130. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Gavr1lo Pr1nc1p wrote: Henchmen21 wrote: If they should be compared to anything it should be reactive plates, as they too have innate regen capabilities. Or you could compare it to armor plates on any suit wi...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:19:00
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3131. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Seigfried Warheit wrote: I dont have issues with shields only thing that irks me is that enhanced exts are crap...it should be 44 not 33..................22 44 66 logical...22 33 66 is not I use Caldari Suits Do you think that the pg requir...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:18:00
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3132. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Sergeant Sazu wrote: Whoah, are you guys seriously complaining about shields adding less than armor? Shields can be extended less because your shields comes back fast once it starts to, and has resistance to more things than armor does. So obv...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:17:00
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3133. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Rogue Saint wrote: Shields should have a passive recharge, not like we currently have where it can be stopped by a bullet, but like EvE where you have to apply enough DPS to break the tank. Shield users also need passive resist modules. Agr...
- by Gavr1lo Pr1nc1p - at 2014.01.26 01:04:00
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3134. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
BL4CKST4R wrote: Gavr1lo Pr1nc1p wrote: BL4CKST4R wrote: OverIord Ulath wrote: The reason armor tanking became way better than shield tanking is because they both buffed the armor-per-plate and gave a reduction to the speed penalty. ...
- by Gavr1lo Pr1nc1p - at 2014.01.26 01:00:00
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3135. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
D legendary hero wrote: basically what do minmatar suits have that other suits can't easily make up for with still more EHP? They can hack faster which is better than having more stamina, better scan range, lower profile, or better scan prec...
- by Gavr1lo Pr1nc1p - at 2014.01.26 00:49:00
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3136. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
True Adamance wrote: Gavr1lo Pr1nc1p wrote: D legendary hero wrote: https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164 The base armor repping for minmatar really added to their play style especially since they have...
- by Gavr1lo Pr1nc1p - at 2014.01.26 00:46:00
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3137. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
BL4CKST4R wrote: OverIord Ulath wrote: Henchmen21 wrote: So then all armor tanking options would either be useless or extremely prohibitive that sounds like a great idea. No less so than shield extenders. It would mean you actually hav...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:51:00
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3138. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
BL4CKST4R wrote: OverIord Ulath wrote: The reason armor tanking became way better than shield tanking is because they both buffed the armor-per-plate and gave a reduction to the speed penalty. On top of that, there were very few options fo...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:42:00
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3139. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
Just make shields easier to fit, have more hp, and cause the difference that STD and ADV plates have from PRO plates to be equal to the difference STD and ADV shields have from PRO shields, keeping the PRO armor plate as it is. Shields should be ...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:38:00
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3140. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I don't want it to be completely useless at close range, but I want close range weapons that only function at close range to have an actual edge against the RR at close range since that is their niche. RR has alm...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:33:00
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