Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
3001. List of possible balancing factors for 1.8 - in General Discussions [original thread]
Garrett Blacknova wrote: Gavr1lo Pr1nc1p wrote: -the general TTK for all weapons needs a decrease right now, as it is currently too low If something is too low, it needs increasing, not decreasing. If something needs decreasing, it's too h...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:33:00
|
3002. List of possible balancing factors for 1.8 - in General Discussions [original thread]
NK Scout wrote: Swarm buff=hell no 250 base damage Done why is that? I think that if they were relatively close range weapons (same range as a blaster turret) it would help even out the number of dominating tanks on the field, as they would ...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:32:00
|
3003. List of possible balancing factors for 1.8 - in General Discussions [original thread]
killer carrot top wrote: And we all know ccp won't take any player comments or idea into use, why is there even a forum when ccp has made it quite clear that they only care about the money? dont look down on CCP so negatively. Compared to ot...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:30:00
|
3004. AV - in General Discussions [original thread]
Henchmen21 wrote: Froge gun smorge gun, the EZ mode of infantry AV. The plasma cannon is where it's at. Plasma cannon on a minja with RE's and a nova knife= my AV fit
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:25:00
|
3005. List of possible balancing factors for 1.8 - in General Discussions [original thread]
OZAROW wrote: Nova knives do NOT need a damage reduction! At pro five in a minmatar suit they should actually ohk ANY suit with a charged strike of BOTH blades, armor has been buffed an no scout should have to two strike charge hit anything wit...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:23:00
|
3006. Come fight me in ambush - in General Discussions [original thread]
True Adamance wrote: Bojo The Mighty wrote: I don't fight tanks I pickpocket them Instead of taking their wallets though, They end up with bombs in their pocket .... Ok so I take their wallets from time to time So what? The Shady S...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:17:00
|
3007. I wat to spend money - in General Discussions [original thread]
Horizen Kenpachi wrote: Dont see the point in boosters when ur capped at 1000 500 sp bonus is an insult cant describe how appalling the market is Just wait til SP rollover
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:13:00
|
3008. [Feedback] PC 2.0 ideas - in Feedback/Requests [original thread]
Maybe planets give your corp rare materials for creating officer weapons, each planet gives a different ore, ores could be combined to create officer gear, and planets could be sold, but not the ores.
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:09:00
|
3009. WTB: 'Kindred' Scout - in Code Bazaar [original thread]
Maken Tosch wrote: Interestingly enough I just so happen to own a few such copies. I remember back when they were decorated in that sexy red and white color. Nowadays, its just standard issue blue and white. We'll have to wait until the seconda...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:02:00
|
3010. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
D legendary hero wrote: Gavr1lo Pr1nc1p wrote: give them 5% more speed for the scout, and better shield recharge/recharge delay, plus 1 armor per second and ill be a happy minmitar I dnt want this only for the scout. But for all minmatar ...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:01:00
|
3011. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
give them 5% more speed for the scout, and better shield recharge/recharge delay, plus 1 armor per second and ill be a happy minmitar
- by Gavr1lo Pr1nc1p - at 2014.01.31 02:58:00
|
3012. List of possible balancing factors for 1.8 - in General Discussions [original thread]
Please read and bump guys, I really did work hard on creating this list, as it is a compilation of what i have seen on the forums for the past 2 weeks or so
- by Gavr1lo Pr1nc1p - at 2014.01.31 02:52:00
|
3013. List of possible balancing factors for 1.8 - in General Discussions [original thread]
Mobius Kaethis wrote: The AR needs either a RoF boost or a damage boost to give it the highest DPS since it has the lowest range. The RR is a long range weapon. If you decrease its accuracy you will make it useless at its intended role and mak...
- by Gavr1lo Pr1nc1p - at 2014.01.31 02:39:00
|
3014. List of possible balancing factors for 1.8 - in General Discussions [original thread]
Yoma Carrim wrote: Gavr1lo Pr1nc1p wrote: Yoma Carrim wrote: I like most of it but I'm a bit sketchy on the Armor reprs in the high slots, and making the speed stacking penalty for armor even across the board. If we could get a module si...
- by Gavr1lo Pr1nc1p - at 2014.01.31 02:29:00
|
3015. [Request] consider the following for balancing - in Feedback/Requests [original thread]
Ace Boone wrote: I get where you're coming from on the TTK needing to be reduced, but if you give the Scramber Rifle a 25-30% BOOST on damage, you're looking at a lot of logi's one shotting everything. My Viziam can already pretty much finish o...
- by Gavr1lo Pr1nc1p - at 2014.01.31 02:28:00
|
3016. [Request] consider the following for balancing - in Feedback/Requests [original thread]
BL4CKST4R wrote: Love how you nerved the AR to an even bigger POS. Actually, if you read it, i gave the AR a buff so that it is better than other rifles in its effective range, just lowered the effective range. Read before you post please
- by Gavr1lo Pr1nc1p - at 2014.01.31 02:22:00
|
3017. List of possible balancing factors for 1.8 - in General Discussions [original thread]
Nocturnal Soul wrote: I'm going to have to disagree with the 3-4% movement penalty across all tiers my advance Amarr suit is only filled with advance mod/weapons that 4% penalty I get from stacking two armor plates is high enough and is the #1 ...
- by Gavr1lo Pr1nc1p - at 2014.01.31 02:21:00
|
3018. List of possible balancing factors for 1.8 - in General Discussions [original thread]
Yoma Carrim wrote: I like most of it but I'm a bit sketchy on the Armor reprs in the high slots, and making the speed stacking penalty for armor even across the board. If we could get a module similar to shield regulators for high slots that i...
- by Gavr1lo Pr1nc1p - at 2014.01.31 02:20:00
|
3019. [Request] consider the following for balancing - in Feedback/Requests [original thread]
WEAPONS -the general TTK for all weapons needs a decrease right now, as it is currently too low -aim assist needs some tuning, preferably in the downward direction, especially for rifles, proposed fix would be what CCP is currently doing, as it so...
- by Gavr1lo Pr1nc1p - at 2014.01.31 02:13:00
|
3020. Scout Registry / Killboard - in General Discussions [original thread]
WEAPONS -the general TTK for all weapons needs a decrease right now, as it is currently too low -aim assist needs some tuning, preferably in the downward direction, especially for rifles, proposed fix would be what CCP is currently doing, as it so...
- by Gavr1lo Pr1nc1p - at 2014.01.31 02:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |