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2941. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
heres an idea for making needles better wp wise- give them warpoints based on the % armor hp they restore-i.e. 50% restore=50 wp, 100% restore=100 wp's
- by Gavr1lo Pr1nc1p - at 2014.02.03 21:24:00
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2942. List of possible balancing factors for 1.8 - in General Discussions [original thread]
updated the OP
- by Gavr1lo Pr1nc1p - at 2014.02.03 21:18:00
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2943. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
BTW, if anyone wants to see some terrible and laughable balancing ideas, just click my signature's link. I should probably change it though because I'm actually trying to help the super OP shields...
- by Gavr1lo Pr1nc1p - at 2014.02.03 20:56:00
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2944. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Yes!! Mass extinction of any viability of shields compared to armor! I love being gallente! Besides, shield extenders are so OP right now. You can just sit in one place and after 20 seconds of no body touching you you can start regenerating 10 shi...
- by Gavr1lo Pr1nc1p - at 2014.02.03 20:54:00
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2945. Cloaking + Nova knives - in Feedback/Requests [original thread]
Sole Fenychs wrote: Cloaked nova knives sound like fun. And I say that as someone who hates using knives. I want this to happen to murder all those scrubs who think that invisibility is a forcefield that will protect them from my wrath. I, for...
- by Gavr1lo Pr1nc1p - at 2014.02.03 20:47:00
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2946. Cloaking + Nova knives - in Feedback/Requests [original thread]
agree, nova knives will be unusable on a cloaked scout because of the decloaking sound alerting the prey
- by Gavr1lo Pr1nc1p - at 2014.02.03 06:09:00
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2947. Why do I always see Minmatar Logistics armor tanking? - in General Discussions [original thread]
click the link in my sig!
- by Gavr1lo Pr1nc1p - at 2014.02.03 06:04:00
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2948. Entertainment Suggestions? - in General Discussions [original thread]
use a sniper rifle with a move. sniper rifle=shotgun
- by Gavr1lo Pr1nc1p - at 2014.02.03 05:31:00
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2949. Getting Rid of One Hit Kills - Double Tapping L1 - in General Discussions [original thread]
These are all great ideas, I don't understand why they haven't been implemented yet!
- by Gavr1lo Pr1nc1p - at 2014.02.03 05:29:00
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2950. Getting Rid of One Hit Kills - Double Tapping L1 - in General Discussions [original thread]
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL...
- by Gavr1lo Pr1nc1p - at 2014.02.03 05:27:00
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2951. Why do I always see Minmatar Logistics armor tanking? - in General Discussions [original thread]
Through deep analysis of this game, i have obtained the following mathematical formula--Armor>Shields
- by Gavr1lo Pr1nc1p - at 2014.02.03 05:20:00
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2952. There's Only 1 Person I Truly Fear In This Game... - in General Discussions [original thread]
i remember one match i was in with you and i managed to kill you once or twice with my shotgunGǪthe only thing i fear is aim assist
- by Gavr1lo Pr1nc1p - at 2014.02.03 01:01:00
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2953. Posting again for clarification - in General Discussions [original thread]
here you go. You do understand that there are several rifles in existence since the WWII era that were designed to destroy tanks. as an exampleGǪ http://www.youtube.com/watch?v=Z8DehAUimRA
- by Gavr1lo Pr1nc1p - at 2014.02.02 21:40:00
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2954. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
bump
- by Gavr1lo Pr1nc1p - at 2014.02.02 21:29:00
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2955. [CCP] Shotgun love please - in Feedback/Requests [original thread]
bumpity bump
- by Gavr1lo Pr1nc1p - at 2014.02.02 21:28:00
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2956. armor tankers aren't that good. - in General Discussions [original thread]
he just wants to make the point that armor and shield tanking is different, even if shield tanking is underperforming
- by Gavr1lo Pr1nc1p - at 2014.02.02 21:24:00
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2957. armor tankers aren't that good. - in General Discussions [original thread]
Sgt Kirk wrote: NK Scout wrote: Sgt Kirk wrote: Why are there so many scrubs directly comparing armor to shields. Ok I'll do the same since shields are doing it for armor . "It's unfair that Shields get massive passive regain and mobi...
- by Gavr1lo Pr1nc1p - at 2014.02.02 17:53:00
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2958. armor tankers aren't that good. - in General Discussions [original thread]
Ill post it again, just for easy reading. This solves everything MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), and damage mods. CCP plans on nerfing...
- by Gavr1lo Pr1nc1p - at 2014.02.02 17:20:00
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2959. armor tankers aren't that good. - in General Discussions [original thread]
NK Scout wrote: i said 6 or 7 hp/s, armor reps (gal assault) TOO slow it would help 1 rep build a little, make the rep skill bonus better, and made armor viable alone and make shields get a buff ill give you 6. I just did the math and 6 seems...
- by Gavr1lo Pr1nc1p - at 2014.02.02 15:32:00
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2960. armor tankers aren't that good. - in General Discussions [original thread]
Mossellia Delt wrote: Use amarr logi, all complex reppers in lows, be an active armour tanker The idea is there would be a 1 second delay after taking fire so that armor couldn't repair faster than people could deal damage, but in essence the...
- by Gavr1lo Pr1nc1p - at 2014.02.02 15:28:00
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