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741. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
Joseph Ridgeson wrote: Heimdallr69 wrote: I remember when no one armor tanked other than heavies...oh wait we only had caldari assaults lmao..makes since now. Armor was also buffed in the HP department as well as reduced speed penalties. S...
- by Gavr1Io Pr1nc1p - at 2014.03.13 23:42:00
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742. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: IgniteableAura wrote: Also I know scout is going to be the FOTM and I just won't be able to take that. Dont just feel bad about it.. DO something about it! Put together a caldari scout hunter, and give them a Ne...
- by Gavr1Io Pr1nc1p - at 2014.03.13 22:56:00
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743. Heavies in high density are very imabalanced - in General Discussions [original thread]
Archbot wrote: Well we still have blaster tanks.. man, if i could equip a blaster turret in my scouts weapon slot, those heavies wouldn't stand a chance
- by Gavr1Io Pr1nc1p - at 2014.03.13 22:39:00
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744. Heavies in high density are very imabalanced - in General Discussions [original thread]
jhon hartigan wrote: Werent you banned? yes
- by Gavr1Io Pr1nc1p - at 2014.03.13 22:24:00
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745. Heavies in high density are very imabalanced - in General Discussions [original thread]
Oh did i forget to mention that every weapon other than the HMG is getting nerfed as well?
- by Gavr1Io Pr1nc1p - at 2014.03.13 22:07:00
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746. Heavies in high density are very imabalanced - in General Discussions [original thread]
Its like tanks-with one tank, its not too bad, everyone can fire at it all at once however, with multiple tanks, there is no point, as it would be impossible to kill them all Same thing goes for heavies, and in 1.8, when most players realize heav...
- by Gavr1Io Pr1nc1p - at 2014.03.13 22:03:00
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747. Caldari Heavy depleted shield recharge delay - in General Discussions [original thread]
CCP Logibro wrote: It's 1 second. Not a typo. holy OP heavies batman!
- by Gavr1Io Pr1nc1p - at 2014.03.13 21:59:00
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748. One thing I'm happy about the new TTK. - in General Discussions [original thread]
i may finally be able to get to cover instead of being one shot by bonudlesses nah, maybe not
- by Gavr1Io Pr1nc1p - at 2014.03.13 21:39:00
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749. Damage mods should fit in both low and high slots - in General Discussions [original thread]
Ripley Riley wrote: While simultaneously causing sooooo many more. likeGǪ? With the damage mod nerf and massive stacking penalties, the only people who wouldn't like it are people who run OP gallente suits who want to be invincible and deal ...
- by Gavr1Io Pr1nc1p - at 2014.03.13 21:18:00
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750. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
Joseph Ridgeson wrote: If so much was moved to High Slots, Shields are at a detriment. They could either Dual Tank, at a greatly reduced value, or use Regulators. So a Caldari Logistics is using 5 Regulators? Or 3 Regulators and a 2 profile dam...
- by Gavr1Io Pr1nc1p - at 2014.03.13 20:37:00
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751. Damage mods should fit in both low and high slots - in General Discussions [original thread]
IT solves sooooo many problems
- by Gavr1Io Pr1nc1p - at 2014.03.13 20:37:00
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752. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
Korvin Lomont wrote: Gavr1Io Pr1nc1p wrote: sorry for the huge wall of text-its really not that long, just skim through it I agreed that fitting requirements need to be adjusted. But I always found the scaling of plates very weird (the ...
- by Gavr1Io Pr1nc1p - at 2014.03.13 20:13:00
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753. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
Cody Sietz wrote: Gavr1Io Pr1nc1p wrote: Cody Sietz wrote: I think if you increase the speed penalty to plates, then you would see less dual tanking. I like the idea of giving major drawbacks, but it will never fly. Why not? People ...
- by Gavr1Io Pr1nc1p - at 2014.03.13 15:55:00
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754. Omega booster and clone challenge question - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Gavr1Io Pr1nc1p wrote: Also, could the price of the omega be 4k arum? I can't afford it if its 5k Or, just introduce a 1 day one for 2k arum, and that would be cool too Same here, I only have 3.2k aurum atm. ye...
- by Gavr1Io Pr1nc1p - at 2014.03.13 02:31:00
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755. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
added a TL;DR for all the lazy people out there
- by Gavr1Io Pr1nc1p - at 2014.03.13 02:25:00
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756. Omega booster and clone challenge question - in General Discussions [original thread]
Also, could the price of the omega be 4k arum? I can't afford it if its 5k Or, just introduce a 1 day one for 2k arum, and that would be cool too
- by Gavr1Io Pr1nc1p - at 2014.03.13 02:07:00
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757. Scout Registry / Killboard - in General Discussions [original thread]
Do you guys know if arum is transferable? I wanna get kincaats to 5 and PD to 5 and electronics to 4, and need ~2 mil SP for it. However, i could only afford the 4k arum pack, and need 1k more arum, so if it is, ill trade 5 mil isk for 1k arum
- by Gavr1Io Pr1nc1p - at 2014.03.13 02:02:00
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758. Unedited 1.8 Dev Blog - in General Discussions [original thread]
My brain cellsGǪ.
- by Gavr1Io Pr1nc1p - at 2014.03.13 01:54:00
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759. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
CCP logibro, i apologize for asking someone to make a thread asking to unban meGǪ.can you please comment your feedback upon my lowly thread? EDIT: and please don't lock it
- by Gavr1Io Pr1nc1p - at 2014.03.13 01:49:00
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760. Scout Registry / Killboard - in General Discussions [original thread]
Asha Starwind wrote: Llast 326 wrote: Asha Starwind wrote: Varoth Drac wrote: @ Bardas - You don't need a matari scout to run proto knives. Only real issue I have with 1.8 is this - you can't use a cloak without level 4 or 5 in a scou...
- by Gavr1Io Pr1nc1p - at 2014.03.13 01:43:00
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