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721. Heavies in high density are very imabalanced - in General Discussions [original thread]
Lance 2ballzStrong wrote: Gavr1Io Pr1nc1p wrote: They've always had a place, people just can't stand having two damage mods instead of three Or a scanner Or a "eliminate all armor weaknesses" nano hive Or other EQ for that matter Heavies ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 22:16:00
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722. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
Zero Harpuia wrote: The HMG is not balanced against Rifles at time of posting. If it were, then you would never see any Heavy using a Light weapon. The Heavy is also only getting a defensive buff to specific weapon types, dependent on the Hea...
- by Gavr1Io Pr1nc1p - at 2014.03.14 02:38:00
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723. Heavies in high density are very imabalanced - in General Discussions [original thread]
Charlotte O'Dell wrote: this kind of talk is what led to heavies being horrible after Chromosome. Assaults were mad because they couldn't kill everything with their Duvolle. They were mad because a wall of heavies was a good tactic. The scout ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 02:29:00
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724. Regarding kincat skill - in General Discussions [original thread]
Logi Bro wrote: Gavr1Io Pr1nc1p wrote: Logi Bro wrote: Gavr1Io Pr1nc1p wrote: Logi Bro wrote: Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amar...
- by Gavr1Io Pr1nc1p - at 2014.03.14 02:21:00
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725. Regarding kincat skill - in General Discussions [original thread]
Logi Bro wrote: Gavr1Io Pr1nc1p wrote: Logi Bro wrote: Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amarr logi? Is that balanced? Strafe speed is a p...
- by Gavr1Io Pr1nc1p - at 2014.03.14 02:11:00
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726. Regarding kincat skill - in General Discussions [original thread]
Logi Bro wrote: Lol, no thanks. We don't need anymore strafe speed than we already have. What about min scouts having equivalent strafe speed to an amarr logi? Is that balanced? Strafe speed is a part of scout EHP, and needs to have some meth...
- by Gavr1Io Pr1nc1p - at 2014.03.14 01:54:00
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727. Regarding kincat skill - in General Discussions [original thread]
come on devs, is it possible and balanced?
- by Gavr1Io Pr1nc1p - at 2014.03.14 01:43:00
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728. Heavies in high density are very imabalanced - in General Discussions [original thread]
The Terminator T-1000 wrote: Yet another thread about heavies being OP Just do not get within 30 meters and you will be fine. Let heavies kill each other in CQC. When the enemy heavies are dead then go hack. Yes, the HMG is supposed to be ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 01:37:00
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729. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
personally, HMG's versus light weapons is in a good place right now Maybe remove the slow glitch, but thats about it that makes the HMG OP versus scouts and assaults who flank
- by Gavr1Io Pr1nc1p - at 2014.03.14 01:25:00
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730. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
Zero Harpuia wrote: Gavr1Io Pr1nc1p wrote: Zero Harpuia wrote: The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP? 1. The RIFLES ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 01:10:00
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731. Heavies in high density are very imabalanced - in General Discussions [original thread]
Scheneighnay McBob wrote: Sentinels can't rep eachother, and they're vulnerable to RE traps. Their poor scanning stats make them easy to get the jump on, too true, but when theres 5 in one room just constantly zerging over and over, it makes ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:59:00
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732. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
Zero Harpuia wrote: The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP? 1. The RIFLES (and SMG) are all that are getting nerfed. Small ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:41:00
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733. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
Ow, my face!
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:34:00
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734. Regarding kincat skill - in General Discussions [original thread]
Supernus Gigas wrote: Yes, please make it less terrible. At Lv 5 it makes a Complex KinCat give 12.6% as opposed to the base 12%. Ooooh, 0.6% bonus. It's a freaking joke. yeah, pretty much
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:29:00
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735. A-List Dusters - in General Discussions [original thread]
You forgot Gavr1lo Pr1nc1p
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:22:00
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736. Regarding kincat skill - in General Discussions [original thread]
ResistanceGTA wrote: Gavr1Io Pr1nc1p wrote: mollerz wrote: How about 2%? you know what they say-the more the merrier Except with STDs. good point-with 2% it would be possible to get a higher move bonus than a sprint bonus, however,...
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:16:00
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737. Regarding kincat skill - in General Discussions [original thread]
mollerz wrote: How about 2%? you know what they say-the more the merrier
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:11:00
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738. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
Kaughst wrote: There is suppose to be a natural bonus to armor plates, not being weighed down as much, for gallente but according to the CPM they don't have the tools to do so from what I heard last summer and CCP had stated that giving the bon...
- by Gavr1Io Pr1nc1p - at 2014.03.13 23:59:00
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739. Heavies in high density are very imabalanced - in General Discussions [original thread]
Lance 2ballzStrong wrote: Arkena Wyrnspire wrote: bamboo x wrote: You have access to: Grenades, particularly fluxes
Remotes
Long distance weapons and tactics
F*cking Somas
Mass drivers and flaylock pistols
And in case...
- by Gavr1Io Pr1nc1p - at 2014.03.13 23:52:00
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740. Regarding kincat skill - in General Discussions [original thread]
Should it be changed to +1% move speed on kin cat modules per level? Discuss. It would still have stacking penalties like on the sprint speed bonus
- by Gavr1Io Pr1nc1p - at 2014.03.13 23:52:00
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