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301. Scout Registry / Killboard - in General Discussions [original thread]
kincats to high slot will screw over the minmitar scout even more Id say that code breakers and PG upgrades need to be moved to high slots, but kin cats need to stay as lows
- by Gavr1Io Pr1nc1p - at 2014.06.11 11:59:00
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302. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
OZAROW wrote: Gavr1Io Pr1nc1p wrote: Eko Sol wrote: ...and being able to truly speed tank with only one complex kinkat. Thats what my entire suggestion is about :) Right now, against most competent opponents, every city squad will ha...
- by Gavr1Io Pr1nc1p - at 2014.06.11 11:56:00
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303. Any plans for new heavy weapons? - in General Discussions [original thread]
One Eyed King wrote: I hear there is going to be a homing missle. It only locks on Minjas. Apparently we are too OP and need more counters. And in case you are worried, it won't work against tanks. Tanks have a tough enough time... lol thi...
- by Gavr1Io Pr1nc1p - at 2014.06.11 02:47:00
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304. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
bump for justice Also, the amarr scout should have scan range, and dampening from modules should contribute to invisibility of the cloak
- by Gavr1Io Pr1nc1p - at 2014.06.11 01:33:00
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305. Nerfing STD and ADV Remote Explosives will only hurt it vs vehicles - in General Discussions [original thread]
Echo 1991 wrote: Gavr1Io Pr1nc1p wrote: if there is a heavy camping indoors in a corner, the only thing that is possible to clear him out with is a remote explosive. People whining over its power seriously need to get used to the fact that u...
- by Gavr1Io Pr1nc1p - at 2014.06.11 01:31:00
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306. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Spademan wrote: Llast 326 wrote: J0LLY needs to post more I'm getting the feeling that Jolly doesn't like Heavies all that much... XD nahhh man. I have proto gallente heavy, and caldari heavy. J0LLY R0G3R ran a...
- by Gavr1Io Pr1nc1p - at 2014.06.10 22:02:00
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307. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Nothing Certain wrote: Beren Hurin wrote: I've found a secondary role I like for the min scout as a grenadier at long range. You paper-tank it with a 63m detection at 21m db precision and it will see about everything out there. Combine that ...
- by Gavr1Io Pr1nc1p - at 2014.06.10 21:57:00
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308. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Beren Hurin wrote: I've found a secondary role I like for the min scout as a grenadier at long range. You paper-tank it with a 63m detection at 21m db precision and it will see about everything out there. Combine that with nanohives and either ...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:44:00
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309. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Cenex Langly wrote: To the OP... Doing anything HARDCODED is always bad in programming and especially bad in gaming. It's where you run into those pesky bugs and glitches. On a side note, as a Minmatar scout I wholeheartedly believe that we ar...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:42:00
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310. Nerfing STD and ADV Remote Explosives will only hurt it vs vehicles - in General Discussions [original thread]
if there is a heavy camping indoors in a corner, the only thing that is possible to clear him out with is a remote explosive. People whining over its power seriously need to get used to the fact that using a heavy suit should not = automatic invin...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:24:00
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311. Hmg spin up time. - in General Discussions [original thread]
Powerh8er wrote: Heavies are useless enough as it is, stop trying to nerf them further. man...i just don't know what to say... Heavies are more overpowered than scouts, and require no skill or aiming or really any basic proficiency in an FPS...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:21:00
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312. Scout Registry / Killboard - in General Discussions [original thread]
Beren Hurin wrote: what weapons and equipment are you guys using? I'm suspicious of a buff because I think it would enable things like max dampening, PRO weapons, and dual PRO equipment with no sacrifice to fitting. I'm fine with scouts needing...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:18:00
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313. Is it weird that kinect - in General Discussions [original thread]
yes 2/3/4 std, adv, pro fixed
- by Gavr1Io Pr1nc1p - at 2014.06.10 11:26:00
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314. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Gavr1Io Pr1nc1p wrote: Spademan wrote: A 50% bonus per level seems like it'd be a tad much. I don't think there's a bonus that goes over 10% per level. scout is 15% but the thing is, it may look like a lot, but if...
- by Gavr1Io Pr1nc1p - at 2014.06.10 11:25:00
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315. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Ghost Kaisar wrote: D4GG3R wrote: ............................................ It already is PC viable. quit using it as a slayer and go hack stuff. I do it all the time. throw on 3 complex codebreakers and 3 complex shield extenders. over 4...
- by Gavr1Io Pr1nc1p - at 2014.06.10 11:19:00
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316. Can nova knives do full damage to tanks? - in General Discussions [original thread]
Lynn Beck wrote: They used to deal like 25% to vehicles back in chrome, i remember 3 scouts running up to my tank and ripping it to pieces while i fumbled about like an idiot. that sounds so awesome
- by Gavr1Io Pr1nc1p - at 2014.06.10 11:16:00
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317. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
D4GG3R wrote: Gavr1Io Pr1nc1p wrote: D4GG3R wrote: I ran it in PC against DDB the other day in a PC and went 17-4 and hacked the hell out of that map with a min scout. Just keep your distance amd have cal scout in your squad, then tha...
- by Gavr1Io Pr1nc1p - at 2014.06.10 04:11:00
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318. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Atiim wrote: I would be in favor of a PG Increase on Matari Scouts, which it does need to bring itself in-line with the other Scouts. Thats a much more conservative change, and I'd accept it as well as a buff to the sprint and move speed of t...
- by Gavr1Io Pr1nc1p - at 2014.06.10 04:03:00
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319. CCP, can you nerf... - in General Discussions [original thread]
Or just give min scouts their current hotboxes seriously though, I was stalking a BASIC caldari scout with my k5 specialist. He was walking, and i was walking. I aimed my shotgun at him, and the thing read 107% efficacy (or something like that)...
- by Gavr1Io Pr1nc1p - at 2014.06.10 03:39:00
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320. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
D4GG3R wrote: I ran it in PC against DDB the other day in a PC and went 17-4 and hacked the hell out of that map with a min scout. Just keep your distance amd have cal scout in your squad, then that cal scout on the other side has literally...
- by Gavr1Io Pr1nc1p - at 2014.06.10 03:10:00
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