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        321. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread] 
            Meee One wrote:  Lolno,you want there to be 0 escape from a scout.  600 damage shotgun + 11 m/s sprint = heavy + LAV   Scouts need 0 "love" you're an idiot.   ahhhh the troll bait is on the table, and I am considering biting.... Hmmm, lets just ... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 03:06:00 
          
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        322. Scout Registry / Killboard - in General Discussions [original thread] 
            Llast 326 wrote:    Adipem Nothi wrote:  Bastard Poll: For or Against Shared Passive Scans?   On the fence  It gives a valuable role to scouts particularly the Cal Scout Currently though balance of counter is brutalGǪ  I hated Scanner spam and ... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 02:44:00 
          
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        323. If You Were An Officer Weapon... - in General Discussions [original thread] 
          Gav's "Hit detection fixed" CalScout-Kil 5 Shotgun  Special property-hit detection works on cal scouts  To balance this OP mechanic, it only does 30 damage per pellet 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 02:43:00 
          
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        324. Can nova knives do full damage to tanks? - in General Discussions [original thread] 
          Maybe as a special event for one day call it "Death to FOTM III: Return of the Minja" 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 02:35:00 
          
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        325. Can nova knives do full damage to tanks? - in General Discussions [original thread] 
          Please? if, as a tanker, you are bad enough to let a min scout get up close to your tank, you deserve to be embarrassed 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 02:31:00 
          
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        326. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread] 
            OZAROW wrote:    D4GG3R wrote:    Gavr1Io Pr1nc1p wrote:    D4GG3R wrote:   NO. It has a perfect role in PC, it is perfectly viable.    Which is....?    Hacking. It hacks sh  it. thats what it does. you know, the most important thing about PC???... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 02:28:00 
          
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        327. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread] 
            D4GG3R wrote:    Gavr1Io Pr1nc1p wrote:    D4GG3R wrote:  ............................................ It already is PC viable. quit using it as a slayer and go hack stuff. I do it all the time. throw on 3 complex codebreakers and 3 complex shie... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 01:44:00 
          
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        328. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread] 
            D4GG3R wrote:  ............................................ It already is PC viable. quit using it as a slayer and go hack stuff. I do it all the time. throw on 3 complex codebreakers and 3 complex shield extenders. over 400 ehp with a shotty. T... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 01:39:00 
          
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        329. Scout Registry / Killboard - in General Discussions [original thread] 
            Adipem Nothi wrote:    Gavr1Io Pr1nc1p wrote:   Feedback, guys  ?   Like Llast said, we have a few irons in the fire. We've yet to fully settle into the first round of Scout changes. New patterns are still forming. At this transitional stage, an... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 01:37:00 
          
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        330. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread] 
            Lorhak Gannarsein wrote:  Game has a speed cap. Increasing speeds would break hit detection. I refuse to have scouts running through my bullets.  Nope.  I suspect there IS a hard speed cap already, and we're right on the edge.  As well as that, ... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 01:35:00 
          
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        331. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread] 
            Lorhak Gannarsein wrote:  Game has a speed cap. Increasing speeds would break hit detection. I refuse to have scouts running through my bullets.  Nope.   please read my post. i would appreciate that. 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 01:30:00 
          
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        332. Swarm Launcher Registry - in General Discussions [original thread] 
            Alpha 443-6732 wrote:  Can I make a locus grenade and a combat rifle registry as well?  Or even better, a  TROLL  registry!  I  would be the first and foremost on the list, as always.   edited for clarity. 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 01:15:00 
          
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        333. Scout Registry / Killboard - in General Discussions [original thread] 
            Adipem Nothi wrote:    Llast 326 wrote:   You overcomplicated it     I don't think we can pitch big changes, Gav. They won't bite. Better off iterating through a series of smaller changes.   in that case- kin cats need to give move speed as well... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 01:07:00 
          
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        334. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread] 
            Eko Sol wrote:  ...and being able to truly speed tank with only one complex kinkat.     Thats what my entire suggestion is about :)  Right now, against most competent opponents, every city squad will have a caldari scout built for precision /ran... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 00:58:00 
          
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        335. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread] 
          so, my idea is based in kin cats. I think if we replace the hacking bonus by making it an innate quality of the suit (i.e. buffing the base hacking speed of the scout by 25%) we can fill that missing bonus slot with a bonus to kin cats.  Why not j... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 00:45:00 
          
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        336. Scout Registry / Killboard - in General Discussions [original thread] 
            Spademan wrote:  A 50% bonus per level seems like it'd be a tad much. I don't think there's a bonus that goes over 10% per level.   scout is 15%    but the thing is, it may look like a lot, but if you look at the math, its not actually very sign... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 00:17:00 
          
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        337. Would you... - in General Discussions [original thread] 
            Crimson ShieId wrote:  Um... well, I... do you have any Girl scout cookies instead?    Are they made with REAL girl scouts? 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 00:14:00 
          
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        338. Scout Registry / Killboard - in General Discussions [original thread] 
            Gavr1Io Pr1nc1p wrote:  so, my idea is based in kin cats. I think if we replace the hacking bonus by making it an innate quality of the suit (i.e. buffing the base hacking speed of the scout by 25%) we can fill that missing bonus slot with a bon... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 00:12:00 
          
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        339. Quick Tips - in General Discussions [original thread] 
            PARKOUR PRACTIONER wrote:  Can a fellow scout give me some quick tips on survival? I now am killing just fine but I die too much. My best earlier was 16/7/5.  I run  ADV g1 basic RR KLO SCP 1 basic plate 2 ADV RA 2 ADV PE  I'm remembering to str... 
          - by Gavr1Io Pr1nc1p - at 2014.06.10 00:10:00 
          
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        340. Scout Registry / Killboard - in General Discussions [original thread] 
            Adipem Nothi wrote:    One Eyed King wrote:  Ironically, brick tanking is still a problem        Moody wrote:   Srsly? You want to discourage brick-tank Scouts ... so you're going to nerf ewar and cloak? If Scouts can't hide, more of them will r... 
          - by Gavr1Io Pr1nc1p - at 2014.06.09 23:42:00 
          
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