Pages: 1 2 3 4 5 6 7 8 9 10 |
241. EU/UK Players - in General Discussions [original thread]
Remember Kawajj, we have ze Germans in our Alliance :) Not UK time, but pretty damned close... But yes, more EU people wouldn't hurt.
- by Gauder Berwyck - at 2012.09.24 12:44:00
|
242. Tell me what u think about Ambush matches. - in General Discussions [original thread]
It becomes bearable with a supply depot. Without one, it sucks.
- by Gauder Berwyck - at 2012.09.23 18:59:00
|
243. Dead Thread. (the responsible thing to do) - in General Discussions [original thread]
Password goat? Is that the MAG reference I think it is?
- by Gauder Berwyck - at 2012.09.21 21:15:00
|
244. Solo Play. - in General Discussions [original thread]
APX147 wrote: This game needs more balance for Solo play. Walking around with other players all day long picking up pieces will not cut it for very long. So many gamers out there who are not team players. This group of gamers is being overlook...
- by Gauder Berwyck - at 2012.09.21 09:17:00
|
245. all aboard the VODKA TRAIN!!!! - in General Discussions [original thread]
I wanna see that message one day.... "+5000 - MCC Destroyed"
- by Gauder Berwyck - at 2012.09.19 09:28:00
|
246. As a tanker... - in General Discussions [original thread]
...I have to say that yes, CCP overnerfed the tanks. But I have to say, it's definitely a step in the right direction even with the overshooting. To the tankers, we did dominate the field a bit too much. Not as much as the whiners wanna make it o...
- by Gauder Berwyck - at 2012.09.19 08:51:00
|
247. Prototype small rail gun - in General Discussions [original thread]
No, no, the small railgun definitely has it's use. It's the perfect fit on an LAV to force people to go out to cap objectives.
- by Gauder Berwyck - at 2012.09.16 12:18:00
|
248. Is it just me or are all the tanks gone? - in General Discussions [original thread]
Just to offer my take on the driver/gunner debate. This is regardless of the cost of tanks right now (which should have been lowered with the nerf, in my opinion) but if you separate the driver and gunner position you have the advantage of being a...
- by Gauder Berwyck - at 2012.09.15 13:05:00
|
249. Anyone else saw an improvement in hit detection since the hotfix ? - in General Discussions [original thread]
I was in a group of 3 yesterday, and we managed to play game after game. One of us had to restard Dust once because of some chatting sound problems, but other than that no problem. I even looked around in the fittings screens between games, and st...
- by Gauder Berwyck - at 2012.09.15 12:48:00
|
250. Assaut type 2= nerfed - in General Discussions [original thread]
Traky78 wrote: No not agree with you.. Not 20 hp but 21 !! ;-) Ooop, my bad. Fixed.
- by Gauder Berwyck - at 2012.09.14 15:45:00
|
251. Assaut type 2= nerfed - in General Discussions [original thread]
No it's not... If the title had been "Assault Type-II nerfed with 21 armour HP" THEN all would be in the title.
- by Gauder Berwyck - at 2012.09.14 15:32:00
|
252. Here comes your tank nerf... - in General Discussions [original thread]
Sha Kharn Clone wrote: Borgs being sarc... ow nm I think this whole forum suffers from a bad case of irony deficiency .
- by Gauder Berwyck - at 2012.09.14 11:42:00
|
253. Squad Leaders: Basics - in General Discussions [original thread]
I find that the map is easiest to set frago points where you do not have line of sight or is far away from it (the R2-R3 method requires precision!!!). However, when you are close to places, then R2-R3 (sounds like a SW droid...) is the way to go,...
- by Gauder Berwyck - at 2012.09.14 10:39:00
|
254. Here comes your tank nerf... - in General Discussions [original thread]
Shiro Mokuzan wrote: Gauder Berwyck wrote: I already have to turn the tank in addition to the turret to be effective with the turret, which causes me to sacrifice mobility for accuracy Oh noes! That's so terrible you can't have perfect acc...
- by Gauder Berwyck - at 2012.09.14 07:23:00
|
255. Here comes your tank nerf... - in General Discussions [original thread]
dust badger wrote: i really like those changes, especially the turret turning speed as this will make the blaster better for anti personal and make the rail gun worse at it, like it is meant to. i was thinking of the next build going to swarms...
- by Gauder Berwyck - at 2012.09.14 06:49:00
|
256. Dear CCP. As this is rumoured to be the last build with a reset... - in General Discussions [original thread]
I fully endorse this idea.
- by Gauder Berwyck - at 2012.09.13 15:11:00
|
257. Help me out here, I'm soooo bad at this game - in General Discussions [original thread]
Go to settings and set X and Y sensitivity to 100. It should help massively. Strangely enough Dust does this the other way around than other shooters, at least this build.
- by Gauder Berwyck - at 2012.09.13 15:01:00
|
258. The best idea.. its just so obvious.... - in General Discussions [original thread]
Maybe not bleeding obvious.... but I like the idea. Here, have a cookie
- by Gauder Berwyck - at 2012.09.13 09:32:00
|
259. while we are on the subject of griefing... - in General Discussions [original thread]
Tony Calif wrote: Roll on friendly fire. Let's see all you "teamwork kills all" deals with that one. I want friendly fire!!! MAG was perfect like that... 50% damage reduction on friendlies. Enough to make you think about it, but not enough ...
- by Gauder Berwyck - at 2012.09.13 06:36:00
|
260. Question for the AV monsters. - in General Discussions [original thread]
What most Swarm Launcher users also don't know: After you have acheived the lockon, you can pop out of sight from the tank/LAV/dropship, turn the aim so that when the missiles fire they curve around the obstacle you put between yourself and the ve...
- by Gauder Berwyck - at 2012.09.12 11:52:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |