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7121. Tanks are too overpowered... - in General Discussions [original thread]
Mavado V Noriega wrote: Garrett Blacknova wrote: Jason Pearson wrote: Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry ...
- by Garrett Blacknova - at 2012.11.13 15:54:00
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7122. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
4447 wrote: Why should a tank not need teamwork and every post i make you say use teamwork? A tank without infantry support is either redlined already or going to die. A tank without gunners is rarely operating even as high as 50% of its cap...
- by Garrett Blacknova - at 2012.11.13 15:45:00
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7123. charging up Rail ARs - in Feedback/Requests [original thread]
I just had a different idea for a Burst version that I think would work nicely as a contrasting system. Charge has to be built up for at least 0.5 second, at which point, a burst will be fired when you release the trigger. The longer you hold the...
- by Garrett Blacknova - at 2012.11.13 15:40:00
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7124. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Scheneighnay McBob wrote: I want to see how much money they have. They spend so much initially, then quit when they're losing, so they gain nothing from the battle. When I'm getting my ass handed to me, I do ...
- by Garrett Blacknova - at 2012.11.13 15:28:00
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7125. A plague - in General Discussions [original thread]
Pranekt Tyrvoth wrote: So what you're saying is, despite that you apparently had a wall of 3-5 large meatshields, you still managed to die seven times, and that you supported some very mediocre heavies. As a heavy player I completely understa...
- by Garrett Blacknova - at 2012.11.13 15:23:00
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7126. How do mercenaries fit into the Dust ecosystem? - in General Discussions [original thread]
The big thing you're missing is... We might not NEED to be seen as important by EVE players. We're going to make names for ourselves in DUST, on the ground, where we're fighting. EVE pilots might only notice the big name planet-owning corps on ...
- by Garrett Blacknova - at 2012.11.13 15:13:00
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7127. How do mercenaries fit into the Dust ecosystem? - in General Discussions [original thread]
Some independent corps will probably operate as actual mercenaries, fighting for whoever pays them. Individuals or corporations who build up a reputation for being skilled and loyal to a client will prosper, because people will hire them to help ...
- by Garrett Blacknova - at 2012.11.13 15:05:00
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7128. A plague - in General Discussions [original thread]
Running an Assault or Logi suit with a Repair Tool and supporting a group of 3 - 5 Heavies in Ambush gets the Heavies a lot more kills and a lot less deaths. I saved lives more often than I died. In War for Cybertron, and in DUST Ambush matches. ...
- by Garrett Blacknova - at 2012.11.13 15:00:00
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7129. SI and Imperfects CEOs! What did the 4 final matches cost you in ISK/AUR? - in General Discussions [original thread]
Sha Kharn Clone wrote: I really dont know what CCP are up too. The numbers just dont add up when you consider the value of a planet so that can only mean somthing is missing we dont yet know about. SI will end up positive over the whole toruny...
- by Garrett Blacknova - at 2012.11.13 14:51:00
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7130. SI and Imperfects CEOs! What did the 4 final matches cost you in ISK/AUR? - in General Discussions [original thread]
I think this would be good to ask ALL the semi-finalists. Not just the top two. And not just the CEOs, who can only account for what was REIMBURSED, and not necessarily the total amount that was spent How much ISK worth of gear got trashed? It wo...
- by Garrett Blacknova - at 2012.11.13 14:31:00
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7131. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
Ops Fox wrote: EnglishSnake wrote: Laurent Cazaderon wrote: Meh, shield regen isnt the problem. It may be their rate tbh. But even then, aint the problem with HAV at the moment. PS: i just love self +1 obvious people. lol. lol shield ...
- by Garrett Blacknova - at 2012.11.13 14:25:00
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7132. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Oh but i didnt mean to have all active stuff requiring an equipment slot either mate ^^ Just, based on what the module does, some would fit more an equipment slot. Such as an actual active scanner you would only need t...
- by Garrett Blacknova - at 2012.11.13 14:21:00
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7133. charging up Rail ARs - in Feedback/Requests [original thread]
If anything, I think a full second of charging might leave it feeling underpowered more than overpowered. Especially if you can't hold a charge on the weapon. Well-used, it would be incredible. For ambushes, it would potentially be up there with ...
- by Garrett Blacknova - at 2012.11.13 14:18:00
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7134. [Request] Change the Redline for hisec/lowsec - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Garrett Blacknova wrote: With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty. With this suggestion, tanks camping their home spawn ...
- by Garrett Blacknova - at 2012.11.13 14:13:00
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7135. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
So... pretty much... "QQ game has matchmaking issues I quit" Not really the most QQ-ish QQ thread I've seen recently. This probably belongs in feedback alongside the other "matchmaking is broken" feedback threads. I think we're due for a new one...
- by Garrett Blacknova - at 2012.11.13 14:04:00
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7136. A plague - in General Discussions [original thread]
When I used to play Transformers: War for Cybertron, I had several games where I ran 0:7 or 1:8 or worse, and afterwards, had everyone on my team commenting about the fact that I was the reason we won. In Team Deathmatch. In the current build of...
- by Garrett Blacknova - at 2012.11.13 13:58:00
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7137. [Request] Change the Redline for hisec/lowsec - in Feedback/Requests [original thread]
With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty. With this suggestion, tanks camping their home spawn would become MORE powerful, because they could just driv...
- by Garrett Blacknova - at 2012.11.13 13:26:00
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7138. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Garrett Blacknova wrote: Equipment is a whole selection of items which you have to equip in place of your weapon and activate manually, most of which have some form of ammo count as a restriction on their use. Modul...
- by Garrett Blacknova - at 2012.11.13 13:18:00
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7139. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Equipment is a whole selection of items which you have to equip in place of your weapon and activate manually, most of which have some form of ammo count as a restriction on their use. Modules wouldn't have ammo limits, but would instead have coo...
- by Garrett Blacknova - at 2012.11.13 13:05:00
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7140. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Cat Powers III wrote: So are you invisible as you fall from the sky? I know I've seen people shot while falling from their MCC. I'm not saying everyone would be staring up but that once in however many times where you get shot down before you e...
- by Garrett Blacknova - at 2012.11.13 12:57:00
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