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5301. Racial Variants - important questions! - in General Discussions [original thread]
Korvin Lomont wrote: Good questions I have asked that myself countless times. Butt CCP hinted that they may refund your SP so you can respec. Dev post That would be a good solution. If they introduce enough new things (which I think they ...
- by Garrett Blacknova - at 2013.03.08 13:38:00
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5302. Racial Variants - important questions! - in General Discussions [original thread]
So, we've all been seeing evidence of a possible (probable) upcoming Caldari Heavy suit. There are screenshots of a Caldari AR. There are the old Scrambler Rifle screenshots. There's the "frame size" information that was presented in an interview ...
- by Garrett Blacknova - at 2013.03.08 13:32:00
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5303. Tritan Industries dead...? - in General Discussions [original thread]
VK deathslaer wrote: on the largness scale i was about a .5 on the style that was cranked to 11. They're both out of 100, right?
- by Garrett Blacknova - at 2013.03.08 13:22:00
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5304. (Request) Spotter - in Feedback/Requests [original thread]
Akuma Fumetsu wrote: the ability to spot enemy players (which i have also ask for) This is already in the game. Has been since at least as far back as the E3 build. Like I keep saying.
- by Garrett Blacknova - at 2013.03.08 13:12:00
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5305. Assault Dropsuit + Heavy Weapons? - in General Discussions [original thread]
Ignoble Son wrote: Garrett Blacknova wrote: Caldari Large Frame Dropsuit (designation TBA). See the IGN interview where they discuss "frame sizes" and mention that each race will have at least one suit within each size bracket. ^^^ Hum, ...
- by Garrett Blacknova - at 2013.03.08 12:57:00
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5306. Assault Dropsuit + Heavy Weapons? - in General Discussions [original thread]
Caldari Large Frame Dropsuit (designation TBA). See the IGN interview where they discuss "frame sizes" and mention that each race will have at least one suit within each size bracket.
- by Garrett Blacknova - at 2013.03.08 12:46:00
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5307. Oh man the CA Rifle looks sexy... - in General Discussions [original thread]
Not sure, but my guess would be a Caldari AR.
- by Garrett Blacknova - at 2013.03.08 12:44:00
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5308. What if we just threw it on a different engine? - in Technical Support/Bugs [original thread]
Yes, we'll just "throw" everything at a completely separate game engine designed by another company with nothing in common except one available platform in common. No need to re-code things to work with the new engine. No need to reconfigure the ...
- by Garrett Blacknova - at 2013.03.08 12:38:00
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5309. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
RINON114 wrote: I think some kind of more detailed message would be nice. How many times have you screamed: "How the f**k did he KILL ME!?!?1? When I can't read the kill feed, a few. When I've been caught off-guard and said, "oh. That makes ...
- by Garrett Blacknova - at 2013.03.08 12:33:00
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5310. Weapon reload -- time, sound, animation, interruptability - in Feedback/Requests [original thread]
Marc Rime wrote: Suggested solution: - The current reloading-timer is shortened so it finishes when a new magazine is seen and heard to be inserted. This should still be interrupted by sprinting, melee etc. - A new ready-to-fire-timer is added...
- by Garrett Blacknova - at 2013.03.08 12:20:00
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5311. Tritan Industries dead...? - in General Discussions [original thread]
Exmaple Core wrote: rouge director Who's directing makeup? Or is the director in question just the right shade of red to qualify?
- by Garrett Blacknova - at 2013.03.08 11:58:00
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5312. Dust and TED: Cloaking - in General Discussions [original thread]
Chibi Andy wrote: Maken Tosch wrote: Groza Tragediya wrote: Id like to see cloaking takin out. Just gives more players a reason to hide and camp. There are already an abundance of campers as it is. I want to cloak, but I don't camp. I ...
- by Garrett Blacknova - at 2013.03.08 11:54:00
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5313. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
Kill cam is unnecessary and doesn't fit with the lore or core concepts of New Eden. The kill feed and direction damage indicators should be all you need. Only improvement I want is to make the kills - particularly your own deaths - stay visible o...
- by Garrett Blacknova - at 2013.03.08 11:50:00
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5314. TROLLSROYCE Fix to Snipers - in Feedback/Requests [original thread]
Django Quik wrote: Think about it this way - in Low/Null Sec corporations 'own' their planets. Who in their right mind would construct null-canons on their own planet which are out in the wide open? Also, soon enough we're going to have a sort...
- by Garrett Blacknova - at 2013.03.08 11:43:00
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5315. (Request) Spotter - in Feedback/Requests [original thread]
Eris Ernaga wrote: mark enemys by clicking select. And you open up the comms page with what button?
- by Garrett Blacknova - at 2013.03.08 11:33:00
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5316. Scouts - in Feedback/Requests [original thread]
WHY DO PEOPLE KEEP SAYING SCOUTS ONLY HAVE SPEED? + High Speed + Best Strafe Speed + BY FAR THE BEST Stamina (both amount and regen) + BY FAR THE BEST Shield Regen. + Best Scan Profile + Best Scan Precision and Range + Both Equipment and Sidearm ...
- by Garrett Blacknova - at 2013.03.08 11:31:00
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5317. (Request) Spotter - in Feedback/Requests [original thread]
Korvin Lomont wrote: Garrett Blacknova wrote: Any time you can see an enemy and your scanners are good enough to light them up (or you keep your crosshairs on them to keep them lit up), you're marking that enemy for the entire team to see on...
- by Garrett Blacknova - at 2013.03.08 11:20:00
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5318. Portable Shield Generator - in Feedback/Requests [original thread]
If it was exactly as described in the OP, then this would be a broken item. But I can think of ways to make it NOT overpowered. How? Lets list the important points. 1. It's shields. Weapons that are strong against Shields (like Lasers) have an ad...
- by Garrett Blacknova - at 2013.03.08 11:16:00
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5319. (Request) Spotter - in Feedback/Requests [original thread]
Any time you can see an enemy and your scanners are good enough to light them up (or you keep your crosshairs on them to keep them lit up), you're marking that enemy for the entire team to see on their HUDs and minimaps. There's no reason to have ...
- by Garrett Blacknova - at 2013.03.08 10:44:00
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5320. TROLLSROYCE Fix to Snipers - in Feedback/Requests [original thread]
I think this would be awesome. +1 to OP.
- by Garrett Blacknova - at 2013.03.08 10:39:00
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