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5921. well that was irritating >_> - in General Discussions [original thread]
Active modules which increase resistance can make a HUGE difference. A friendly Forge Gun hit a Sica's shield, and the impact barely scratched them. I hit it with a Militia Swarm Launcher and took half the shields a few seconds later. EHP beats HP
- by Garrett Blacknova - at 2012.11.15 11:28:00
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5922. For the love of god please can you give the testing some order? - in General Discussions [original thread]
Things that need testing in a controlled environment are tested in a controlled environment by CCP. But some things need repeat testing "in the wild" - in this case, that means the chaos of public matches. The parameters of our testing are tight...
- by Garrett Blacknova - at 2012.11.15 11:20:00
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5923. Unreal engine 3... - in General Discussions [original thread]
Transformers: War for Cybertron Transformers: Fall of Cybertron How were these not on the list?
- by Garrett Blacknova - at 2012.11.15 10:10:00
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5924. to anyone who uses the "Toxin" ICD-9 - in General Discussions [original thread]
Toxin is great. As a few people have mentioned, the stats - fitting included - are identical to the Standard SMG. I don't think it has any skill prerequisites at all though. And also as mentioned, it's a BPO, so unlimited use. No need to buy a re...
- by Garrett Blacknova - at 2012.11.15 01:32:00
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5925. DUST 514: Diary of an Experienced Ninja Knifer - in General Discussions [original thread]
OgTheNinja wrote: An update of my own; I have come to the conclusion that the hit detection of basic melee is complete crap. If the enemy is moving, then less than half of my hits actually do damage. I still hear the hit make contact and get sh...
- by Garrett Blacknova - at 2012.11.15 01:28:00
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5926. WHAT THE KITTEN WAS THAT??? - in General Discussions [original thread]
Looking back immediately after each match, it was actually kind of funny. But I still want to know how even blueberries can do THAT badly. And where all my kills went in the first match.
- by Garrett Blacknova - at 2012.11.15 00:09:00
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5927. Forge gun sound effects - in General Discussions [original thread]
Ops Fox wrote: Sfx down, mic up. You have these option all ready But the volume on EVERYTHING else is fine, and the volume on Forges is fine UNLESS someone is talking. There should be an option to turn down ONLY the volume of your own weapon...
- by Garrett Blacknova - at 2012.11.15 00:07:00
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5928. WHAT THE KITTEN WAS THAT??? - in General Discussions [original thread]
So... interesting story. TWO Ambush matches in a row, I set up a PERFECT scenario for my team to exploit, and in BOTH matches, my team lost. The second match was understandable because I could see 2 squads from well-known teams, and they had at ...
- by Garrett Blacknova - at 2012.11.14 23:55:00
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5929. Forge gun sound effects - in General Discussions [original thread]
I have a new suggestion! When someone speaks, the game should automatically turn down the volume of your weapon fire.
- by Garrett Blacknova - at 2012.11.14 22:31:00
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5930. MMO FPS - in General Discussions [original thread]
Skihids wrote: Two well coordinated Forge Gunners can deny the air to even well fit dropships, so Infantry AV can be greater than a dropship. Likewise a well fit railgun tank sitting on a hill near its spawn can dominate all other vehicles. You...
- by Garrett Blacknova - at 2012.11.14 21:36:00
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5931. MMO FPS - in General Discussions [original thread]
Dro2072 wrote: Garret, your triangle ther doesn't take into account every other aspect, like the fact that things will almost never be equal. the chances of that happening are extremely low so your triangle doesn't prove anything no offense. ...
- by Garrett Blacknova - at 2012.11.14 21:11:00
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5932. MMO FPS - in General Discussions [original thread]
Here's the current state of "triangle" (it doesn't fit that description at all, honestly) for DUST 514 beta. This is assuming equal tier of equipment and skilled players in each role with decent fittings (not unaltered Starter Fits, for infantry o...
- by Garrett Blacknova - at 2012.11.14 20:36:00
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5933. tank balance thread number 27364 - in General Discussions [original thread]
EnglishSnake wrote: How would the missiles work? would they be able to turn and track a target like the SL does but obv not go around cover because its OP tbh Obviously, that needs fixing on Swarms anyway. But yes, tracking. If you didn't get...
- by Garrett Blacknova - at 2012.11.14 18:44:00
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5934. Too Many Corps? - in General Discussions [original thread]
Solo player-corporations exist, will continue to exist, and won't get very far, for the most part. Some will merge, either a group of lone players into a small corp, or a single lone player joining a larger corp, and some will just fade into obscu...
- by Garrett Blacknova - at 2012.11.14 18:18:00
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5935. Fat Man, GO! - in General Discussions [original thread]
Kaif Zel wrote: yes, because this is culturally sensitive to people overweight due to health issues and video games need another media debacle about how gamers are sociopaths just itching to shoot up a weight watchers meeting This post made m...
- by Garrett Blacknova - at 2012.11.14 17:15:00
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5936. Codewish tacticle - in General Discussions [original thread]
So apparently this post says the issue with the incorrectly-registered PG/CPU stats on the Broadside HMG (the one I couldn't remember the name of) are known to be incorrect, and will be getting corrected. I've just posted in response to that as...
- by Garrett Blacknova - at 2012.11.14 16:43:00
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5937. New Items to Come to DUST514 - in General Discussions [original thread]
Dro2072 wrote: ik this is probably a stupid question but when will we be getting all of this? this sounds AMAZING cant wait!!!!!!!!!! SOONGäó (seriously, you must have seen that answer coming a mile away)
- by Garrett Blacknova - at 2012.11.14 16:38:00
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5938. Things to Come! - in General Discussions [original thread]
Nova Knife wrote: 'Broadside' Heavy machine gun PG/CPU being properly set to prototype level That same issue has been brought up many times in the forums with reference to the Codewish. Exactly the same mistake was made on both weapons. I...
- by Garrett Blacknova - at 2012.11.14 16:37:00
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5939. CCP: Instead of a match with the Dev's, a voice feedback/input session. - in General Discussions [original thread]
Omnipotens Zitro wrote: Ty 'SweetCheeks' Borg wrote: Your supposed to be showing the community and the devs that something is broken, not hiding it and keeping it to yourself. Oh I'm sorry we don't post things on the forums for everybody...
- by Garrett Blacknova - at 2012.11.14 16:34:00
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5940. Tanks are too overpowered... - in General Discussions [original thread]
Tanis Jumes wrote: I read all comments and came to a conclusion. You're all complaining like CoD and Battlefield players! If you don't agree then don't post replies! Simple as that. Yep. That's how internet forums work.
- by Garrett Blacknova - at 2012.11.14 16:31:00
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