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1. Vehicle Thieft - in Feedback/Requests [original thread]
Some improvements should be made to vehicle door lock systems. Being killed at the beginning of battle in Factional Warfare and having your tank ride off without you as the driver sucks. 1 If the doors are locked the doors should stay locked for ...
- by Galvatrona - at 2015.09.07 17:36:00
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2. Y R THE GAL TANKS SO INVINCIBLE!!! - in Feedback/Requests [original thread]
Soo funny Yes I do see the new armor tanks as a bit too survivable compared to the shield tanks. I down those tanks in 4 shots unless their moving at full speed to use buildings for cover. There has only been 1 tank that has gotten away from my 4...
- by Galvatrona - at 2015.04.30 11:50:00
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3. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
dieing at 0/0 is acceptable, but the debate on that one is that there is or is not a penalty to turret operators. After all they are not just passengers but are holding onto a piece of hardware attached to the dropship and would also feel the 0/0 ...
- by Galvatrona - at 2015.02.12 02:37:00
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4. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
I wonder if pilot suits were and are such a horrible idea then it is I wonder why they were implemented into the game with no expectations to use them. In effect are taking up space in the game that they shoulden't . removal of the option list for...
- by Galvatrona - at 2015.02.12 01:54:00
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5. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Now this is a tactic I do not employ but am seriously thinking about as it would prevent scouts from remoting me mostly but I find it cheesy and the cost per death at this point is not worth the risk. If not a pilot suit then a weapons limitatio...
- by Galvatrona - at 2015.02.11 12:34:00
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6. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
another reason I am saying that a tank is included in the closed cockpit system as I choose not to use the jump out tactic and have gotten used to fighting the ones that do bail and fire at me with a forge gun. make sure you get them low enough on...
- by Galvatrona - at 2015.02.11 12:29:00
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7. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Both the tank and dropship carry the same risk to passengers that want to deploy in their seats. They are in the hands of the driver and have accepted the risks of deploying in a vehicle instead of another link. For some reason people that deploy ...
- by Galvatrona - at 2015.02.11 12:13:00
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8. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
I am a full time tanker, up until 1.10 I didn't use or have a dropsuit higher than min logi level 1 just to use my blueprint suit to drive. All of my points up until this point were into tanks my guns operate better. I can fit better mods with ful...
- by Galvatrona - at 2015.02.11 09:59:00
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9. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
enough is enough, just put enforcer tanks back in and be done with it.
- by Galvatrona - at 2015.02.09 18:32:00
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10. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Don't particularly care about your concern for a return button press that's not what this is for. This is to address the tank crap they intend on dropping instead of things we have asked for and things they have said they would be dropping on us l...
- by Galvatrona - at 2015.01.23 16:31:00
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11. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
All looks fine and good for the tank balancing act. It seems that the complaints from us have been yet ignored, maps with no reachable supply depots I wanna boot the blue berries and call a new one, OMG a "eject button" that also resets the get my...
- by Galvatrona - at 2015.01.23 09:12:00
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