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201. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
We don't need any of these effects on the current state of the game. It is not yet fully balanced. Plus as stated by gbghg. LAV's and Dropships are at a comfortable level, HAV's and Forge guns are not. Equipment like this will only break the game ...
- by Gabriella Grey - at 2014.03.25 21:14:00
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202. 1.8 and the Scrambler Pistol - in Technical Support/Bugs [original thread]
CCP Great job on the update. CCP Remnant you are the best! The Scrambler Pistols are all messed up though. Currently the only scrambler pistol you can really do well with is the burst. The cut RPM for the pistol really hurts this weapon for the as...
- by Gabriella Grey - at 2014.03.25 15:45:00
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203. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
gbghg wrote: can we please not the repeat the "dropships and lavs are in a good place against AV, but tanks are a bit OP, lets buff AV. Oh look, now Dropships and lavs are dying too easily, ah well at least tanks are okay" rather than buff av, ...
- by Gabriella Grey - at 2014.03.23 17:04:00
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204. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: My, that's a mighty big wall of text you have there. That being said, while I do agree the 2nd and third characters on an account should get more use (I typically use my 2nd toon once the main toon caps out for the week,...
- by Gabriella Grey - at 2014.03.05 20:59:00
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205. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on the games long run is the...
- by Gabriella Grey - at 2014.03.05 20:19:00
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206. CCP & the Balance of Weapons in 1.8 - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: The LR buff is irrelevant. The proficiency and damage mods nerfs are going to hit it FAR harder than the tiny non direct buffs. The problem is proficiency & damage mods were the life blood of the LR. And those tiny...
- by Gabriella Grey - at 2014.03.05 18:24:00
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207. CCP & the Balance of Weapons in 1.8 - in General Discussions [original thread]
Arkena Wyrnspire wrote: Underlining and bolding is normally used for emphasis, rather than just arbitrarily applying it to everything. As it happens, I find it difficult to read because of that. Yes, though it was bigger than that, and I ...
- by Gabriella Grey - at 2014.03.05 18:19:00
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208. CCP & the Balance of Weapons in 1.8 - in General Discussions [original thread]
As everyone who has been around for a while and those who haven't. I am very excited about 1.8 release. However I am very concerned on how things will be for weaponry and suits. Weapons in previous builds, like the Amarr, have continually ...
- by Gabriella Grey - at 2014.03.05 17:50:00
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209. Uprising 1.7 The Good, The Bad, and The Ugly - in Feedback/Requests [original thread]
Uprising 1.7 I think honestly is a solid update, but the main problem with it is, that the things that are not balanced are now sticking out much more easily because of it. Some of it the community has already expressed to CCP and some of it broug...
- by Gabriella Grey - at 2013.12.12 17:29:00
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210. Vehicles in 1.7 Feedback - in Feedback/Requests [original thread]
CCP WOLFMAN AND TEAM KONG DID AN AMAZING JOB FOR 1.7. Vehicles feel much more viable in matches compared to previous builds and especially dropships! It's like they took a huge leap in finally making them something visibly threatening on t...
- by Gabriella Grey - at 2013.12.11 13:32:00
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211. Amarr Assault looking for FW Corp - in Corporation Recruitment [original thread]
Gacuis Ikoa wrote: Greetings fellow mercs. I am a 13m SP Amarr Assault looking for a dedicated Amarr/Caldari Faction Warfare Corporation . As I am from the UK an EU Corps would be preferable, but I will consider other timezones. I have recent...
- by Gabriella Grey - at 2013.12.11 12:28:00
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212. Small Railgun Turrets Aim Cursor - in Feedback/Requests [original thread]
YES SMALL RAIL TURRETS ARE ACTUALLY WORTH USING! The only issue I have with them is that the small circular cursor makes it quite hard to figure out where I am aiming. I think this was probably always an issue but being that before Team...
- by Gabriella Grey - at 2013.12.10 17:56:00
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213. TO ALL DERPSHIP PILOTS!!!!! - in General Discussions [original thread]
If only I could like this multiple times! Walking on pure Sunshine!
- by Gabriella Grey - at 2013.12.10 17:18:00
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214. SMGS are OP - in General Discussions [original thread]
Seigfried Warheit wrote: Lynn Beck wrote: 3/10 obvious troll thread. It is..I read the Scram Pistol is OP thread and cried a lil so thought the smg needed some 'OP' love LOL... I just read that before coming here. I didn't get any of ...
- by Gabriella Grey - at 2013.12.09 04:39:00
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215. The Neutral Zone - in Corporation Recruitment [original thread]
Great corp. It has something for everyone. The hardcore gamer, the casual gamer, and core gamer. The leaders and corp members are great people, who really respect and look out for each other.
- by Gabriella Grey - at 2013.12.07 01:05:00
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216. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Quote: well then you were in the wrong drop ship as i have several time spent the whole match swarming the same drop ship who takes 3 swarms then runs and hides or flys up out of range tell he heals i have dealt over 30k damage in a round tryin...
- by Gabriella Grey - at 2013.12.05 21:17:00
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217. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Pisidon Gmen wrote: at first look it seams like my swarm launcher will be of no use why o why reduce lock on range so much and what is the range of the rockets that fire? is that reduced too ? as it was all lav, tanks and drop ships were able t...
- by Gabriella Grey - at 2013.12.05 20:56:00
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218. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
SHANN da MAN wrote: Dudeguy94 Hal wrote: When it comes to swarms i am ok with it, i have used them before and the ranges are insane, i was DS surfing and managed to kill a assault dropship from the Gorgon i was surfing on, which is completel...
- by Gabriella Grey - at 2013.12.05 20:37:00
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219. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: Forge Gun numbers! Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0 Assault STD GÇô N/A ADV - Damage: ...
- by Gabriella Grey - at 2013.12.05 12:55:00
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220. Gû+Gû¦Gû+ - DUST RED FLAG FOR DROPSHIPS AND FUTURE AIRCRAFT - Gû¦Gû+Gû¦ - in Rookie Training Grounds [original thread]
ARIAL ASSAULT 101 Arial Assaults are probably one of the less used tools on the battlefield. Here are a few compiled tips this week for using your squad/teams dropship in air support. Gÿá Ground squad leaders should call in arial...
- by Gabriella Grey - at 2013.12.05 03:54:00
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