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41. Scrambler Pistols Still Underperforming - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: Still confused why the ScP took two back to back nerfs that no one asked for... A few non scrambler pistol users were saying that when the scrambler pistol had its 500 rof it was OP because they died from it is m...
- by Gabriella Grey - at 2014.10.18 02:02:00
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42. Scrambler Pistols Still Underperforming - in Feedback/Requests [original thread]
As it stands my burst scrambler pistol out performs my Prototype assault scrambler pistol mainly due to damage and rate of fire. The burst puts out more bullets, better RoF, but at a less amount of damage. It works just nicely. All my other scramb...
- by Gabriella Grey - at 2014.10.17 23:55:00
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43. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
For the forge gun I only dug into the to prototype variants. As it stands these two are just putting out way too much damage even for a HAV to withstand. The other issue is HAV ability of extended health points, from the max skill perspective, goe...
- by Gabriella Grey - at 2014.10.17 09:06:00
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44. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
Small Blaster Turret Fire interval 0.07s Box size 400 Max ammo 2400 Heat cost per second 12.5 Splash radius 0.5m D: 62.92 STD/MLT | 71.72 ADV | 76.12 PRO S: 44.00 STD/MLT | 52.80 ADV | 57.20 PRO ***(Side note)*** To make this gun viable it needs...
- by Gabriella Grey - at 2014.10.17 08:53:00
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45. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
Small Plasma Turret (Scattered Blaster): Fire Mode: Charge Box size 24 Max ammo 96 Rate of Fire 72 Splash Radius N/A fire interval 0.65 charge up time 0.7 charge down time 1.2 Optimal range 120m Effective range 100m D: 334 STD/MLT | 400 ADV | 434...
- by Gabriella Grey - at 2014.10.17 08:46:00
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46. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
Cycled Small Missile Turret: Fire Mode: full auto fire interval 0.6 Burst Delay: 1.6 seconds Splash Radius: 1.9m Pod Size: 5 Max Ammo: 50 Reload: 2 seconds 300m Affective range 300m Optimal range D: 350 STD/MLT | 420 ADV | 455 PRO S: 48.1 ...
- by Gabriella Grey - at 2014.10.17 08:42:00
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47. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
Well I saw that the efficiency that currently is for +2% damage to still be very useful. I was going for something to where weapons can be expanded upon giving the faction trait. The scout LAV scanning could work well also but the Logistics LAV's ...
- by Gabriella Grey - at 2014.10.15 05:54:00
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48. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
Cycled Small Missile Turret: A small missile turret with high direct damage compression (ie, high damage in a short period of time) but with reduced splash damage. Fire Mode: full auto fire interval 0.6 Burst Delay: 1.6 seconds Splash Radiu...
- by Gabriella Grey - at 2014.10.14 18:20:00
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49. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
Hey Halla, sorry it took me a while to reply to your numbers specifically. This isn't all just mostly about the skill tree and small missile turrets. When I have time I will post my thoughts on Rail turrets, Blaster turrets, forge guns, etc. For ...
- by Gabriella Grey - at 2014.10.14 18:13:00
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50. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Breakin Stuff wrote: Gabriella Grey wrote: Nirwanda Vaughns wrote: shields are still far too resilient to swarms/forges. poor armour tankers crumble whereas shields are far too powerful and our proficiencies are pretty much wasted. a smal...
- by Gabriella Grey - at 2014.10.12 16:06:00
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51. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
The speed of how the dumb fire missiles travel I really don't think is an issue. If CCP brings back the different small turret variants we may see some great changes to vehicle engagements. Accelerated Missile Turret - Accelerated I would see...
- by Gabriella Grey - at 2014.10.11 02:09:00
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52. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: shields are still far too resilient to swarms/forges. poor armour tankers crumble whereas shields are far too powerful and our proficiencies are pretty much wasted. a small tweak to the damage profiles would help the fin...
- by Gabriella Grey - at 2014.10.11 01:28:00
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53. Possibly fixing PC - in Feedback/Requests [original thread]
The state of PC just shows how much CCP Foxfour had on this. PC has never been the same without him. Though he is doing great I am sure, and has been working Eve side! The best positive changes to effect PC should be to implement how most ...
- by Gabriella Grey - at 2014.10.09 21:32:00
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54. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Great post Tesfa , I think this goes back to what I have been saying since before uprising when HAV's could drive off of the towers on the harvest map, repair and still survive from being shot at by small turrets on the dropship. HAV's and AV has...
- by Gabriella Grey - at 2014.10.07 15:11:00
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55. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: CCP Rattati wrote: A) B) Harass and Suppress enemy airforces by destroying recently delivered dropships on the ground C) Destroy enemy HAVs - the firepower should be enough to to identify a hostile target, and take it...
- by Gabriella Grey - at 2014.10.06 19:17:00
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56. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Vulpes Dolosus wrote: Alena Ventrallis wrote: A) ...I'd go as far to say as remove the side guns and make the front turret a gunner seat, if that is feasibleGǪ Do this if you want to kill the ADS. I can tell ...
- by Gabriella Grey - at 2014.10.06 19:00:00
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57. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Dergle wrote: I like the idea of python be anti- infantry and incubus be anti- vehicle. If the HAVs aren't anti infantry (which sounds ridiculous), some vehicle needs to be. Otherwise what's the point? I am in favor or shoehorning because I w...
- by Gabriella Grey - at 2014.10.06 18:39:00
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58. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: A) I am fine with a small transport capability. Is removing that down to lets say pilot plus 2 gunners viable and feasible? D) I disagree, an ADS can cover way more ground, sure a LAV can too, but...
- by Gabriella Grey - at 2014.10.06 18:04:00
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59. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
TTK on a militia HAV is roughly 3 to 4 minutes, with about 3 to 4 reloads using advanced missile turrets currently. Summer Sault HAV (Gallente, not sure what type it was), user. Ambush OMS on opposite team of me if you need the data.
- by Gabriella Grey - at 2014.10.06 16:48:00
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60. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes, I would like to deploy a few tactical tweaks over next two weeks, concerning the viability of dropships. Let's state a few data points. 1) Fact. The sky did not fall down, the ADS is not being instapopped all over the ...
- by Gabriella Grey - at 2014.10.06 06:08:00
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