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141. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
New Registration "Freyar"
- by Freyar Tarkin - at 2012.07.01 02:39:00
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142. [Request] AUR = bad blood - in Feedback/Requests [original thread]
I can't justify spending RMT on anything subjected to player-inflicted loss.
- by Freyar Tarkin - at 2012.07.01 00:50:00
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143. vehicle lock out feature - in Feedback/Requests [original thread]
Lock driver's seat for 20 seconds on drop unless you are killed, at that point open it to everyone.
- by Freyar Tarkin - at 2012.07.01 00:40:00
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144. defenders can't win, and a few other issues. - in Technical Support/Bugs [original thread]
Wins and losses seem to come in streaks. It can result in a skewed perception of whether or not the map is balanced. Part of me thinks defenders can do too well, with additional damage able to be applied via Rocket Turrets and vehicles.
- by Freyar Tarkin - at 2012.07.01 00:36:00
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145. Sprinting - in Technical Support/Bugs [original thread]
Just push, it should stay that way till you let off moving forward.
- by Freyar Tarkin - at 2012.07.01 00:35:00
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146. Female voice Chatter seems excessive in Skirmish - in Feedback/Requests [original thread]
I'd like to hear the computer turned up. It's drowned out by combat. I'd like to see an option available that will let me select whether or I want announcement voiceovers to be Verbose, Terse, or Off.
- by Freyar Tarkin - at 2012.06.30 17:22:00
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147. RDV deployment bugs - in Technical Support/Bugs [original thread]
Nova Knife wrote: Certain locations which should return the 'Vehicle request denied: Location inaccessible" Message currently do not. Most open roof tops currently allow vehicle spawning. Here, you'll need this flamesuit. Community loves the...
- by Freyar Tarkin - at 2012.06.30 17:19:00
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148. Spawn Campers - in Feedback/Requests [original thread]
Dahl Voss wrote: Would be cool. But I'm pretty sure the 10 sec timer is for loading the game and players, so it's kinda needed. I dunno, vehicles still have at least a low LoD, it's why you can see them from the spawn menu. Players? Sure.. I...
- by Freyar Tarkin - at 2012.06.30 17:17:00
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149. [Bug] Stance indicator? - in Technical Support/Bugs [original thread]
Good question.
- by Freyar Tarkin - at 2012.06.30 17:12:00
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150. [Request] Scoping/Sprinting - in Feedback/Requests [original thread]
Perhaps.. The hater in me says no.. you ought to bring yourself to a slower pace first, while the rational guy in me says, yeah, sure.. That said, I'd rather sprinting be one of the highest priority actions since avoiding damage is vital.
- by Freyar Tarkin - at 2012.06.30 17:11:00
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151. Excessive PS3 fan noise - 40gb fat - in Technical Support/Bugs [original thread]
I've got an old phat as well. Tends to get loud on any major game. (Hell, some arcade games cause it too.) I wouldn't worry about it, it's a design flaw of the fans.
- by Freyar Tarkin - at 2012.06.30 16:56:00
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152. [Suggestion] mark the requested Vehicle landing zone on the ground/hud - in Feedback/Requests [original thread]
Fair enough, I suppose. I typically watch the radar and keen an eye out for the drop, the blue light indicates exactly where it's landing.
- by Freyar Tarkin - at 2012.06.30 16:50:00
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153. [Suggestion] mark the requested Vehicle landing zone on the ground/hud - in Feedback/Requests [original thread]
You mean the semi-blinding blue light isn't a giveaway?
- by Freyar Tarkin - at 2012.06.30 16:44:00
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154. [Bug] Vhicle module activation handling is sluggish/random - in Technical Support/Bugs [original thread]
The trick is you have to keep the module highlighted with the right stick and let go of R2 while it's still highlighted.
- by Freyar Tarkin - at 2012.06.30 16:43:00
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155. Prioritising Actions - in Feedback/Requests [original thread]
Movement Actions > Combat Actions > Tertiary Actions Within Movement Actions Sprint > Jump > Crouch Within Combat Actions Fire > Knife/Deploy Item/Explosive > Reload
- by Freyar Tarkin - at 2012.06.30 16:41:00
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156. [Request] Shooting from drop ship seat without a turret - in Feedback/Requests [original thread]
Maybe.. I do see dropships tending to fill up and eventually end up with people just bailing out and taking falling damage.
- by Freyar Tarkin - at 2012.06.30 16:27:00
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157. [Request] Shooting from drop ship seat without a turret - in Feedback/Requests [original thread]
Don't the doors close during flight at moderate altitudes?
- by Freyar Tarkin - at 2012.06.30 16:07:00
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158. Prevent remote explosives on spawn points please - in Feedback/Requests [original thread]
Trevak Shi wrote: Also what would be nice is a way to actually see them placed much like the nano hives and droplinks. Having one blow up underneath you and you had no visual indicator that you were walking into a kill box kinda sucks. It doesn...
- by Freyar Tarkin - at 2012.06.30 15:48:00
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159. Reviving teammates - in Feedback/Requests [original thread]
My understanding is that it's the way it is for now, not really intended for release.
- by Freyar Tarkin - at 2012.06.30 15:47:00
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160. Dust 514 & Scaleform: menus & HUD - in General Discussions [original thread]
It's neat and all, but I certainly hope it's not overdone. Killzone's implementation really bothered me.
- by Freyar Tarkin - at 2012.06.30 15:23:00
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