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281. Quafe Gun Videos? - in General Discussions [original thread]
If you want I can make a low quality video on my sniper, but a picture would be enough as the thing is exactly as any other sniper rifle with a pink skin
- by Francois Sanchez - at 2015.02.17 16:56:00
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282. Opinions on Scouts - in General Discussions [original thread]
gustavo acosta wrote: Francois Sanchez wrote: There is a drop off, that's what the efficiency rate indicates you. A plasma rifle bullet hitting a target at long range will for example deal only 10HP I completely forgot about that... T...
- by Francois Sanchez - at 2015.02.17 16:54:00
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283. The shotgun stats - in General Discussions [original thread]
Isn't it 10 bullets per shot?
- by Francois Sanchez - at 2015.02.17 16:11:00
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284. Opinions on Scouts - in General Discussions [original thread]
gustavo acosta wrote: Big miku wrote: gustavo acosta wrote: There is no drop off damage in Dust 514. I am now disregarding everything you say. What proof do you have that such a mechanic is in the game? (disregarding my argument doe...
- by Francois Sanchez - at 2015.02.17 16:08:00
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285. Opinions on Scouts - in General Discussions [original thread]
Pseudogenesis wrote: The cloak definitely needs a buff. The decloak delay can stay I guess but something needs to be changed to make it better. Sprint bug fix + shimmer reduction would do the trick but I'm not sure the latter is possible. A sli...
- by Francois Sanchez - at 2015.02.17 14:48:00
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286. [Request] Nova knives - in General Discussions [original thread]
I would pay a lot for Quafe NK...
- by Francois Sanchez - at 2015.02.17 10:17:00
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287. Scouts should take 50% less fall damage. - in Feedback/Requests [original thread]
Vrain Matari wrote: Talos Vagheitan wrote: Or figure out a way to calculate weight of a Dropsuit weight and give fall damage respectively like it. Fall damage should be nerfed globally but scouts should be like ninjacats: practically neve...
- by Francois Sanchez - at 2015.02.16 21:06:00
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288. 0_0 - in General Discussions [original thread]
There is a skill applied to modifiers that reduce their CPU cost, so in the end they cost only around 58 CPU
- by Francois Sanchez - at 2015.02.16 19:15:00
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289. Hardest SOLO class? - in General Discussions [original thread]
I wouldn't say logi is the easiest, however I really think commandos are harder to run because of their lack of survivability (except if you're sniping of course). And that's why they need a buff to ewar and speed. In terms of combat effectiveness...
- by Francois Sanchez - at 2015.02.16 19:12:00
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290. [Request] Nova knives - in General Discussions [original thread]
Dear Rattati, Could you make the Ishukone NK black with red energy as any other proto weapon? Moreover it's already the case of the Allotek Pyrus NK. I've just played a game with them and they look sooooo awesome. Plzzzzzzzzzzzzzzzzzzzzzzzzzzzzz...
- by Francois Sanchez - at 2015.02.16 19:06:00
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291. T.U.R.D.ROCK - in General Discussions [original thread]
The day when people will understand that lag switching can't work on a game like Dust...
- by Francois Sanchez - at 2015.02.16 14:38:00
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292. Opinions on Scouts - in General Discussions [original thread]
MDs are effective against every scouts and I'm fine with that
- by Francois Sanchez - at 2015.02.15 22:18:00
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293. New Cal & Gal Assault Bonus - in General Discussions [original thread]
A range increase has to be avoided. I think it would make gal rifles OP, but even if it wasn't the case, think about the impact on the shotgun... Do you really want to get shotgunned at 25m? (because that's what the breach variant would d,o, 70 da...
- by Francois Sanchez - at 2015.02.15 22:08:00
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294. Opinions on Scouts - in General Discussions [original thread]
My minja is fine leave it as it is thx
- by Francois Sanchez - at 2015.02.15 21:53:00
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295. New Cal & Gal Assault Bonus - in General Discussions [original thread]
I completely agree for the Cal bonus, however I prefer the current gal bonus. People don't realise how that bonus is useful. Maybe buff it a bit. Anyway I think no assault should have a reload speed bonus because it's a characteristic of the comm...
- by Francois Sanchez - at 2015.02.15 20:05:00
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296. Opinions on Scouts - in General Discussions [original thread]
They're overall fine, just move the ewar bonuses to modules and take away the ridiculous scan range penalty of the cloak and I think it will be perfect.
- by Francois Sanchez - at 2015.02.15 16:47:00
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297. Assault Submachine Gun VS Breach Submachine Gun - in General Discussions [original thread]
All SMGs have roughly the same DPS (380, 383 and 385 at PRO) The ASMG has a slightly (barely noticeable ) increased range compared to the normal variant (2 meters) The Breach has a slightly (barely noticeable) shorter range than normal SMG (2 mete...
- by Francois Sanchez - at 2015.02.14 11:16:00
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298. Dust Top 5 : Highest Damage Per Second - in General Discussions [original thread]
Here is the true ranking using PRO stuff without any skill : 1. HMG 792 DPS 2. TAC AR 730 3. Scrambler rifle 715 4. Assault HMG 633.6 5. Ion pistol (really?) 466.46 6. Breach AR 7. AR 453.33 8. Burst AR (counting with the same burst delay than C...
- by Francois Sanchez - at 2015.02.14 11:05:00
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299. Another one turns up - in General Discussions [original thread]
I have a quafe sniper too, I would trade it for nearly any other quafe weapon
- by Francois Sanchez - at 2015.02.14 10:20:00
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300. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Jathniel wrote: You really really do NOT need to buff that TAR. It's literally my primary weapon. On it's own, it's already extremely effective. With triple-damage mods, it's essentially as powerful as the old-school s...
- by Francois Sanchez - at 2015.02.13 12:04:00
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