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41. Dropships urgently need a PG and CPU upgrade to survive vs current A... - in General Discussions [original thread]
Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or...
- by Foxhound Elite - at 2014.04.26 14:15:00
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42. Dropships urgently need a PG and CPU upgrade to survive vs current A... - in General Discussions [original thread]
EternalRMG wrote: First: learn2fly Second: kill fg is nog hard with any ads Python can unloud his whole clip in a few secs while the incubus can tank more than 3 shots so pleasd just point and click it is really easy better pilot than you
- by Foxhound Elite - at 2014.04.26 14:10:00
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43. Dropships urgently need a PG and CPU upgrade to survive vs current A... - in General Discussions [original thread]
Youmadbroyolo wrote: Foxhound Elite wrote: They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shottin...
- by Foxhound Elite - at 2014.04.26 00:11:00
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44. Dropships urgently need a PG and CPU upgrade to survive vs current A... - in General Discussions [original thread]
They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf.
- by Foxhound Elite - at 2014.04.25 23:59:00
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45. 493,335 ISK For an assault dropship!! - in General Discussions [original thread]
MarasdF Loron wrote: Riptalis wrote: MarasdF Loron wrote: Riptalis wrote: Yeah, my Python costs about the same. But I don't know why you're worrying about how expensive they are when you have a ton of money. I only have 10mil. I should...
- by Foxhound Elite - at 2014.04.22 15:37:00
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46. Dropship missile bug... is it related to the skill bug? - in General Discussions [original thread]
Hopefully it is as CCP are fixing it during tomorrows downtime.. but has anyone actually figured it out for sure yet? It's really affecting dropship gameplay.. as a Python pilot, it's really frustrating when I have 16 missiles instead of 8 yet eve...
- by Foxhound Elite - at 2014.04.22 15:27:00
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47. Post 1.8, does the Assault Rifle need a buff? - in General Discussions [original thread]
Try the Breach variant. Much better than the standard.
- by Foxhound Elite - at 2014.04.22 15:21:00
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48. Mobile CRUs. - in General Discussions [original thread]
Takahiro Kashuken wrote: We had a logi DS which had an inbuild MCRU That got removed so dont count on it OP I know it was removed, been here a long time. They removed it because they wanted to remove all specialist vehicle roles so they c...
- by Foxhound Elite - at 2014.04.08 13:39:00
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49. Mobile CRUs. - in General Discussions [original thread]
ResistanceGTA wrote: Convience vs speed. That's how spawning works now. You either spawn in a convient location, and take more time doing so. Or You spawn in an (usually) inconvient location, but comparably quicker. Your suggestion is the b...
- by Foxhound Elite - at 2014.04.08 12:50:00
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50. Mobile CRUs. - in General Discussions [original thread]
Monkey MAC wrote: You may find this interesting. https://forums.dust514.com/default.aspx?g=posts&t=154106&find=unread While I agree with MOST of your points 3 secs is too short, it should be 10 standard edited to include your input.
- by Foxhound Elite - at 2014.04.08 12:19:00
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51. Mobile CRUs. - in General Discussions [original thread]
Very nice responses here. Well CCP, you have your material / idea from the public.. now make it happen!
- by Foxhound Elite - at 2014.04.08 11:51:00
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52. Mobile CRUs. - in General Discussions [original thread]
thesupertman wrote: We should get transports that act as mobile supply depots. Mobile Supply Depot could be a vehicle module. Once an infantryman is inside the vehicle itself 'Press X to switch dropsuits' , and it automatically resupplies , ...
- by Foxhound Elite - at 2014.04.08 03:02:00
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53. Mobile CRUs. - in General Discussions [original thread]
EternalRMG wrote: Foxhound Elite wrote: I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU. - R...
- by Foxhound Elite - at 2014.04.08 02:40:00
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54. Mobile CRUs. - in General Discussions [original thread]
I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU. - Reduced spawn timer: The Mobile CRU should have...
- by Foxhound Elite - at 2014.04.08 02:37:00
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55. Large Missile Range Nerf! - in General Discussions [original thread]
Happy Violentime wrote: Large? Small?? Go and have a nice cup of tea and calm down a bit, then try and get your post and title to actually match each other. Go away M6 before I blow you to smithereens again!
- by Foxhound Elite - at 2014.04.06 14:08:00
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56. Large Missile Range Nerf! - in General Discussions [original thread]
Lorhak Gannarsein wrote: God, I thought you were saying the turrets needed nerfing. Please fix your title. woops. eh, done.
- by Foxhound Elite - at 2014.04.06 12:58:00
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57. Dropship small missile bug! - in General Discussions [original thread]
Arx Ardashir wrote: Sounds like it's not a turret bug, but the "skills not applying upon spawn" bug that corrects itself sometime within the first 60 seconds of spawning in. Unless your experiencing this for the entire match, then it might be ...
- by Foxhound Elite - at 2014.04.06 12:53:00
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58. Dropship small missile bug! - in General Discussions [original thread]
Yeeeuuuupppp wrote: Wrong section Posted it repeatedly in the right section but I'm not so sure of CCP employees check there very often.
- by Foxhound Elite - at 2014.04.06 12:50:00
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59. Large Missile Range Nerf! - in General Discussions [original thread]
Just letting you know small missiles got a huge range nerf either today or yesterday, because CCP forgot to.
- by Foxhound Elite - at 2014.04.06 12:47:00
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60. Dropship small missile bug! - in General Discussions [original thread]
Can you please fix the bugged small missile turrets? In this build with the threat of powerful AV back on the field & ineffective shield modules, I have to rely on killing the enemy first before they shoot me and my Python down. It's even ha...
- by Foxhound Elite - at 2014.04.06 12:42:00
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