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2941. WOWOW Mass Drivers seriously? - in General Discussions [original thread]
zBroadway wrote: I feel bad for the OP..that scenario definitely sucks. But my empathy for you and all MD/Flaylock users only goes so far. This is just my personal opinion and is not directed towards any particular player who chooses to use t...
- by Fox Gaden - at 2013.06.24 18:23:00
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2942. WOWOW Mass Drivers seriously? - in General Discussions [original thread]
Malkai Inos wrote: Some people speced into MDs with their respec? Seriously though. MDs currently suffer from explosion and lag related bugs that make them a lot weaker then what the numbers indicate. The fix is supposedly done and could com...
- by Fox Gaden - at 2013.06.24 18:00:00
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2943. Forge Gun splash damage not right? - in General Discussions [original thread]
Last I heard the Devs had a fix for this that seemed to work on the development server, but it requires some client side changes, so it has to wait for the patch rather than just being hot fixed as they would do with server side issues.
- by Fox Gaden - at 2013.06.21 18:49:00
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2944. ORBITALS NEED NERFED :) - in General Discussions [original thread]
Scheneighnay McBob wrote: It's called taking cover. I survived 2 orbitals on the same position, with no deaths in between yesterday because I was smart enough to do that. This. Get a roof over you head.
- by Fox Gaden - at 2013.06.21 18:34:00
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2945. Worst ways to lose a proto suit - in General Discussions [original thread]
Cenex Langly wrote: Kitten Empress wrote: What are the worst ways to lose a proto suit? I am a proto bear (too much ISK to care), so I always run around in a proto suit. Dying in one takes some serious fuckuparry from your part, but sometime...
- by Fox Gaden - at 2013.06.21 18:22:00
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2946. Worst ways to lose a proto suit - in General Discussions [original thread]
ER-Bullitt wrote: getting killed by an MCC camped proto sniper in domination. Then seeing his tags.. Dust University. Is that what they teach you in there? LOL I have indeed experienced that facepalm moment of a new member complaining that th...
- by Fox Gaden - at 2013.06.21 18:11:00
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2947. Worst ways to lose a proto suit - in General Discussions [original thread]
Sgt Buttscratch wrote: I have to admit to being a complete tard here but, I had to loose a full suit to a GFX sink hole. On a few of the maps in the mountains there are sketchy sinkholes, obviously GFX **** ups, due to how the texture looks. I'...
- by Fox Gaden - at 2013.06.21 18:01:00
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2948. 'We need Prototype Tanks to beat AV" - in General Discussions [original thread]
Armour tanks need damage type specific resistance modules that have a much higher resistance rating. This would give them the option of boosting Explosive damage resistance at the expense of leaving a hole for other damage types.
- by Fox Gaden - at 2013.06.21 17:51:00
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2949. Dust's first true ISK doubler! - in General Discussions [original thread]
Kitten Empress wrote: Son-Of A-Gun wrote: Lol, put a little more backbone into it next time. Your scheme needs to be a little more complex. Try the pirimid next time. tryed and true. I didn't put any effort into it as I don't want people ...
- by Fox Gaden - at 2013.06.21 15:53:00
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2950. The dedicated AV player union - in General Discussions [original thread]
Scheneighnay McBob wrote: L1 on the swarm launcher (currently no use) should either be for more accurate lock-ons, or cancelling lock-ons I would sooo like to have a button which cancels lock!!!!
- by Fox Gaden - at 2013.06.18 18:57:00
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2951. The dedicated AV player union - in General Discussions [original thread]
Swarm missiles are too slow to catch a Jet in a chase, and I do not think this should be changed. Instead I think Swarm missiles should be programmed to try to intercept the JetGÇÖs projected flight path, and then turn and try to hit the Jet head ...
- by Fox Gaden - at 2013.06.18 18:32:00
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2952. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
Cyrius Li-Moody wrote: I'm not sure what tankers want, us to be chasing them down with mass drivers or flaylocks? The biggest problem with the swarm is the dead time between firing your rounds. I use the specialist swarm launcher so between th...
- by Fox Gaden - at 2013.06.18 18:17:00
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2953. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
Royce Kronos wrote: Fox Gaden wrote: Royce Kronos wrote: Caeli SineDeo wrote: Problem is what damage mods give right now I am not fully sure on how they are working but between damage mods and then the 20% damage increase on swarms yo...
- by Fox Gaden - at 2013.06.18 18:09:00
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2954. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
Royce Kronos wrote: Caeli SineDeo wrote: Problem is what damage mods give right now I am not fully sure on how they are working but between damage mods and then the 20% damage increase on swarms your able to hit insane alpha damage. To hi...
- by Fox Gaden - at 2013.06.18 17:05:00
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2955. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
Caeli SineDeo wrote: Swarms are actually over powered against armored vehicles. They can 3 shot armor tanks pretty easy currently. That is a armor tank running 47% resist and the biggest plate. Even with the rep Active you can not keep up with...
- by Fox Gaden - at 2013.06.18 16:24:00
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2956. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
As an experienced Swarm Launcher user, and the author of Unleashing the Swarm, a guide to being effective with the Swarm Launcher , I will say that the Swarm Launcher is fairly well balanced currently and in a good place. The missile speed is fin...
- by Fox Gaden - at 2013.06.18 15:46:00
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2957. TURN ON FRIENDLY FIRE INSIDE MCC - in General Discussions [original thread]
Add a Kills/Match ratio to make the AFKers look bad! Edit: Or WP/Match.
- by Fox Gaden - at 2013.06.17 18:35:00
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2958. TURN ON FRIENDLY FIRE INSIDE MCC - in General Discussions [original thread]
Nebra Tene wrote: GOTDUST wrote: Yesterday, not one, not two, but NINE mercs sitting in a row sniping from mcc. Does anybody hack anymore? Lately, once an objective is hacked, it stays that way for entire match. Either turn on some poison g...
- by Fox Gaden - at 2013.06.17 18:25:00
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2959. TURN ON FRIENDLY FIRE INSIDE MCC - in General Discussions [original thread]
DildoMcnutz wrote: Instead of 1 SP per second spent in game make it 1 SP per second outside of the red zone, i dont understand what business anyone has sitting in there deployment zone. My understanding is that its there so you will always have...
- by Fox Gaden - at 2013.06.17 17:58:00
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2960. Has PC failed? - in General Discussions [original thread]
Rigor Mordis wrote: 7,000, give or take, is the most I have ever seen on the tranquility server. That number includes however many EvE players are online. So, how many are really playing? Not how many have EVER created a character. Most I h...
- by Fox Gaden - at 2013.06.14 18:15:00
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