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101. Suggestion - Disable self inflicted turret damage ... - in Feedback/Requests [original thread]
... so my Dropship gunners don't kill themselves when their reticle glitches and hits the hull of the ship causing the splash to deal damage to their suits.
- by Foundation Seldon - at 2014.04.20 06:01:00
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102. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
BL4CKST4R wrote: Quote: Sagas have to sacrifice utility for Tank, Methanas sacrifice nothing. This is called shield tanking. Thanks for the clarification, this point had been totally lost on me clearly. The problem is that they get ab...
- by Foundation Seldon - at 2014.03.15 14:35:00
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103. Balance/Suggestion - Tweak active duration of Hardener modules. - in Feedback/Requests [original thread]
CCP's "Waves of Opportunity" concept for Tanks has failed and it has failed in 2 main ways. 1. Tanks are never truly vulnerable when their hardeners are off against the majority of AV in the game. (Solution is to buff Light AV, bringing STD / AD...
- by Foundation Seldon - at 2014.02.20 19:33:00
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104. Possible Pilot Suit Implementation - in Feedback/Requests [original thread]
I dislike the idea of having to skill into infantry beyond the Pilot Suit itself in order to max out the effectiveness of my vehicle and the suit in question. /vehicle user response
- by Foundation Seldon - at 2014.02.16 21:43:00
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105. The module activation colours are obtrusive for gunners and pilots - in Feedback/Requests [original thread]
I agree that the activation of hardeners does obscure the gunner and it can be seriously detrimental to their performance but I disagree with your solution of just outright removing the current effect and reverting it back to its Chromosome state....
- by Foundation Seldon - at 2014.02.16 19:23:00
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106. FEEDBACK: LAV's and roadkill - in Feedback/Requests [original thread]
Snow Turtle wrote: Recently, I have decided to specialize in LAVs, and I have made a few observations and received information from the veteran LAV pilots such as Bojo the Mighty, XxVEXESxX, and X-eon, here is what I have seen.... - If running...
- by Foundation Seldon - at 2014.02.05 08:26:00
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107. [Feedback] LAV + Railgun = Fun! - in Feedback/Requests [original thread]
X-eon wrote: Your turret has a tendency to reorient itself to North on the Map. Not sure why, or how often it does this but that's something to keep in mind. Methana's are in a waaay better place when it comes to enemy HAV's on the field becaus...
- by Foundation Seldon - at 2014.02.05 08:00:00
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108. [Feedback] LAV + Railgun = Fun! - in Feedback/Requests [original thread]
Just some quick notes. Quote: One issue I've been having is the turret pointing where I was last looking when I switch seats, though I'm not sure how to fix it. I've considered resetting the turret back to face the front, though I'd like to b...
- by Foundation Seldon - at 2014.02.05 07:52:00
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109. Lav change or lav variant - in Feedback/Requests [original thread]
I'm not sure how this would work out from a control perspective, if it's based on the current Assault Dropship means of controlling a turret (ie. aiming is done entirely by the position of the vehicle rather than an independently moving turret) th...
- by Foundation Seldon - at 2014.02.04 18:32:00
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110. [Suggestion] - Take Prototype Out of Pub Matches - in Feedback/Requests [original thread]
Yeah, having experienced the pain of running a character with <2-3m SP (making a Scout alt) it's extremely painful at the moment and I can only imagine the extreme discrepancy in gear as being the main culprit. There's only so much I can do aga...
- by Foundation Seldon - at 2014.01.17 23:29:00
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111. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
Repe Susi wrote: Bumping this just because I saw you mr. Foundation Seldon go 16/0 yesterday having fun with your Methana and railgun turret. That LAV was flying around the map and we couldn't get you at all. Inspired by this, I made myself...
- by Foundation Seldon - at 2014.01.09 11:09:00
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112. [Feedback] How to balance Swarm Launchers - in Feedback/Requests [original thread]
X7 lion wrote: you do realize swarms would be less unbalanced if there where simply countermeasures for them, such as flares. becuse without cover or timing out there travel time swarms are a garenteed hit Changing damage numbers around woul...
- by Foundation Seldon - at 2014.01.06 13:58:00
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113. [Feedback] How to balance Swarm Launchers - in Feedback/Requests [original thread]
There are two main problems with the Swarm Launcher that I believe should be addressed. 1. The baseline power, what should be available immediately from MLT/STD levels 2. The progression among tiers, how the weapon scales as you level up into it...
- by Foundation Seldon - at 2014.01.06 12:59:00
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114. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
Stinker Butt wrote: it's a good post. well thought out. I agree that methana is better than saga, although I still see a lot of saga's because on the BPO's. I disagree with AV being ineffective though. I'm an AV player and 2 shots of my forge ...
- by Foundation Seldon - at 2014.01.05 17:58:00
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115. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
Initially, going in to 1.7, I was all but convinced that the Saga would be the way to go when it comes to my LAV of choice. This was based on the power of AV as it was pre-1.7 and Shields having a natural resistance to the most effective types (AV...
- by Foundation Seldon - at 2014.01.05 06:25:00
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116. [Suggestion] Friendly Fire Accumulated Damage shouldn't kick you from FW. - in Feedback/Requests [original thread]
TechMechMeds wrote: I'd just like to say that I have read all the foundation books, they are amazing Societal conditions within your area drove you, psychohistorically, to make this post. The Seldon crisis has been passed without issue.
- by Foundation Seldon - at 2013.12.11 17:50:00
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117. [Suggestion] Friendly Fire Accumulated Damage shouldn't kick you from FW. - in Feedback/Requests [original thread]
There are too many instances currently in the game (Remote Explosives, Flux Grenades, Friendly Bluedot jumping out of a Dropship early and getting crushed) where its easy to accumulate an obscene amount of friendly fire damage in situations where ...
- by Foundation Seldon - at 2013.12.11 17:46:00
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118. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I'd like to link to my suggestion for a large, constantly regenerating pool of SP: https://forums.dust514.com/default.aspx?g=posts&m=462915#post462915 Quote: The Alternative It's simple really. 1) Have an ...
- by Foundation Seldon - at 2013.11.15 08:08:00
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119. [Feedback] Domination is flawed thanks to the MCC. - in Feedback/Requests [original thread]
Dust's answer to the traditional King of the Hill type game mode comes in the form of Domination. In this, like in other incarnations of the mode, a team is required to hold a point for X amount of time in order to win a match. In Dust however, th...
- by Foundation Seldon - at 2013.10.24 13:23:00
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120. CCP can you tell us when you'll bring back E3 version of restocking? - in Feedback/Requests [original thread]
Hey, neat, my old thread is in that bunch. :P Also +1-ing this to show my support. E3 version of restocking was simply the most effective method. I think that if the original purpose of changing it was to show the total cost of a dropsuit then i...
- by Foundation Seldon - at 2013.08.25 08:28:00
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