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81. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Snipers - I understand that something needs to be done with Snipers to get them out of the redline and participating in the heat of battle but I don't think current sniper mechanics really facilitate the "offensive" or "active" sniper role that...
- by Foundation Seldon - at 2014.09.02 12:33:00
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82. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
CCP Rattati wrote: Sgt Kirk wrote: CCP Rattati wrote: Last comment, would fixing Small Blasters to the std dropships be too draconian as to say, this is the intended role? It's probably due to me working 13 days in a row but I'm not un...
- by Foundation Seldon - at 2014.08.29 08:17:00
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83. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
Sgt Kirk wrote: Foundation Seldon is spot on. I'd also like to add that back in the old days when LAV Blaster gunning was actually good it actually had a very small splash radius which also helped with hit and runs and man, did it help! I re...
- by Foundation Seldon - at 2014.08.29 04:42:00
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84. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
And to those bringing up lowering the Small Rail turret's rate of fire just don't forget that what you're talking about directly impacts the effectiveness of the Incubus as well.
- by Foundation Seldon - at 2014.08.29 04:19:00
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85. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
CCP Rattati wrote: All right A few points The blaster is clearly not intended to compete with a landed DS on top of a building with rails. It was meant to be anti infantry - close range. What you are kind of saying, "the HMG is worse then a F...
- by Foundation Seldon - at 2014.08.29 04:11:00
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86. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
ladwar wrote: Not over rails on any platform. You want the truth you got it. This. I've written a lot about LAVs in the past but the crux of the situation where the LAV is concerned is that there will never be a reason to fit Small Blasters...
- by Foundation Seldon - at 2014.08.29 03:02:00
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87. Plasma cannon crosshairs - in Feedback/Requests [original thread]
Kevall Longstride wrote: CCP Rattati wrote: Don't think I am divulging any terrible secret by saying that increasing the speed is supported by both the CPM's and CCP. That was my idea. You're welcome folks. o7 My vote for you is v...
- by Foundation Seldon - at 2014.08.25 06:44:00
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88. Feedback - Very little incentive to skill into vehicle scanners. - in Feedback/Requests [original thread]
Omega Black Zero wrote: Shared intel across the entire allied team, would open up intel assists for the vehicle user by any blueberry who scores a kill. Would make it much more viable and useful for the team as a whole, especially if the comple...
- by Foundation Seldon - at 2014.08.15 08:45:00
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89. Feedback - Very little incentive to skill into vehicle scanners. - in Feedback/Requests [original thread]
The dark cloud wrote: Oh no vehicle scanners only should be capable to pick up medium suits and heavys. The cooldown time is incentive enough. Why? Currently there's very little incentive to skill into vehicle based scanners for the reasons ...
- by Foundation Seldon - at 2014.08.15 07:57:00
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90. Feedback - Very little incentive to skill into vehicle scanners. - in Feedback/Requests [original thread]
Bumped for Delta consideration.
- by Foundation Seldon - at 2014.08.15 04:20:00
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91. Ey yo Rattati - in Feedback/Requests [original thread]
CCP Rattati wrote: It's already on our list, my simple idea was a synergy bonus to the Null-Cannons, If all are held, there is a 50% rate of fire bonus, or something along those lines. It also encourages a team to reach for all three instead of...
- by Foundation Seldon - at 2014.08.01 16:38:00
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92. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
1. It's a bug if it's an unintended effect that they had no real desire to bring to the game. Given that we were not privy to the development process of vehicles as a whole, we only have CCPs word to go on here. If they say it's a bug, it's a bug....
- by Foundation Seldon - at 2014.07.10 09:54:00
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93. Feedback - Very little incentive to skill into vehicle scanners. - in Feedback/Requests [original thread]
Compared to their infantry side counterparts the Vehicle scanners are in a place right now where there's very little incentive in using anything above the Militia or Basic variants. Primarily I believe this to be because of 2 main factors. 1. Pr...
- by Foundation Seldon - at 2014.07.10 09:40:00
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94. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: RoF increases powerfully in the right vehicle and if damage is increased it would become unbalanced. I don't include the numbers because I already did them and as I state at least three times in the OP, it is slightly less...
- by Foundation Seldon - at 2014.05.22 03:22:00
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95. [Balance] "Fair and sensible EWar" - Reddit Repost - in Feedback/Requests [original thread]
SirManBoy had a great post on reddit a couple months back and with the increased developer interaction I felt like it was worth bringing this idea back to the forefront : GLORIOUS SPREADSHEET/GRAPH THING FOR EWAR OVERHAUL Summary : *Cloak no l...
- by Foundation Seldon - at 2014.05.21 21:31:00
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96. [Balance] Small Blasters need a damage buff to compete. - in Feedback/Requests [original thread]
Felt like this probably deserved its own thread ... Quote: So let's compare Small Railgun vs. Small Blaster in a MLTv.Proto standoff. Data taken from the 1.7 Devblog. The spool up time of the Small Railgun is .7 seconds so it takes that lon...
- by Foundation Seldon - at 2014.05.21 20:41:00
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97. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Umm ... no. No. Look closely everyone, this is what happens when you try to make a point without providing numbers to back up your case. Removing the Small Blaster turret's overheat won't address the fundamental problem with the turret in the sli...
- by Foundation Seldon - at 2014.05.21 20:34:00
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98. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Okay so I'm gonna be bringing in my experience as both LAV Driver/Gunner and someone who frequents an Assault Dropship, the focus will primarily be on Small Turret side as a result. In another post I'll try to respond to some things brought up in ...
- by Foundation Seldon - at 2014.05.17 08:01:00
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99. EVE Industry Work Teams and DUST Interconnectivity - in Feedback/Requests [original thread]
I wouldn't be surprised if this was the long term intent of the development team, it definitely seems like a natural fit for the focused infantry side of New Eden that Dust represents. We need to take the baby steps required to get to this point t...
- by Foundation Seldon - at 2014.05.01 16:26:00
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100. Deployed equipment should be destroyed if not equipped to current su... - in Feedback/Requests [original thread]
This would address the following Abusing supply depots and allowing a single person to drop an unwieldy amount of equipment by switching through suits.
Equipment spam as a whole giving a team with an already defined SP advantage even more...
- by Foundation Seldon - at 2014.04.27 05:36:00
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