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541. Like Generator 3.0 - in General Discussions [original thread]
I just liked every single post In this thread Do I have a life: nope Was it worth it: yep, MERRY CHRISTMAS
- by Flix Keptick - at 2013.12.25 05:44:00
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542. Like Generator 3.0 - in General Discussions [original thread]
Patrick57 wrote: Flix Keptick wrote: Oh gawd, this is a bad idea YES Flix is here! That makes this thread 10x cooler! I love you (no homo )
- by Flix Keptick - at 2013.12.25 05:39:00
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543. Like Generator 3.0 - in General Discussions [original thread]
Gimme likes :D
- by Flix Keptick - at 2013.12.25 05:38:00
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544. Like Generator 3.0 - in General Discussions [original thread]
Oh gawd, this is a bad idea
- by Flix Keptick - at 2013.12.25 05:36:00
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545. Tanks are NOT the best at everything - in General Discussions [original thread]
Cat Merc wrote: Flix Keptick wrote: Cat Merc wrote: Blaster is better than any anti infantry weapon. Missiles/Rails are better than any AV weapon. So basically, tanks can be fitted to be better than infantry at these jobs. You're forget...
- by Flix Keptick - at 2013.12.25 05:32:00
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546. Tanks are NOT the best at everything - in General Discussions [original thread]
Absoliav wrote: I disagree with you, four tanks on one team will easily put down any attempt of AV without a tanks to counteract them, which might not even work if one of the tanks have a rail, the rail tank will stop any RDV from making a drop...
- by Flix Keptick - at 2013.12.25 05:28:00
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547. Tanks are NOT the best at everything - in General Discussions [original thread]
Cat Merc wrote: Blaster is better than any anti infantry weapon. Missiles/Rails are better than any AV weapon. So basically, tanks can be fitted to be better than infantry at these jobs. You're forgetting a crucial part: A fuckton of the maps...
- by Flix Keptick - at 2013.12.25 05:25:00
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548. Small but effective vehicle changes - MUST READ - in General Discussions [original thread]
poison Diego wrote: CELTIC TARON wrote: poison Diego wrote: I want to see less of OP militia tanks, to do that the price must be increased! maybe 250k-300k for militia and 400k-600k for STD tanks. I think we would see less of them and the...
- by Flix Keptick - at 2013.12.25 04:15:00
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549. Small but effective vehicle changes - MUST READ - in General Discussions [original thread]
poison Diego wrote: Flix Keptick wrote: With a price tag like that you wouldn't see any tanks at all... And the railgun is a FREAKING RAILGUN, a gun firing a shell at mach 25 is supposed to be long range... yes I would understand if it w...
- by Flix Keptick - at 2013.12.25 04:13:00
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550. Trespassing modules: yes or no - in General Discussions [original thread]
Maken Tosch wrote: Flix Keptick wrote: Are 20 seconds not enough? Redlining would be a bit extreme with such a module... Not usually enough for dealing with the SUPER-DEEP redline Thale snipers. I know... but just imagine if you could k...
- by Flix Keptick - at 2013.12.25 04:06:00
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551. Tanks are NOT the best at everything - in General Discussions [original thread]
gbghg wrote: vehicles are a force multiplier, they're pointless without a force to multiply. infantry are more important to keeping vehicles safe than we like to admit, they are the best suited to killing av. when i run av i die to infantry mor...
- by Flix Keptick - at 2013.12.25 03:50:00
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552. Tanks are NOT the best at everything - in General Discussions [original thread]
Princess Abi-Hime wrote: Get out of here with your sensible posts. Logic is just too powerful for these forums
- by Flix Keptick - at 2013.12.25 03:48:00
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553. Small but effective vehicle changes - MUST READ - in General Discussions [original thread]
With a price tag like that you wouldn't see any tanks at all... And the railgun is a FREAKING RAILGUN, a gun firing a shell at mach 25 is supposed to be long range...
- by Flix Keptick - at 2013.12.25 03:39:00
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554. Trespassing modules: yes or no - in General Discussions [original thread]
Are 20 seconds not enough? Redlining would be a bit extreme with such a module...
- by Flix Keptick - at 2013.12.25 03:36:00
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555. Tips on fighting vehicles? - in General Discussions [original thread]
Luk Manag wrote: You lost me at 'wait 30 seconds' - any tank would be back at full HP after 30s. but the hardeners will be off
- by Flix Keptick - at 2013.12.25 03:34:00
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556. Tips on fighting vehicles? - in General Discussions [original thread]
Soulja Ghostface wrote: particle cannon 3 damage mods. Need i say more The troll fit
- by Flix Keptick - at 2013.12.25 03:33:00
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557. Tanks are NOT the best at everything - in General Discussions [original thread]
I have been noticing a few things lately. First of all, some players (I presume infantry players) have been criticizing the fact that tanks are the best at taking out other vehicles. Seriously, what do you expect? An infantry carried swarm launc...
- by Flix Keptick - at 2013.12.25 03:29:00
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558. Prototype tanks are inevitable - in General Discussions [original thread]
Atiim wrote: Spkr4theDead wrote: Atiim wrote: With AV in it's current condition, you can bet your @$$ that you will never receive ADV or PRO vehicles. And you shouldn't either. As it is right now, tanks are their own best counter. If w...
- by Flix Keptick - at 2013.12.25 02:59:00
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559. If You See Nyain San In A Match - in General Discussions [original thread]
I don't understand how lagging everything out is fun... why do the do this? Tryhards much?
- by Flix Keptick - at 2013.12.25 02:55:00
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560. VIDEO: Tank 514, A Documentary - in General Discussions [original thread]
Atiim wrote: Flix Keptick wrote: Atiim wrote: Void Echo wrote: its better than cod 514 where nobody has intelligence. At least COD 514 has viable counters Because countering a tank with a tank is not a "viable" counter? Reasoning l...
- by Flix Keptick - at 2013.12.25 02:19:00
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