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poison Diego
NECROM0NGERS Covert Intervention
2
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Posted - 2013.12.25 02:58:00 -
[1] - Quote
I want to see less of OP militia tanks, to do that the price must be increased! maybe 250k-300k for militia and 400k-600k for STD tanks. I think we would see less of them and there for less of one side dominating because they have 7 militia tanks harrassing the enemy infantry. Also players wouldn't be so eager and careless to call in their second tank.
Dropship cap, tank cap and LAV cap should be separate.
The tank cap should be reduced to 3 per match so its not about which team is the quickest to call in 7 tanks. If there would only be three tanks on each side it would count for skill and maybe for better fitted tanks who wins the tank war, not numbers only.
The dropship cap should be the same, at 3 and should stay at this price. We would probably see more dropships in the air. (because of tank cap redused, there for less of B*TCHY, OP, BROKEN, REDLINING, militia rail tanks) Dropships could now work together to take out tanks and could be more fun taking out infantry with less tanks on the field focusing on them.
LAV cap should be about 4-5 because that should be enough to transport almost the whole team.
RAILGUN NERF: (what everyone is waiting for)
You could keep the railguns as they are but reduce range and (take out railgun damage modifiers or slow down rate of fire)
REASONS: reduce range because that would stop redline railing and give dropship pilots some chance of survivability. get rid of railgun damage modifiers because the are way to overpowered! I stock 2 damage mods and I take out every tank in 2-3shots=(3-5 seconds) because rate of fire is way to quick, this should never be possible . :()
R.I.P
In memory of a "not total piece of sh*t" -------------->flaylock pistols
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rretri bution
7
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Posted - 2013.12.25 03:02:00 -
[2] - Quote
i agree, you have good points |
KenKaniff69
Fatal Absolution
1037
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Posted - 2013.12.25 03:16:00 -
[3] - Quote
fully fit standard hulls are roughly 400-600k. They do not need a price increase.
Instead of nerfing rails, give dropships a built in resistance to rails and forge guns. rails are meant to destroy tanks. they are to tanks what blasters are to infantry. tanks can counter mod'd rails with ease. use cover and synchronize your shots if you have a tank hiding in the redline.
there is a problem with vehicle caps for experienced and invested pilots. if they load in later than the militia tanks then they will never get a chance to call in their tank, while non-invested pilots take the spots.
militia tanks are certainly not OP and you need to stop labeling them as OP. Simply take out your assault forge gun or sica and remove them in under 30 seconds. the only overpowered item on vehicles is the fuel injector. This needs its efficiency to be cut in half to allow tanks to be easier to kill when they are in cooldown.
So about those vehicle locks...
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Flix Keptick
Red Star. EoN.
1840
|
Posted - 2013.12.25 03:39:00 -
[4] - Quote
With a price tag like that you wouldn't see any tanks at all...
And the railgun is a FREAKING RAILGUN, a gun firing a shell at mach 25 is supposed to be long range...
Lack of content makes stuff broken...
GÿåTank driverGÿå
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poison Diego
NECROM0NGERS Covert Intervention
8
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Posted - 2013.12.25 03:39:00 -
[5] - Quote
KenKaniff69 wrote:fully fit standard hulls are roughly 400-600k. They do not need a price increase.
Instead of nerfing rails, give dropships a built in resistance to rails and forge guns. rails are meant to destroy tanks. they are to tanks what blasters are to infantry. tanks can counter mod'd rails with ease. use cover and synchronize your shots if you have a tank hiding in the redline.
there is a problem with vehicle caps for experienced and invested pilots. if they load in later than the militia tanks then they will never get a chance to call in their tank, while non-invested pilots take the spots.
militia tanks are certainly not OP and you need to stop labeling them as OP. Simply take out your assault forge gun or sica and remove them in under 30 seconds. the only overpowered item on vehicles is the fuel injector. This needs its efficiency to be cut in half to allow tanks to be easier to kill when they are in cooldown.
Yes but my point was to increase the price of militia so there wouldn't be spammed. Then the actual tankers get their spots because scrubs wont always risk their militia tanks. The only militia thing I call op is the railgun because it packs to big punch(with damage mods) and to fast. nerf either I know how to counter any tank but if its shooting me from either 5 miles away or 5 blasters going at me at the same time I am screwed. the fewer tanks the more tanks can fight 1vs1 and may the skilled tanker win!
you make a fair point about the numbers but they can not be more than 4 or 5 tanks on the field, no man can see reason it that. And if a militia tanker decides to run its tank in a match where on 3 can be deployed there are overwhelming odds of him getting blown up pretty soon and the skilled tanker calls in his. A tanker should always have a backup infantry suit if the team needs him to run as one. so if he cant call in a tank he should practise inf skills.
If the railgun stays as it is the fuel injector can not be nerfed so the injector should be nerfed, so should the rate of fire of the rail to.
R.I.P
In memory of a "not total piece of sh*t" -------------->flaylock pistols
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poison Diego
NECROM0NGERS Covert Intervention
8
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Posted - 2013.12.25 03:42:00 -
[6] - Quote
Flix Keptick wrote:With a price tag like that you wouldn't see any tanks at all...
And the railgun is a FREAKING RAILGUN, a gun firing a shell at mach 25 is supposed to be long range...
yes I would understand if it was an adv or proto rail but a f*cking militia rail taking my proto tank from the redline constantly is very annoying.
R.I.P
In memory of a "not total piece of sh*t" -------------->flaylock pistols
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CELTIC TARON
Molon Labe. Public Disorder.
12
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Posted - 2013.12.25 03:56:00 -
[7] - Quote
poison Diego wrote:I want to see less of OP militia tanks, to do that the price must be increased! maybe 250k-300k for militia and 400k-600k for STD tanks. I think we would see less of them and there for less of one side dominating because they have 7 militia tanks harrassing the enemy infantry. Also players wouldn't be so eager and careless to call in their second tank.
Dropship cap, tank cap and LAV cap should be separate.
The tank cap should be reduced to 3 per match so its not about which team is the quickest to call in 7 tanks. If there would only be three tanks on each side it would count for skill and maybe for better fitted tanks who wins the tank war, not numbers only.
The dropship cap should be the same, at 3 and should stay at this price. We would probably see more dropships in the air. (because of tank cap redused, there for less of B*TCHY, OP, BROKEN, REDLINING, militia rail tanks) Dropships could now work together to take out tanks and could be more fun taking out infantry with less tanks on the field focusing on them.
LAV cap should be about 4-5 because that should be enough to transport almost the whole team.
RAILGUN NERF: (what everyone is waiting for)
You could keep the railguns as they are but reduce range and (take out railgun damage modifiers or slow down rate of fire)
REASONS: reduce range because that would stop redline railing and give dropship pilots some chance of survivability. get rid of railgun damage modifiers because the are way to overpowered! I stock 2 damage mods and I take out every tank in 2-3shots=(3-5 seconds) because rate of fire is way to quick, this should never be possible . :()
There are better ways of doing it than well any of your points. We can see you are not a tanker so please just hush, high end tanks are already 500-700k so you have no idea what the hell you are talking about. For more information read my signature.
QQ MORE about tanks being OP. I will fuel my tank on your tears! (Yes Militia needs adjusted though lol)
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poison Diego
NECROM0NGERS Covert Intervention
9
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Posted - 2013.12.25 04:07:00 -
[8] - Quote
CELTIC TARON wrote:poison Diego wrote:I want to see less of OP militia tanks, to do that the price must be increased! maybe 250k-300k for militia and 400k-600k for STD tanks. I think we would see less of them and there for less of one side dominating because they have 7 militia tanks harrassing the enemy infantry. Also players wouldn't be so eager and careless to call in their second tank.
Dropship cap, tank cap and LAV cap should be separate.
The tank cap should be reduced to 3 per match so its not about which team is the quickest to call in 7 tanks. If there would only be three tanks on each side it would count for skill and maybe for better fitted tanks who wins the tank war, not numbers only.
The dropship cap should be the same, at 3 and should stay at this price. We would probably see more dropships in the air. (because of tank cap redused, there for less of B*TCHY, OP, BROKEN, REDLINING, militia rail tanks) Dropships could now work together to take out tanks and could be more fun taking out infantry with less tanks on the field focusing on them.
LAV cap should be about 4-5 because that should be enough to transport almost the whole team.
RAILGUN NERF: (what everyone is waiting for)
You could keep the railguns as they are but reduce range and (take out railgun damage modifiers or slow down rate of fire)
REASONS: reduce range because that would stop redline railing and give dropship pilots some chance of survivability. get rid of railgun damage modifiers because the are way to overpowered! I stock 2 damage mods and I take out every tank in 2-3shots=(3-5 seconds) because rate of fire is way to quick, this should never be possible . :() There are better ways of doing it than well any of your points. We can see you are not a tanker so please just hush, high end tanks are already 500-700k so you have no idea what the hell you are talking about. For more information read my signature.
HAHAHAHAHA clearly you have not been playing ambush lately....
I already answered that the price increase would apply to militia tanks and please tell me, where the F*CK are you going to find a tank worth 700k??? have you been playing to much of BF4 lately that you haven't relized that update 1.7 has arrived? Tanks are now dirt cheap and spammable, but yes if you are talking about running ION all matches the prize could be at 500k
I hope I can fight you one day tank vs tank 1vs1 and when that happens you will never want to play dust again. My blaster would have been shoved so far up your arss that you-¦d have to wear a diaper the rest of your life.
R.I.P
In memory of a "not total piece of sh*t" -------------->flaylock pistols
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Flix Keptick
Red Star. EoN.
1844
|
Posted - 2013.12.25 04:13:00 -
[9] - Quote
poison Diego wrote:Flix Keptick wrote:With a price tag like that you wouldn't see any tanks at all...
And the railgun is a FREAKING RAILGUN, a gun firing a shell at mach 25 is supposed to be long range... yes I would understand if it was an adv or proto rail but a f*cking militia rail taking my proto tank from the redline constantly is very annoying. Nerfing rails because of the redline problem is not a solution.
Lack of content makes stuff broken...
GÿåTank driverGÿå
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Flix Keptick
Red Star. EoN.
1844
|
Posted - 2013.12.25 04:15:00 -
[10] - Quote
poison Diego wrote:CELTIC TARON wrote:poison Diego wrote:I want to see less of OP militia tanks, to do that the price must be increased! maybe 250k-300k for militia and 400k-600k for STD tanks. I think we would see less of them and there for less of one side dominating because they have 7 militia tanks harrassing the enemy infantry. Also players wouldn't be so eager and careless to call in their second tank.
Dropship cap, tank cap and LAV cap should be separate.
The tank cap should be reduced to 3 per match so its not about which team is the quickest to call in 7 tanks. If there would only be three tanks on each side it would count for skill and maybe for better fitted tanks who wins the tank war, not numbers only.
The dropship cap should be the same, at 3 and should stay at this price. We would probably see more dropships in the air. (because of tank cap redused, there for less of B*TCHY, OP, BROKEN, REDLINING, militia rail tanks) Dropships could now work together to take out tanks and could be more fun taking out infantry with less tanks on the field focusing on them.
LAV cap should be about 4-5 because that should be enough to transport almost the whole team.
RAILGUN NERF: (what everyone is waiting for)
You could keep the railguns as they are but reduce range and (take out railgun damage modifiers or slow down rate of fire)
REASONS: reduce range because that would stop redline railing and give dropship pilots some chance of survivability. get rid of railgun damage modifiers because the are way to overpowered! I stock 2 damage mods and I take out every tank in 2-3shots=(3-5 seconds) because rate of fire is way to quick, this should never be possible . :() There are better ways of doing it than well any of your points. We can see you are not a tanker so please just hush, high end tanks are already 500-700k so you have no idea what the hell you are talking about. For more information read my signature. HAHAHAHAHA clearly you have not been playing ambush lately.... I already answered that the price increase would apply to militia tanks and please tell me, where the F*CK are you going to find a tank worth 700k??? have you been playing to much of BF4 lately that you haven't relized that update 1.7 has arrived? Tanks are now dirt cheap and spammable, but yes if you are talking about running ION all matches the prize could be at 500k I hope I can fight you one day tank vs tank 1vs1 and when that happens you will never want to play dust again. My blaster would have been shoved so far up your arss that you-¦d have to wear a diaper the rest of your life. tanks should most certainly not be balanced on the broken gamemode that is ambush
Lack of content makes stuff broken...
GÿåTank driverGÿå
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poison Diego
NECROM0NGERS Covert Intervention
9
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Posted - 2013.12.25 04:17:00 -
[11] - Quote
Flix Keptick wrote:poison Diego wrote:Flix Keptick wrote:With a price tag like that you wouldn't see any tanks at all...
And the railgun is a FREAKING RAILGUN, a gun firing a shell at mach 25 is supposed to be long range... yes I would understand if it was an adv or proto rail but a f*cking militia rail taking my proto tank from the redline constantly is very annoying. Nerfing rails because of the redline problem is not a solution.
maybe not but I think the ROF is a little to high and the drpships suffer way more for the long range than the tanks
R.I.P
In memory of a "not total piece of sh*t" -------------->flaylock pistols
|
CELTIC TARON
Molon Labe. Public Disorder.
12
|
Posted - 2013.12.25 04:19:00 -
[12] - Quote
poison Diego wrote:CELTIC TARON wrote:poison Diego wrote:I want to see less of OP militia tanks, to do that the price must be increased! maybe 250k-300k for militia and 400k-600k for STD tanks. I think we would see less of them and there for less of one side dominating because they have 7 militia tanks harrassing the enemy infantry. Also players wouldn't be so eager and careless to call in their second tank.
Dropship cap, tank cap and LAV cap should be separate.
The tank cap should be reduced to 3 per match so its not about which team is the quickest to call in 7 tanks. If there would only be three tanks on each side it would count for skill and maybe for better fitted tanks who wins the tank war, not numbers only.
The dropship cap should be the same, at 3 and should stay at this price. We would probably see more dropships in the air. (because of tank cap redused, there for less of B*TCHY, OP, BROKEN, REDLINING, militia rail tanks) Dropships could now work together to take out tanks and could be more fun taking out infantry with less tanks on the field focusing on them.
LAV cap should be about 4-5 because that should be enough to transport almost the whole team.
RAILGUN NERF: (what everyone is waiting for)
You could keep the railguns as they are but reduce range and (take out railgun damage modifiers or slow down rate of fire)
REASONS: reduce range because that would stop redline railing and give dropship pilots some chance of survivability. get rid of railgun damage modifiers because the are way to overpowered! I stock 2 damage mods and I take out every tank in 2-3shots=(3-5 seconds) because rate of fire is way to quick, this should never be possible . :() There are better ways of doing it than well any of your points. We can see you are not a tanker so please just hush, high end tanks are already 500-700k so you have no idea what the hell you are talking about. For more information read my signature. HAHAHAHAHA clearly you have not been playing ambush lately.... I already answered that the price increase would apply to militia tanks and please tell me, where the F*CK are you going to find a tank worth 700k??? have you been playing to much of BF4 lately that you haven't relized that update 1.7 has arrived? Tanks are now dirt cheap and spammable, but yes if you are talking about running ION all matches the prize could be at 500k I hope I can fight you one day tank vs tank 1vs1 and when that happens you will never want to play dust again. My blaster would have been shoved so far up your arss that you-¦d have to wear a diaper the rest of your life.
Might want to check your kill feed more often on who kills you. I'v already destroyed your tank before lol. by the higher 600's ish are when you'e talking all complex modules with a proto turret so yes they still are not cheap but no where close to as expensive as what they used to be pre 1.7. Learn your tanks before you talk, only makes your ignorance show more.
QQ MORE about tanks being OP. I will fuel my tank on your tears! (Yes Militia needs adjusted though lol)
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poison Diego
NECROM0NGERS Covert Intervention
12
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Posted - 2013.12.25 04:20:00 -
[13] - Quote
.[/quote] tanks should most certainly not be balanced on the broken gamemode that is ambush [/quote]
I dont understand why not?
that is exactly where tank cap should be at 3 and infantry can have some chance of survival..
R.I.P
In memory of a "not total piece of sh*t" -------------->flaylock pistols
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
642
|
Posted - 2013.12.25 04:22:00 -
[14] - Quote
poison Diego wrote:I want to see less of OP militia tanks, to do that the price must be increased! maybe 250k-300k for militia and 400k-600k for STD tanks. I think we would see less of them and there for less of one side dominating because they have 7 militia tanks harrassing the enemy infantry. Also players wouldn't be so eager and careless to call in their second tank.
Dropship cap, tank cap and LAV cap should be separate.
The tank cap should be reduced to 3 per match so its not about which team is the quickest to call in 7 tanks. If there would only be three tanks on each side it would count for skill and maybe for better fitted tanks who wins the tank war, not numbers only.
The dropship cap should be the same, at 3 and should stay at this price. We would probably see more dropships in the air. (because of tank cap redused, there for less of B*TCHY, OP, BROKEN, REDLINING, militia rail tanks) Dropships could now work together to take out tanks and could be more fun taking out infantry with less tanks on the field focusing on them.
LAV cap should be about 4-5 because that should be enough to transport almost the whole team.
RAILGUN NERF: (what everyone is waiting for)
You could keep the railguns as they are but reduce range and (take out railgun damage modifiers or slow down rate of fire)
REASONS: reduce range because that would stop redline railing and give dropship pilots some chance of survivability. get rid of railgun damage modifiers because the are way to overpowered! I stock 2 damage mods and I take out every tank in 2-3shots=(3-5 seconds) because rate of fire is way to quick, this should never be possible . :()
Nerf the tank, not the price... Militia tanks are OP not the other ones. My Gunnlogi costs about 500k isk a is pretty easy to take out espically because milita tanks can preform just as good as STD tanks for 1/10 th the cost. Other than that i agree. Make militia tanks weak (lower HP) and make the modules have a difference not just the cooldown.
Sagaris lover!!!
Commando <3
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poison Diego
NECROM0NGERS Covert Intervention
12
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Posted - 2013.12.25 04:25:00 -
[15] - Quote
CELTIC TARON wrote:poison Diego wrote:CELTIC TARON wrote:poison Diego wrote:I want to see less of OP militia tanks, to do that the price must be increased! maybe 250k-300k for militia and 400k-600k for STD tanks. I think we would see less of them and there for less of one side dominating because they have 7 militia tanks harrassing the enemy infantry. Also players wouldn't be so eager and careless to call in their second tank.
Dropship cap, tank cap and LAV cap should be separate.
The tank cap should be reduced to 3 per match so its not about which team is the quickest to call in 7 tanks. If there would only be three tanks on each side it would count for skill and maybe for better fitted tanks who wins the tank war, not numbers only.
The dropship cap should be the same, at 3 and should stay at this price. We would probably see more dropships in the air. (because of tank cap redused, there for less of B*TCHY, OP, BROKEN, REDLINING, militia rail tanks) Dropships could now work together to take out tanks and could be more fun taking out infantry with less tanks on the field focusing on them.
LAV cap should be about 4-5 because that should be enough to transport almost the whole team.
RAILGUN NERF: (what everyone is waiting for)
You could keep the railguns as they are but reduce range and (take out railgun damage modifiers or slow down rate of fire)
REASONS: reduce range because that would stop redline railing and give dropship pilots some chance of survivability. get rid of railgun damage modifiers because the are way to overpowered! I stock 2 damage mods and I take out every tank in 2-3shots=(3-5 seconds) because rate of fire is way to quick, this should never be possible . :() There are better ways of doing it than well any of your points. We can see you are not a tanker so please just hush, high end tanks are already 500-700k so you have no idea what the hell you are talking about. For more information read my signature. HAHAHAHAHA clearly you have not been playing ambush lately.... I already answered that the price increase would apply to militia tanks and please tell me, where the F*CK are you going to find a tank worth 700k??? have you been playing to much of BF4 lately that you haven't relized that update 1.7 has arrived? Tanks are now dirt cheap and spammable, but yes if you are talking about running ION all matches the prize could be at 500k I hope I can fight you one day tank vs tank 1vs1 and when that happens you will never want to play dust again. My blaster would have been shoved so far up your arss that you-¦d have to wear a diaper the rest of your life. Might want to check your kill feed more often on who kills you. I'v already destroyed your tank before lol. by the higher 600's ish are when you'e talking all complex modules with a proto turret so yes they still are not cheap but no where close to as expensive as what they used to be pre 1.7. Learn your tanks before you talk, only makes your ignorance show more.
So you have been playing ambus? and how often did I kill either you or you railgunning backup friends again
I have complex everything and I have never gotten my price of one tank over 500k unless it is a very stupidly fitted tank
R.I.P
In memory of a "not total piece of sh*t" -------------->flaylock pistols
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poison Diego
NECROM0NGERS Covert Intervention
12
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Posted - 2013.12.25 04:27:00 -
[16] - Quote
Anmol Singh wrote:poison Diego wrote:I want to see less of OP militia tanks, to do that the price must be increased! maybe 250k-300k for militia and 400k-600k for STD tanks. I think we would see less of them and there for less of one side dominating because they have 7 militia tanks harrassing the enemy infantry. Also players wouldn't be so eager and careless to call in their second tank.
Dropship cap, tank cap and LAV cap should be separate.
The tank cap should be reduced to 3 per match so its not about which team is the quickest to call in 7 tanks. If there would only be three tanks on each side it would count for skill and maybe for better fitted tanks who wins the tank war, not numbers only.
The dropship cap should be the same, at 3 and should stay at this price. We would probably see more dropships in the air. (because of tank cap redused, there for less of B*TCHY, OP, BROKEN, REDLINING, militia rail tanks) Dropships could now work together to take out tanks and could be more fun taking out infantry with less tanks on the field focusing on them.
LAV cap should be about 4-5 because that should be enough to transport almost the whole team.
RAILGUN NERF: (what everyone is waiting for)
You could keep the railguns as they are but reduce range and (take out railgun damage modifiers or slow down rate of fire)
REASONS: reduce range because that would stop redline railing and give dropship pilots some chance of survivability. get rid of railgun damage modifiers because the are way to overpowered! I stock 2 damage mods and I take out every tank in 2-3shots=(3-5 seconds) because rate of fire is way to quick, this should never be possible . :() Nerf the tank, not the price... Militia tanks are OP not the other ones. My Gunnlogi costs about 500k isk a is pretty easy to take out espically because milita tanks can preform just as good as STD tanks for 1/10 th the cost. Other than that i agree. Make militia tanks weak (lower HP) and make the modules have a difference not just the cooldown.
HALLELUJAH! thank you
R.I.P
In memory of a "not total piece of sh*t" -------------->flaylock pistols
|
FrozenChaos
The Neutral Zone
25
|
Posted - 2013.12.25 04:44:00 -
[17] - Quote
yeah having my python with an advance heavy shield extender getting 2 shotted by militia rail guns/rail gun installations kind of sucks...granted that is without hardeners being active
decrease RoF on militia railguns/ installations |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4242
|
Posted - 2013.12.25 05:34:00 -
[18] - Quote
poison Diego wrote:I want to see less of OP militia tanks, to do that the price must be increased! maybe 250k-300k for militia and 400k-600k for STD tanks. I think we would see less of them and there for less of one side dominating because they have 7 militia tanks harrassing the enemy infantry. Also players wouldn't be so eager and careless to call in their second tank.
Dropship cap, tank cap and LAV cap should be separate.
The tank cap should be reduced to 3 per match so its not about which team is the quickest to call in 7 tanks. If there would only be three tanks on each side it would count for skill and maybe for better fitted tanks who wins the tank war, not numbers only.
The dropship cap should be the same, at 3 and should stay at this price. We would probably see more dropships in the air. (because of tank cap redused, there for less of B*TCHY, OP, BROKEN, REDLINING, militia rail tanks) Dropships could now work together to take out tanks and could be more fun taking out infantry with less tanks on the field focusing on them.
LAV cap should be about 4-5 because that should be enough to transport almost the whole team.
RAILGUN NERF: (what everyone is waiting for)
You could keep the railguns as they are but reduce range and (take out railgun damage modifiers or slow down rate of fire)
REASONS: reduce range because that would stop redline railing and give dropship pilots some chance of survivability. get rid of railgun damage modifiers because the are way to overpowered! I stock 2 damage mods and I take out every tank in 2-3shots=(3-5 seconds) because rate of fire is way to quick, this should never be possible . :() I'm gonna say no to all of that. There are issues that need to be fixed, but these are not the way to do that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Heathen Bastard
The Bastard Brigade
806
|
Posted - 2013.12.25 06:12:00 -
[19] - Quote
Your idea to fix something: MASSIVE ACROSS THE BOARD NERFS!
Because that worked so well for the swarm launcher.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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poison Diego
NECROM0NGERS Covert Intervention
182
|
Posted - 2013.12.25 06:14:00 -
[20] - Quote
Heathen Bastard wrote:Your idea to fix something: MASSIVE ACROSS THE BOARD NERFS!
Because that worked so well for the swarm launcher.
Yee if you dont have a proto swar with at least prof lvl 4 dont bother unless you have 4 0ther guys helping you...
TANKER SINCE BEFORE 1.7
SUCK ON MY BIG BLACK BASIC BLASTER AND START WHINING
GO NECR(zero)MONGERS!!!
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Heathen Bastard
The Bastard Brigade
806
|
Posted - 2013.12.25 06:33:00 -
[21] - Quote
poison Diego wrote:Heathen Bastard wrote:Your idea to fix something: MASSIVE ACROSS THE BOARD NERFS!
Because that worked so well for the swarm launcher. Yee if you dont have a proto swar with at least prof lvl 4 dont bother unless you have 4 0ther guys helping you...
So you're admitting that your ideas are flawed and, quite frankly terrible from a balance standpoint?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
92
|
Posted - 2013.12.25 07:36:00 -
[22] - Quote
simplest solution is to reduce the railguns rate of fire and give it kickback/recoil so after the shot is fired the turret must be re-aligned and it forces them to stay at range so you dont ahve roaming alpha railblaster tanks roaming about. |
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