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221. Myofibral Stimulants. - in General Discussions [original thread]
Soldner VonKuechle wrote: My bad, i thought you ment ADDITIONAL damage, not TOTAL. 330 additional shields is nothing to sneeze at, unless youre wielding an ascr, then sneeze away, cause buhbye shields. The point is that 30m jumps that allow...
- by Fizzer XCIV - at 2015.03.13 00:42:00
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222. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: Fizzer XCIV wrote: BTW, my AScR isn't OP because I sacrifice the ability to fit another weapon to fit it. Not op at all. See I sacrificed something, so it can't be OP at all! Did you sacrifice 3-5 slots, potentially either ~3...
- by Fizzer XCIV - at 2015.03.13 00:39:00
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223. Myofibral Stimulants. - in General Discussions [original thread]
Soldner VonKuechle wrote: Fizzer XCIV wrote: Soldner VonKuechle wrote: I'm not blowing things out of context at all. I'm saying the modules are 200% as powerful as they were intended to be, and that is an issue. Because when you compare ...
- by Fizzer XCIV - at 2015.03.13 00:36:00
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224. Myofibral Stimulants. - in General Discussions [original thread]
BTW, my AScR isn't OP because I sacrifice the ability to fit another weapon to fit it. Not op at all. See I sacrificed something, so it can't be OP at all! Why don't you just bump its damage up to 84 per shot! It still wouldn't be OP because I sa...
- by Fizzer XCIV - at 2015.03.13 00:31:00
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225. Myofibral Stimulants. - in General Discussions [original thread]
Soldner VonKuechle wrote: Fizzer XCIV wrote: LUGMOS wrote: Fizzer XCIV wrote: So if Kincats made you run 30% faster instead of 15% they would still be balanced? The fact is that the numbers for these Myofibrils are nearly 2x higher th...
- by Fizzer XCIV - at 2015.03.13 00:29:00
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226. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: Fizzer XCIV wrote: I'm not blowing things out of context at all. I'm saying the modules are 200% as powerful as they were intended to be, and that is an issue. Because when you compare 350% jump height to 121% damage or 330 mo...
- by Fizzer XCIV - at 2015.03.13 00:28:00
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227. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: Fizzer XCIV wrote: So if Kincats made you run 30% faster instead of 15% they would still be balanced? The fact is that the numbers for these Myofibrils are nearly 2x higher than they were intended to be, and I can't see much ...
- by Fizzer XCIV - at 2015.03.13 00:22:00
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228. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: Fizzer XCIV wrote: You keep just saying that just because they sacrificed HP they must be balanced. So if Damage mods gave +20% damage they would be balanced because they sacrifice HP. That's a real flimsy argument. However, ...
- by Fizzer XCIV - at 2015.03.13 00:14:00
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229. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: m621 zma wrote: Aeon Amadi wrote: You can't do it more than a few times in rapid succession My 1048 stamina assault says otherwise... Yes, BUT you sacrificed even more HP to do that. So balanced. You keep just sa...
- by Fizzer XCIV - at 2015.03.13 00:00:00
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230. Why did you give the Armor Tanks an extra High slot? - in General Discussions [original thread]
Tread Loudly 2 wrote: In my opinion Hawkin has the right idea... We should NOT be seeing this slot change, UNTIL (if ever) the other racial variants are introduced... This being said, that extra high would be of much greater use as a Low as it ...
- by Fizzer XCIV - at 2015.03.12 23:29:00
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231. Players who complain about Myofibril Stims - in General Discussions [original thread]
"You're just mad that you don't have them skilled." I'll remember this one when the Nerf AScR crowd comes along sometime next week. Keep your silly jump mods. I'll burn you out of the sky anyways. And I'll be using them, myself, so yeah. Don't c...
- by Fizzer XCIV - at 2015.03.12 23:15:00
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232. Why did you give the Armor Tanks an extra High slot? - in General Discussions [original thread]
Hawkin P wrote: Fizzer XCIV wrote: To leave room for Amarrian HAVs, which would logically have more lows and less highs than the Gallente HAVs. lol you are so naive, we'll never see racial variants of the tanks Ratatti has shown intere...
- by Fizzer XCIV - at 2015.03.12 23:00:00
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233. Why did you give the Armor Tanks an extra High slot? - in General Discussions [original thread]
To leave room for Amarrian HAVs, which would logically have more lows and less highs than the Gallente HAVs.
- by Fizzer XCIV - at 2015.03.12 22:48:00
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234. Myofibral Stimulants. - in General Discussions [original thread]
Soldner VonKuechle wrote: Naw because its still hinges on the ASSUMPTION that melee mechanics are inextricably tied to jump mechanics. Poke a dev, get them to comment. If your correct, ill apologize for antagonizing you. If not, stop backsea...
- by Fizzer XCIV - at 2015.03.12 20:01:00
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235. AHMG little op... - in General Discussions [original thread]
CCP Rattati wrote: Fizzer XCIV wrote: It's probably just plowing through the regen rate with its DPS, to be fair. Which is fine. Its an AV variant now. There is an absolute threshold of minimum single shot damage of 102. The AHMG only do...
- by Fizzer XCIV - at 2015.03.12 14:52:00
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236. AHMG little op... - in General Discussions [original thread]
CCP Rattati wrote: ASSASSINO RITARDATO wrote: Stormblade Green wrote: ASSASSINO RITARDATO wrote: 100% dmg on tanks? Seriously? That's too much. 75% will be fine but 100% it's op. So all AV is OP? I have it and it just melts ever...
- by Fizzer XCIV - at 2015.03.12 14:40:00
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237. LOL'z - in General Discussions [original thread]
I know exactly what I'm skilling fully into. I've been beating around the bush a lot lately, skilling into just random stuff. But I'm going to make this fit a reality. Even if Myofibrils are nerfed, I want a high jumping armor brick!
- by Fizzer XCIV - at 2015.03.12 14:37:00
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238. solo tanks have 3 seats, lol - in General Discussions [original thread]
Such constructive. Much useful. Wow.
- by Fizzer XCIV - at 2015.03.12 14:28:00
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239. Bunny Hops Are Now Grasshopper Leaps - in General Discussions [original thread]
robin williams' ghost wrote: Long live scout 514! Its not just scouts. In fact, I'd say Calassaults are the best at it. Those bastards can jump tall buildings in a single bound.
- by Fizzer XCIV - at 2015.03.12 14:12:00
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240. AHMG little op... - in General Discussions [original thread]
duster 35000 wrote: ASSASSINO RITARDATO wrote: 100% dmg on tanks? Seriously? That's too much. 75% will be fine but 100% it's op. Any less damage and it will be UP vs tanks and other vehicles. The range is low anyways. It has the highes...
- by Fizzer XCIV - at 2015.03.12 14:00:00
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