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1141. there is a bug. - in General Discussions [original thread]
Ryme Intrinseca wrote: Fizzer XCIV wrote: Aoena Rays wrote: Fizzer XCIV wrote: I don't see how they missed this... They were supposed to be unmodifiable. New apex suits can't be modified. Tell that to the Complex modules I'm runni...
- by Fizzer XCIV - at 2014.11.11 12:59:00
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1142. there is a bug. - in General Discussions [original thread]
Aoena Rays wrote: Fizzer XCIV wrote: I don't see how they missed this... They were supposed to be unmodifiable. New apex suits can't be modified. Tell that to the Complex modules I'm running.
- by Fizzer XCIV - at 2014.11.11 12:52:00
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1143. there is a bug. - in General Discussions [original thread]
I don't see how they missed this... They were supposed to be unmodifiable.
- by Fizzer XCIV - at 2014.11.11 12:38:00
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1144. there is a bug. - in General Discussions [original thread]
CommanderBolt wrote: The bug where half of the time you dont actually lose a suit when you die in the game right now? Yea I was going to keep schtum about that one. No. Let's just say I have unlimited Pro suits. No strings attached.
- by Fizzer XCIV - at 2014.11.11 12:29:00
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1145. there is a bug. - in General Discussions [original thread]
BL4CKST4R wrote: Well how do you expect it to get fixed >.> Ticket?
- by Fizzer XCIV - at 2014.11.11 12:17:00
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1146. there is a bug. - in General Discussions [original thread]
A big one. I'm not going to say what it is. Just letting you guys know... I hope to Christ they patch this by tomorrow.
- by Fizzer XCIV - at 2014.11.11 12:16:00
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1147. Probably early to be saying this about the Proto BPOs but.... - in General Discussions [original thread]
Aaaannnnd... My Quafe is absolete.
- by Fizzer XCIV - at 2014.11.11 11:47:00
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1148. How would you balance logi vehicles? - in General Discussions [original thread]
Victor Moody Stahl wrote: CCP Rattati wrote: LAV's that move as fast as tanks, high hp that follow and rep the tank, say out of sight and cannot be used to be incredibly annoying roadkillers So in other words, a Logi M AV, rather than th...
- by Fizzer XCIV - at 2014.11.11 09:41:00
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1149. Announcement:Answering your DUST 514 and Project Legion concerns - in General Discussions [original thread]
A Necromancer! The Dark Armies of Sauron are upon us!
- by Fizzer XCIV - at 2014.11.11 03:05:00
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1150. Another problem with the assault suit - in General Discussions [original thread]
Meee One wrote: Eruditus 920 wrote: Meee One wrote: Ryme Intrinseca wrote: DeadlyAztec11 wrote: I'm an Assault Amarr and I run around with an Assault SCR, TT-3 Assault Scrambler Pistol, 2 complex damage mods and two Complex Kinetic ...
- by Fizzer XCIV - at 2014.11.11 00:43:00
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1151. The Scout Problem. - in General Discussions [original thread]
xavier xor wrote: Scouts don't need to fit regeneration modules because their role isn't to brick tank , unlike assaults. Exactly. But the high regen allows Shield Scouts to fit nothing but Shield Extenders in their highs with little to no ...
- by Fizzer XCIV - at 2014.11.11 00:04:00
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1152. Stomping from the stomper's perspective.. - in General Discussions [original thread]
al nize mk2 wrote: Apothecary Za'ki wrote: naw id equate protostomping to watching judge dredd mowing down badguys in DREDD I was literally just talking about Dredd to someone at work. Shameful as it is - I preferred the Stallone version...
- by Fizzer XCIV - at 2014.11.10 22:40:00
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1153. The Scout Problem. - in General Discussions [original thread]
One Eyed King wrote: I think merely taking away passive dampening, and shifting the bonus to modules would go a long way towards accomplishing these goals. As would doubling the speed penalty on plates for just scouts. I also agree that assaul...
- by Fizzer XCIV - at 2014.11.10 22:17:00
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1154. The Scout Problem. - in General Discussions [original thread]
The Problem : Scouts are better at "Assaulting" than Assaults are. They have become the go-to slayer suit, when really, Assaults should be the go-to slayer suits. Surely this is the case right? Assaults are meant to be the best slayer suits, if...
- by Fizzer XCIV - at 2014.11.10 22:01:00
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1155. I have finally realized what the Assault lacks - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: I-Shayz-I wrote: Why do scouts need insane regen values? Seriously though, by having 50/s on a scout you make it pointless to run shield rechargers so all the scout has to do is tank shields. Then of course scouts ha...
- by Fizzer XCIV - at 2014.11.10 10:53:00
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1156. This Mu needs to go Rattati. - in General Discussions [original thread]
Auris Lionesse wrote: gee... idk join a squad and learn to fight fire with fire. no lets penalize team play because its more effective than solo play. how dare they work together to reach a common goal. Its imbalanced. Squads aren't being v...
- by Fizzer XCIV - at 2014.11.10 04:07:00
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1157. This Mu needs to go Rattati. - in General Discussions [original thread]
OliX PRZESMIEWCA wrote: Silent sea don't make good sailors... Yeah, and a sea of raging fire is impossible to sail on in the first place.
- by Fizzer XCIV - at 2014.11.10 04:04:00
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1158. This Mu needs to go Rattati. - in General Discussions [original thread]
Its impossible to have any fun whatsoever if you play solo! I can't carry the team! I'm not that damn good. I'm decent, but not a god. Playing against full proto squads 75% of the time is getting old... Fix it.
- by Fizzer XCIV - at 2014.11.10 03:57:00
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1159. BPO ADV Heavy Suit Plz - in General Discussions [original thread]
MEDICO RITARDATO wrote: Mex-0 wrote: Basically, you're asking to make it P2W. No, he's asking for adv and pro BPOs. It's not pay to win, you can get them with isk! So no p2w No. That would be P2W. Some Standard BPOs can be obtained wi...
- by Fizzer XCIV - at 2014.11.09 10:56:00
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1160. New study/goal (in pubs): - in General Discussions [original thread]
My guess. 20% Militia/Basic Frames 3-4 per team 27.5% Scouts 4-5 per team 17.5% Sentinel ~3 per team 15% Assault 2-3 per team 10% Logi 1-2 per team 5% Commando 0-1 per team
- by Fizzer XCIV - at 2014.11.09 10:14:00
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