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141. On Myofibril Stimulants - in General Discussions [original thread]
They are better than Shield Extenders and Damage mods. Period. They could remove the melee damage altogether, and they would still be better than shields and damage. They are OP, basically. But its only because they don't have stacking penalties...
- by Fizzer XCIV - at 2015.03.13 05:12:00
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142. If you could describe Echo in one word... - in General Discussions [original thread]
Drugs
- by Fizzer XCIV - at 2015.03.13 03:38:00
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143. CCP why so lazy? - in General Discussions [original thread]
Because the CPM Members, as far as I know, don't know how to 3D Model. Do you want ugly crap in this game? Becuase this is how you get ugly crap in this game!
- by Fizzer XCIV - at 2015.03.13 01:49:00
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144. Shouldn't the assault hmg be called a breach hmg? - in General Discussions [original thread]
gustavo acosta wrote: Call it whatever you want but don't stop the firing from sounding so cool. The assault HMG has become the coolest sounding weapon when fired. The sound could be made even better, though... Make it sound like a Browni...
- by Fizzer XCIV - at 2015.03.13 01:29:00
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145. Halo 514 - in General Discussions [original thread]
3 Enhanced Myos = Halo 5 Complex Myos = Master Chief on bath salts.
- by Fizzer XCIV - at 2015.03.13 01:17:00
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146. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: Fizzer XCIV wrote: And I understand that high jumps aren't as good as strafing at avoiding fire, but they take even less skill than strafing to do. A button press, and you are orbital. That's a hugely broken skill:power ratio. ...
- by Fizzer XCIV - at 2015.03.13 01:08:00
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147. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: Fizzer XCIV wrote: LUGMOS wrote: Fizzer XCIV wrote: BTW, my AScR isn't OP because I sacrifice the ability to fit another weapon to fit it. Not op at all. See I sacrificed something, so it can't be OP at all! Did you sac...
- by Fizzer XCIV - at 2015.03.13 00:53:00
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148. Myofibral Stimulants. - in General Discussions [original thread]
Soldner VonKuechle wrote: My bad, i thought you ment ADDITIONAL damage, not TOTAL. 330 additional shields is nothing to sneeze at, unless youre wielding an ascr, then sneeze away, cause buhbye shields. The point is that 30m jumps that allow...
- by Fizzer XCIV - at 2015.03.13 00:42:00
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149. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: Fizzer XCIV wrote: BTW, my AScR isn't OP because I sacrifice the ability to fit another weapon to fit it. Not op at all. See I sacrificed something, so it can't be OP at all! Did you sacrifice 3-5 slots, potentially either ~3...
- by Fizzer XCIV - at 2015.03.13 00:39:00
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150. Myofibral Stimulants. - in General Discussions [original thread]
Soldner VonKuechle wrote: Fizzer XCIV wrote: Soldner VonKuechle wrote: I'm not blowing things out of context at all. I'm saying the modules are 200% as powerful as they were intended to be, and that is an issue. Because when you compare ...
- by Fizzer XCIV - at 2015.03.13 00:36:00
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151. Myofibral Stimulants. - in General Discussions [original thread]
BTW, my AScR isn't OP because I sacrifice the ability to fit another weapon to fit it. Not op at all. See I sacrificed something, so it can't be OP at all! Why don't you just bump its damage up to 84 per shot! It still wouldn't be OP because I sa...
- by Fizzer XCIV - at 2015.03.13 00:31:00
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152. Myofibral Stimulants. - in General Discussions [original thread]
Soldner VonKuechle wrote: Fizzer XCIV wrote: LUGMOS wrote: Fizzer XCIV wrote: So if Kincats made you run 30% faster instead of 15% they would still be balanced? The fact is that the numbers for these Myofibrils are nearly 2x higher th...
- by Fizzer XCIV - at 2015.03.13 00:29:00
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153. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: Fizzer XCIV wrote: I'm not blowing things out of context at all. I'm saying the modules are 200% as powerful as they were intended to be, and that is an issue. Because when you compare 350% jump height to 121% damage or 330 mo...
- by Fizzer XCIV - at 2015.03.13 00:28:00
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154. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: Fizzer XCIV wrote: So if Kincats made you run 30% faster instead of 15% they would still be balanced? The fact is that the numbers for these Myofibrils are nearly 2x higher than they were intended to be, and I can't see much ...
- by Fizzer XCIV - at 2015.03.13 00:22:00
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155. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: Fizzer XCIV wrote: You keep just saying that just because they sacrificed HP they must be balanced. So if Damage mods gave +20% damage they would be balanced because they sacrifice HP. That's a real flimsy argument. However, ...
- by Fizzer XCIV - at 2015.03.13 00:14:00
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156. Myofibral Stimulants. - in General Discussions [original thread]
LUGMOS wrote: m621 zma wrote: Aeon Amadi wrote: You can't do it more than a few times in rapid succession My 1048 stamina assault says otherwise... Yes, BUT you sacrificed even more HP to do that. So balanced. You keep just sa...
- by Fizzer XCIV - at 2015.03.13 00:00:00
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157. Why did you give the Armor Tanks an extra High slot? - in General Discussions [original thread]
Tread Loudly 2 wrote: In my opinion Hawkin has the right idea... We should NOT be seeing this slot change, UNTIL (if ever) the other racial variants are introduced... This being said, that extra high would be of much greater use as a Low as it ...
- by Fizzer XCIV - at 2015.03.12 23:29:00
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158. Players who complain about Myofibril Stims - in General Discussions [original thread]
"You're just mad that you don't have them skilled." I'll remember this one when the Nerf AScR crowd comes along sometime next week. Keep your silly jump mods. I'll burn you out of the sky anyways. And I'll be using them, myself, so yeah. Don't c...
- by Fizzer XCIV - at 2015.03.12 23:15:00
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159. Why did you give the Armor Tanks an extra High slot? - in General Discussions [original thread]
Hawkin P wrote: Fizzer XCIV wrote: To leave room for Amarrian HAVs, which would logically have more lows and less highs than the Gallente HAVs. lol you are so naive, we'll never see racial variants of the tanks Ratatti has shown intere...
- by Fizzer XCIV - at 2015.03.12 23:00:00
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160. Why did you give the Armor Tanks an extra High slot? - in General Discussions [original thread]
To leave room for Amarrian HAVs, which would logically have more lows and less highs than the Gallente HAVs.
- by Fizzer XCIV - at 2015.03.12 22:48:00
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