Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
481. How to properly introduce Pilot Suits. - in General Discussions [original thread]
DUST Fiend wrote: Fizzer XCIV wrote: TEBOW BAGGINS wrote: Stupid Blueberry wrote: it really just sounds like an sp sink to me yea exactly this.. there's nothing interesting at all to someone already skilled into vehicles to have the...
- by Fizzer XCIV - at 2015.01.16 18:28:00
|
482. I think I like sniping - in General Discussions [original thread]
This is how I use snipers, and is why I approve of the recent changes. They made this playstyle viable. I really don't feel all to bad about the sadsacks that only ever wanted to use snipers to get so far away that they become untouchable. Snipe...
- by Fizzer XCIV - at 2015.01.16 17:36:00
|
483. How to properly introduce Pilot Suits. - in General Discussions [original thread]
TEBOW BAGGINS wrote: Stupid Blueberry wrote: it really just sounds like an sp sink to me yea exactly this.. there's nothing interesting at all to someone already skilled into vehicles to have there vehicle broken for the sake of feeling l...
- by Fizzer XCIV - at 2015.01.16 16:59:00
|
484. How to properly introduce Pilot Suits. - in General Discussions [original thread]
TEBOW BAGGINS wrote: they shouldn't have to break the vehciles with that delay just to force ppl into that stupid suit.. terrible idea just to annoy the F out of every pilot and that does not make the pilot suit interesting at all just an annoy...
- by Fizzer XCIV - at 2015.01.16 16:52:00
|
485. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Alright. I give up, people don't like the input delay, despite that being the point. The point was that people wouldn't like it and they'd be incentivized to pick up a Pilot suit because of that. The same ******* logic applies to and works for Sc...
- by Fizzer XCIV - at 2015.01.16 16:39:00
|
486. How to properly introduce Pilot Suits. - in General Discussions [original thread]
DUST Fiend wrote: Fizzer XCIV wrote: DUST Fiend wrote: Pilot suits are the worst idea possible... Care to elaborate? Why are you particularly apposed to pilot suits? Other than that you don't want to pay ISK for a suit, apparently. Whi...
- by Fizzer XCIV - at 2015.01.16 15:54:00
|
487. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Breakin Stuff wrote: Pilot suits are where I think the normal dropsuit rules should be thoroughly violated. sidearm only, no survival fittings, the pilot bonuses should be stepped. STD 1% bonus per level to vehicle stat ADV 3% bonus per leve...
- by Fizzer XCIV - at 2015.01.16 15:37:00
|
488. How to properly introduce Pilot Suits. - in General Discussions [original thread]
DUST Fiend wrote: Pilot suits are the worst idea possible... Care to elaborate? Why are you particularly apposed to pilot suits? Other than that you don't want to pay ISK for a suit, apparently. Which is weird, because the price of these sui...
- by Fizzer XCIV - at 2015.01.16 15:31:00
|
489. Why can swarms travel past lock on range? - in General Discussions [original thread]
Bright Cloud wrote: Judge threw the towel cause of the ignorance of CCP and the other CPM's. Dont blame him for that i probs woulda had done the same. Constructive arguments are a thing which are not common and the people to understand them are...
- by Fizzer XCIV - at 2015.01.16 15:23:00
|
490. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Harpyja wrote: If you're going to keep the resistance, repair, and speed bonuses, let me say this. A resistance bonus is most valuable per percentage point, so repair bonuses should have higher percentage values. In EVE, resistance bonuses use...
- by Fizzer XCIV - at 2015.01.16 14:50:00
|
491. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Lazer Fo Cused wrote: 1. So im going to spend 2.7mil SP to get a PROTO pilot suit for my basic vehicle which enabled me to use my vehicle without input delay? - Absolutely worthless and such a stupid idea 2. The role bonus has to be worth it ...
- by Fizzer XCIV - at 2015.01.16 14:29:00
|
492. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Guys. Its the same ******* logic as the Amarr Assault bonus, or even the Scout Role bonus. Or a multitude of other penalty reduction bonuses that already exist. Penalty reduction as a bonus isn't unprecedented. The purpose of this is not to make...
- by Fizzer XCIV - at 2015.01.16 14:22:00
|
493. Why can swarms travel past lock on range? - in General Discussions [original thread]
Dude. We need to Nerf TacARs and fix the NPE before anyone even considers touching Swarms.
- by Fizzer XCIV - at 2015.01.16 08:06:00
|
494. Forge Gun Nerf needed - in General Discussions [original thread]
Fix Scrambler Pistols and buff Plasma Cannons before you even think about anything!
- by Fizzer XCIV - at 2015.01.16 08:00:00
|
495. HMG overheat - in General Discussions [original thread]
xavier zor wrote: Fizzer XCIV wrote: ^what does any of that have to do with HMGs or their heat? Is this what you are resorting to now, guys? Just derailing any thread you can find with swarm qq? It has to do with heavy overheat buff i sa...
- by Fizzer XCIV - at 2015.01.16 07:58:00
|
496. HMG overheat - in General Discussions [original thread]
^what does any of that have to do with HMGs or their heat? Is this what you are resorting to now, guys? Just derailing any thread you can find with swarm qq?
- by Fizzer XCIV - at 2015.01.16 07:49:00
|
497. The Pilot suit - in General Discussions [original thread]
Quafe Pop wrote: Fizzer XCIV wrote: Spkr4theDead wrote: I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more. Caldari: reduce the heat bui...
- by Fizzer XCIV - at 2015.01.16 07:42:00
|
498. HMG overheat - in General Discussions [original thread]
Doesn't it take like 5-6 seconds of fire to overheat an HMG?
- by Fizzer XCIV - at 2015.01.16 07:39:00
|
499. The Pilot suit - in General Discussions [original thread]
Spkr4theDead wrote: I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more. Caldari: reduce the heat buildup, and reduce the refire time. I lov...
- by Fizzer XCIV - at 2015.01.16 07:35:00
|
500. Why can swarms travel past lock on range? - in General Discussions [original thread]
MINA Longstrike wrote: I'm aware the video was pre-cpm 1, but it was concise, detailed, well presented arguments like that video that earned judge his position. I never said it was a bad video. It was a good one. However, Judge has made himse...
- by Fizzer XCIV - at 2015.01.16 06:31:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |