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2621. request: remove matchmaking - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Fizzer94 wrote: Seymor Krelborn wrote: Geovexen wrote: gear restriction is lame. matchmaking based on squad matches determined by average SP, then solo players matched with players of relatively matching SP is go...
- by Fizzer94 - at 2013.09.03 23:01:00
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2622. request: remove matchmaking - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Geovexen wrote: gear restriction is lame. matchmaking based on squad matches determined by average SP, then solo players matched with players of relatively matching SP is good. Two players of 1mil sp attack each other,...
- by Fizzer94 - at 2013.09.03 22:37:00
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2623. how to avoid getting road killed - in Feedback/Requests [original thread]
I haven't been roadkilled once today. Iv'e been hit, but not killed. It's not really a problem anymore.
- by Fizzer94 - at 2013.09.03 22:24:00
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2624. request: remove matchmaking - in Feedback/Requests [original thread]
Seymor Krelborn wrote: CLONE117 wrote: bring back the old matchmaking and introduce a gear restriction?... there was no old matchmaking....I understand proto stomping sucks, I don't have a good solution to it, but this clearly isn't it.....
- by Fizzer94 - at 2013.09.03 22:19:00
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2625. Standard Scanner Vs Advanced Vs Proto - in General Discussions [original thread]
I switched out my rep tool (because they aren't as useful anymore) for it this morning. I have to say they are pretty fun to use. It's a huge advantage to know where your enemies are when they don't know where you are.
- by Fizzer94 - at 2013.09.03 22:15:00
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2626. Unofficial "What's Wrong with 1.4" Thread - in General Discussions [original thread]
The new maps and outpost are awesome, however the matchmaking and aim assist is a bit too much. But that's just my opinion.
- by Fizzer94 - at 2013.09.03 16:50:00
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2627. MAP GLITCH: big problem - in Feedback/Requests [original thread]
deezy dabest wrote: Fizzer94 wrote: This isn't a actually a glitch. This is poor level design. If you zoom in on the deployment screen you can see it is not connected I haven't seen it in person, but if it is true they should have don...
- by Fizzer94 - at 2013.09.03 13:44:00
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2628. MAP GLITCH: big problem - in Feedback/Requests [original thread]
deezy dabest wrote: On the map with the two sets of pipes (not sure of the name of it) the pipes have been connected blocking the long cannon in domination causing no damage to be done to the MCCs. This isn't a actually a glitch. This is poor...
- by Fizzer94 - at 2013.09.03 13:33:00
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2629. Why do I have to downlad 2+ Gb everytime you guys update DUST? - in General Discussions [original thread]
Master Jaraiya wrote: Fizzer94 wrote: Master Jaraiya wrote: To all of you idiot trolls: A patch is not 2+ Gb! That is a rebuild of the entire game! It will take me 760 minutes to download! No it isn't my internet connection! I have goo...
- by Fizzer94 - at 2013.09.03 13:21:00
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2630. Why do I have to downlad 2+ Gb everytime you guys update DUST? - in General Discussions [original thread]
Master Jaraiya wrote: To all of you idiot trolls: A patch is not 2+ Gb! That is a rebuild of the entire game! It will take me 760 minutes to download! No it isn't my internet connection! I have good download and upload speeds around 45 kb/s ...
- by Fizzer94 - at 2013.09.03 13:08:00
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2631. Found out a solution for the MD - in General Discussions [original thread]
Monkey MAC wrote: Rogue Saint wrote: Monkey MAC wrote: Its a weapon it has a role deal with it!! The "role" is area denial and crowd control, not CQC. I've already stated how I deal with it. I guess you are one of those unskilled massh...
- by Fizzer94 - at 2013.09.03 12:14:00
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2632. Found out a solution for the MD - in General Discussions [original thread]
Monkey MAC wrote: Rogue Saint wrote: As I've said before and will say again. As a proto masshole user I will be happy to see the MD removed from the game, CCP can even keep the SP invested as a punishment for spec'ing into a noob tube as a r...
- by Fizzer94 - at 2013.09.03 11:52:00
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2633. Found out a solution for the MD - in General Discussions [original thread]
Monkey MAC wrote: fizzer wrote: It would still be able to do direct damage at close range... A lot more than the LR as well. I just feel the mass driver should take more skill at a closer range. Right now its just comically easy to use a c...
- by Fizzer94 - at 2013.09.03 11:34:00
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2634. Found out a solution for the MD - in General Discussions [original thread]
Monkey MAC wrote: Fizzer94 wrote: Monkey MAC wrote: Fizzer94 wrote: 15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projec...
- by Fizzer94 - at 2013.09.03 11:17:00
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2635. Amarr Logi and Reactive Plates - in General Discussions [original thread]
superjoe360x wrote: Fizzer94 wrote: I've always found it better to not use reactive plates on my Amarr Logi, I don't think they benefit from the racial bonus. They use up too much PG as well. I use two adv reppers and two adv plates. That gi...
- by Fizzer94 - at 2013.09.03 11:02:00
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2636. Found out a solution for the MD - in General Discussions [original thread]
Monkey MAC wrote: Fizzer94 wrote: 15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? No the md is also...
- by Fizzer94 - at 2013.09.03 09:41:00
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2637. Officer Weapons? - in General Discussions [original thread]
I'm holding on to all of my officer weapons and will only trade them for officer AScRs... I might have these for awhile.
- by Fizzer94 - at 2013.09.03 08:42:00
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2638. PLASMA CANNONS ARE OVER POWERED! - in Feedback/Requests [original thread]
XiBravo wrote: You guys joke about it now, but If the plasma cannon gets a buff to a few attributes, godmode may result. Weapons with 1 shot potential i am very weary of Not to say as it is now its very viable, but i have come across a few cra...
- by Fizzer94 - at 2013.09.03 08:32:00
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2639. Found out a solution for the MD - in General Discussions [original thread]
15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do?
- by Fizzer94 - at 2013.09.03 08:23:00
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2640. Night vision please - in General Discussions [original thread]
How do you know we don't already have nightvision? It might just be really, really dark sometimes.
- by Fizzer94 - at 2013.09.03 07:52:00
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