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641. Caldari Assaults We can't let this bonus stand Petition - in General Discussions [original thread]
iOwn AE Glitchers wrote: There was NOTHING wrong with the original bonuses 2% to ROF OR DAMAGE per level 5% to shield extender efficacy per level only CCP can take a good idea and then trash it CCP is trying to get away from straight dama...
- by Fizzer94 - at 2014.02.08 16:00:00
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642. my completely biased idea - in General Discussions [original thread]
The ScP overheat is a bad idea. Its balanced as is. Why change it? I can somewhat agree with the AScR overheat though, but I think it should over heat when you magdump it, but Amarr Assault will allow it to function as it does now.
- by Fizzer94 - at 2014.02.08 15:55:00
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643. RIP Assault Class - in General Discussions [original thread]
I don't think the OP knows what they're talking about. The Assault class will be fine.
- by Fizzer94 - at 2014.02.08 15:48:00
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644. Please don't turn Assaults into generic grunts. - in General Discussions [original thread]
If logis have to be generic and predictable, assaults should too. We get bonuses to specific equipment, you get bonuses for specific weapons. Tit for tat.
- by Fizzer94 - at 2014.02.08 15:16:00
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645. Let's change Amarr assault bonus to.. - in General Discussions [original thread]
straya fox wrote: RuckingFetard wrote: straya fox wrote: 10% reduction to heat build-up per lvl. I know pretty cool right? fixed. That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long r...
- by Fizzer94 - at 2014.02.08 13:26:00
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646. Let's change Amarr assault bonus to.. - in General Discussions [original thread]
We should give Caldari Assaults a 5% reduction to heat buildup for hybrid rail weapons. That would be so OP!
- by Fizzer94 - at 2014.02.08 13:22:00
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647. Caldari Assaults We can't let this bonus stand Petition - in General Discussions [original thread]
You guys do realize that shield recharge rate is probably going up for the Calassault right? I bet it will be ~35hp/s with a 3/5 second delay...
- by Fizzer94 - at 2014.02.08 13:15:00
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648. Amarr assault bonus - in General Discussions [original thread]
Arkena Wyrnspire wrote: INB4 SCR nerfed to 50 damage per shot. That would be a bit drastic. That would mean... 750-900 damage before overheat, on a non Am assault suit. You would need to land almost every shot to kill an armour suit. That w...
- by Fizzer94 - at 2014.02.08 13:12:00
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649. Caldari Assaults We can't let this bonus stand Petition - in General Discussions [original thread]
Reload speed, accuracy, and magazine size all increase DPS, in the same way that a heat reduction bonus does. They all allow you to put more rounds on the enemy.
- by Fizzer94 - at 2014.02.08 13:05:00
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650. So, I just saw the Assault bonuses - in General Discussions [original thread]
Cat Merc wrote: Fizzer94 wrote: What are we arguing about? I don't think we're on the same page here. I'm advocating a +5% Armor Repair Module Efficacy per level, and I believe you are advoacing a +10% per level bonus. I'm putting out numbe...
- by Fizzer94 - at 2014.02.08 12:41:00
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651. Caldari Assaults We can't let this bonus stand Petition - in General Discussions [original thread]
Kaughst wrote: Fizzer94 wrote: KalOfTheRathi wrote: Neo Rinzler wrote: All blame to be headed at KAGEHOSHI Horned Wolf for this idiotic bonus and CCP for actually listening to him Why anyone listens to AFK farmer extraordinaire KAGEH...
- by Fizzer94 - at 2014.02.08 12:36:00
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652. Amarr assault bonus - in General Discussions [original thread]
Viziam Scrambler Rifles will only use 12.8 PG with Fitting Optimization V on an Assault Suit. That is insane, I can't wait...
- by Fizzer94 - at 2014.02.08 12:33:00
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653. Caldari Assaults We can't let this bonus stand Petition - in General Discussions [original thread]
KalOfTheRathi wrote: Neo Rinzler wrote: All blame to be headed at KAGEHOSHI Horned Wolf for this idiotic bonus and CCP for actually listening to him Why anyone listens to AFK farmer extraordinaire KAGEHOSHI is beyond me. A good idea and th...
- by Fizzer94 - at 2014.02.08 12:30:00
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654. Racial Weapons Officer Models? - in General Discussions [original thread]
I want an Officer Laser Rifle that does 25 damage. That'd be fun...
- by Fizzer94 - at 2014.02.08 12:28:00
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655. So, I just saw the Assault bonuses - in General Discussions [original thread]
Cat Merc wrote: Fizzer94 wrote: Cat Merc wrote: Fizzer94 wrote: 11.375hp/s actually. 2 passive. + (5GÇó1.25GÇó1.5)= 9.375 = 11.375hp/s With 2 complex armor repairers, that bonus would give a massive repair rate of 20.75hp/s vs 14....
- by Fizzer94 - at 2014.02.08 12:24:00
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656. Amarr assault bonus - in General Discussions [original thread]
Eeeeeeeeeeeeeeee!!
- by Fizzer94 - at 2014.02.08 12:19:00
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657. So, I just saw the Assault bonuses - in General Discussions [original thread]
Cat Merc wrote: Fizzer94 wrote: 11.375hp/s actually. 2 passive. + (5GÇó1.25GÇó1.5)= 9.375 = 11.375hp/s With 2 complex armor repairers, that bonus would give a massive repair rate of 20.75hp/s vs 14.5 without it. 17.625. Jeez man, get ...
- by Fizzer94 - at 2014.02.08 12:12:00
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658. [CCP] What changes are being made to the assault type weapons? - in General Discussions [original thread]
They're getting nerfed! Yay!
- by Fizzer94 - at 2014.02.08 12:03:00
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659. So, I just saw the Assault bonuses - in General Discussions [original thread]
Cat Merc wrote: Fizzer94 wrote: Cat Merc wrote: Fizzer94 wrote: The Amarr Logi bonus is good though. I use Armor Repairers all the time because of it. An enhanced repper almost becomes a complex repper because of it. 3 * 1.25 = 3.7...
- by Fizzer94 - at 2014.02.08 12:00:00
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660. So, I just saw the Assault bonuses - in General Discussions [original thread]
Cat Merc wrote: Fizzer94 wrote: The Amarr Logi bonus is good though. I use Armor Repairers all the time because of it. An enhanced repper almost becomes a complex repper because of it. 3 * 1.25 = 3.75. Yeah, not even close. I would thro...
- by Fizzer94 - at 2014.02.08 11:49:00
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