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21. We dont need a second or third turret on our vehicles. - in General Discussions [original thread]
multi-turret platforms were meant to be crewed by a team, not a single person. Pulling out a tank for a battle has its sacrifices and its benefits. One of those tradeoffs is boots off the ground in order to optimize the vehicles firepower. That s...
- by Ferren Devarri - at 2013.06.22 09:30:00
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22. So CCP why am I fighting players from the 4 corners of the earth? - in General Discussions [original thread]
because your setting is a preference, not a lock-in. Playing outside of your timezones prime-time means joining non-NA servers that have populations able to support matches.
- by Ferren Devarri - at 2013.06.22 09:19:00
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23. The Dropship situation. - in General Discussions [original thread]
The big problem overall is map design and DS cost 1. The map sizes are too small. The key advantage to a dropship is to go from point A to point B quickly while being unimpeded by terrain, but map sizes are so small that the gains are minimal com...
- by Ferren Devarri - at 2013.06.22 08:32:00
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24. Come up with a DUST Tagline - in General Discussions [original thread]
"Buy Aurum Today!"
- by Ferren Devarri - at 2013.06.22 06:35:00
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25. dumb people - in General Discussions [original thread]
Do what I did. Bum around, join random groups until you land a good one. Then figure out who's in charge and join their corp. :) More important than joining a corp is finding people you work well with.
- by Ferren Devarri - at 2013.06.22 06:26:00
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26. Dust devs are making it hard..... - in General Discussions [original thread]
Ncredible Beast wrote: Dust isn't a AAA title /thread I'd give it a fair B. I don't think Freemiums can go much higher, considering they're pretty much all based on grind and cash-shop baiting.
- by Ferren Devarri - at 2013.06.22 06:02:00
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27. A curious question about "Range Amplification" and the Gallente scout - in General Discussions [original thread]
Dampening (or natural dampening from Scout specialization) theoretically makes you invisible to everything because you are too 'small' for any kind of passive radar to pick you up. The other possibility is that the passive radar works like EVE ta...
- by Ferren Devarri - at 2013.06.22 05:02:00
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28. A curious question about "Range Amplification" and the Gallente scout - in General Discussions [original thread]
Dropsuit radar is *supposed* to be a 360 degree radius. The problem is that default dropsuit range is 10m. Which means you can't detect someone on the other side of a capturable. Default scan resolution is also 45nm.. which I believe means that y...
- by Ferren Devarri - at 2013.06.22 04:53:00
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29. Flaylocks.... - in General Discussions [original thread]
Dust Project 514 wrote: You must be kidding. Do you want turrets/tanks to be the ultimate to use killing machines? Would be unfair if we all had to deal with super strong infinite ammo shooters. If you want easy killing turrets then request CC...
- by Ferren Devarri - at 2013.06.22 04:42:00
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30. Some Sniper Love in an Otherwise Hostile World - in General Discussions [original thread]
Love is opening the skull of a LAV driver with a single shot at 250m. Snipers can be very useful on the more open maps, highlighting and tracking enemy movements between bases. Granted, you only need 1-2 for this, not the 4+ you sometimes get, p...
- by Ferren Devarri - at 2013.06.22 03:09:00
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31. Why people want vehicle nerfs... - in General Discussions [original thread]
I really should try a gunship at some point, they sound fun, IF I had people to man the guns. And probably only if I had the MCRU onboard to make it functionally useful. Unfortunately, the dang things are a bad gamble in most pickup games.
- by Ferren Devarri - at 2013.06.21 18:18:00
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32. I think assault rifles have too much ammo - in General Discussions [original thread]
AR's are fine. They have plenty of ammo that you don't *have* to tote around nanohives like snipers or AV, but you may want to be a little concious about spray'n'pray or you'll have to start worrying if you go too long without dying. That's it. T...
- by Ferren Devarri - at 2013.06.21 18:15:00
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33. Worst ways to lose a proto suit - in General Discussions [original thread]
Forgetting to activate your landing damper coming out of the MCC.
- by Ferren Devarri - at 2013.06.21 18:12:00
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34. shield for turret gunners? - in General Discussions [original thread]
I do find it reasonably annoying that if the driver stops long enough for to allow the gunner to actually shoot where I'm aiming (because of location-lag) then one grenade is usually enough to kill the gunner and the driver can wander off. I do f...
- by Ferren Devarri - at 2013.06.21 15:46:00
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35. Why people troll dust so much - in General Discussions [original thread]
Surt gods end wrote: A lot of people from what I notice seem to have this weird conclusion that if you make a decent MMO you can make a decent FPS. having a strong engine means nothing. How many FPS games has had great engines and sucked. "But...
- by Ferren Devarri - at 2013.06.21 15:36:00
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36. What..... The..... ****... - in General Discussions [original thread]
PonyClause Rex wrote: At least they are communicating With communication like this, who needs a business? That said, it's probably better they don't touch their own equipment if there's the risk of catastrophic 'oops I wiped the only copy ...
- by Ferren Devarri - at 2013.06.21 14:55:00
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37. THE OLDEST DUST PLAYER? - in General Discussions [original thread]
GOTDUST wrote: Im curious to know if there are any 70 year olds busting caps in dust? Working on it.. gimme another fourty years or so...ffity for good measure. By then, they'll have finished the game.
- by Ferren Devarri - at 2013.06.21 14:54:00
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38. Why people troll dust so much - in General Discussions [original thread]
Reefersmokintaz wrote: I know where everyone is coming from here and yes, I am appalled at CCP for their content releasing/bug fixes. Maybe it is the limitations of the PS3 for their current dreams and goals. CCP Shanghai has not been doing a t...
- by Ferren Devarri - at 2013.06.21 14:44:00
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39. Why people troll dust so much - in General Discussions [original thread]
Game development on this started not long after they announced the "Walking in Stations" or "Ambulation' projects for EVE online when they started developing a full-body 3d rendering system, since they dual-jacked it for Dust and WiS before they a...
- by Ferren Devarri - at 2013.06.21 11:59:00
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40. Why people troll dust so much - in General Discussions [original thread]
Duran Lex wrote: They also promised that these developments would happen over a 10 year plan. It's only the 2nd year. Developing as intended. They better wait quick. They haven't gotten it working for the PS3 yet and the PS4 is almost o...
- by Ferren Devarri - at 2013.06.21 11:53:00
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