Pages: 1 [2] 3 4 5 6 7 8 |
21. Demand: please remove invisible walls. - in Feedback/Requests [original thread]
Throwing grenades into the pyramid and it bounces in the middle of air. Floating in the opening in the MCC. Fix MCC boundries so people doesn float there. Rings strukture west side there is an open area so you should be able to jump down into CRU ...
- by Ferocitan - at 2013.10.17 12:52:00
|
22. Request: grenade spam fix. - in Feedback/Requests [original thread]
Would it really hurt to try to do this change? Even lessen the damage output on the MDs even. Might it give the game more firefights than random explosive kills? Hold on to their grenades untill they really need it? I understand this will make pe...
- by Ferocitan - at 2013.10.10 02:03:00
|
23. Fully Customizable Suits - in Feedback/Requests [original thread]
Wny not sacrefice the equiptment slot and the sieearm for 3 grenadeslots so I can spam more grenades than ever in FPS games that is allready a f....ing firework show allready? Awesome. This is sarcasm for you people why doesn't see the possible ga...
- by Ferocitan - at 2013.10.08 08:26:00
|
24. Request: grenade spam fix. - in Feedback/Requests [original thread]
Garth Mandra wrote: Splash weapons in general don't seem to be in a very good place at the moment. I would like to see what happens if we add simple falloff to splash weapons. So you do direct hit damage at 0m and decreased damage down to zero...
- by Ferocitan - at 2013.10.08 08:14:00
|
25. Request: grenade spam fix. - in Feedback/Requests [original thread]
lithkul devant wrote: Ferocitan wrote: Militia grenade and Conta... Your idea is lacking and leads to even worse gameplay mechanics, because not only would this affect Locus gernades, this would affect Flux and AV gernades. These are bot...
- by Ferocitan - at 2013.10.08 08:07:00
|
26. Request: grenade spam fix. - in Feedback/Requests [original thread]
Militia grenade and Contact grenades x1 same ammo value on nanohives. All other grenades x2 multiply by 1,33 on ammo value on nanohives. And make supply depost give grenades and remote explosives every 10 sec maximum. I Would say that you coul...
- by Ferocitan - at 2013.10.08 00:53:00
|
27. WTF CCP - Rewarding people who left the game and f'ing over those that stayed - in General Discussions [original thread]
As a collector of suits I find it annoying that the quafe assault suit is unattainable for me. I
- by Ferocitan - at 2013.09.27 12:41:00
|
28. message to prototype user - in General Discussions [original thread]
I love killing protos with a std minnie assault suit and 2 x scrambler pistol bleprint. My 5k fitGiggles 200k protos.. Giggle.
- by Ferocitan - at 2013.09.19 10:23:00
|
29. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
Atleast let people with hp lost pop up on people wwith the repairtool equipped. Signed.
- by Ferocitan - at 2013.09.19 10:04:00
|
30. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Guys and gals; This will be a major change to the vehicle tree. Like it was to the dropsuit tree when that recieved a respec. I'll give respec or SP refund on vehiclw skills a 75% chance after my own feelings. Yet still I'm saving up skillpoints ...
- by Ferocitan - at 2013.09.19 09:50:00
|
31. [Request] Scanner changes. falloff and equipment scan profile. - in Feedback/Requests [original thread]
People don't like this nerf idea ...
- by Ferocitan - at 2013.09.18 18:29:00
|
32. [Request] Scanner changes. falloff and equipment scan profile. - in Feedback/Requests [original thread]
Or do this kind of coding generate unreasonable load server side?
- by Ferocitan - at 2013.09.16 02:15:00
|
33. [Request] Scanner changes. falloff and equipment scan profile. - in Feedback/Requests [original thread]
Scanner falloff: Give scanners a focus point with falloff so people a few db over the scan resolution at the edges and furthest out of the ranges won't show up or be locked. This will result in more fluid gameplay, leaving scouts at he edge of the...
- by Ferocitan - at 2013.09.15 11:06:00
|
34. mass dc from pc match - currently now - in Technical Support/Bugs [original thread]
If peeps read topics this forum wouldnt have duplicate post every time you get server errors.
- by Ferocitan - at 2013.09.13 13:36:00
|
35. mass dc from pc match - currently now - in Technical Support/Bugs [original thread]
When you lof into the merc quarter this comes up. You have been disconnected because of an internal error. Please contact...
- by Ferocitan - at 2013.09.13 13:32:00
|
36. The reason why aim-assist should stay. - in General Discussions [original thread]
New Eden is a universe where you use every means nessesary to stomp your opponent. You scam, Infiltrate, rob, missuse every feature as long it gets you on top of other players. This mean you use the Insane aim assist and missuse the f of it as lon...
- by Ferocitan - at 2013.09.06 11:17:00
|
37. The reason why aim-assist should stay. - in General Discussions [original thread]
DildoMcnutz wrote: There isn't anything wrong with aim assist but the current version we have is far too strong, this isn't gently helping you stay on target, it feels to me like it snaps to a target when your crosshair is close and proceeds to...
- by Ferocitan - at 2013.09.06 10:57:00
|
38. The Official "We love the new maps" Thread - in General Discussions [original thread]
Love the maps. But I miss high places for snipers and some rooftops without vents that cook everyone on top of it. The large socket structure could do with lower walls on the roof so you could look over and jump down from.
- by Ferocitan - at 2013.09.04 01:25:00
|
39. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
To us keyboard n mouse users: can we get Wasd keys to work on lisits like neocom chatlist and so on. Fix on radial menu for KBnM was long sought after, and I hope you fixed the use of mouse radial menu in map where squad leaders were unable to sel...
- by Ferocitan - at 2013.09.03 10:19:00
|
40. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
I agree with everything except squad member and leader roles. Squad roles Is allways best done on the fly. It would prevent more than helping anything. The other roles is roles I'm used to from EVE and makes sense.
- by Ferocitan - at 2013.08.27 12:46:00
|
Pages: 1 [2] 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |