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21. [Request] Gunships - in Feedback/Requests [original thread]
gbghg wrote: Falco Bombardi wrote: Gunships should possess a few key traits: Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable 2 man ...
- by Falco Bombardi - at 2013.03.24 23:04:00
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22. Coverage of the Battle for Caldari Prime - in General Discussions [original thread]
Grezkev wrote: You sure ur sayin the same event? I was watching the live stream and it said 7 Gallente Battleships showed up. At least the people hosting it....then again that guy who was narrating had to be told by his boss that he was mispron...
- by Falco Bombardi - at 2013.03.24 22:55:00
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23. Youtube link to interview with CCP Praetorian and CCP Nullarbor - in General Discussions [original thread]
Falco Bombardi wrote: I realize this video was put up nearly a month ago but it is worth checking out. Especially for new players to DUST 514! This is to serve as my please don't beat me defence haha
- by Falco Bombardi - at 2013.03.24 21:56:00
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24. Youtube link to interview with CCP Praetorian and CCP Nullarbor - in General Discussions [original thread]
I realize this video was put up nearly a month ago but it is worth checking out. Especially for new players to DUST 514! http://www.youtube.com/watch?feature=player_embedded&v=ywnlrtj0V8A# ! "This episode, we talk to CCP Praetorian (Creati...
- by Falco Bombardi - at 2013.03.24 21:39:00
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25. DOC145 - in The War Room [original thread]
I feel dumber for having read this exchange.
- by Falco Bombardi - at 2013.03.24 19:34:00
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26. wardecks? - in The War Room [original thread]
Awesome video. Probably would have helped the pirates though...
- by Falco Bombardi - at 2013.03.24 19:31:00
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27. STOP DEFAULT SPAWNING ME IN FRONT OF ENEMIES - in General Discussions [original thread]
GeneralButtNaked wrote: GM Hercules wrote: At the beginning of every battle I highly recommend that players set alternative re-spawn points using Drop Uplinks. Read that as we don't know why we hang 1/4 of the players out to dry at the st...
- by Falco Bombardi - at 2013.03.24 17:16:00
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28. Coverage of the Battle for Caldari Prime - in General Discussions [original thread]
"At 16:44, the Gallente Navy surprised the Caldari forces by arriving with 7 battlecruisers, with the primary intent of ridding the Shigeru from the orbit of Caldari Prime once and for all." Pretty sure that part is inaccurate. The Gallente Navy ...
- by Falco Bombardi - at 2013.03.24 17:08:00
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29. There's a fire in the sky... But it's not supposed to be there! - in General Discussions [original thread]
I have been playing on a CRT TV at 480p, and have had no trouble dealing with the somewhat reduced battlefield visibility caused by a several kilometer long warship screaming into the planet at terminal velocity. As for the reduced map options: "T...
- by Falco Bombardi - at 2013.03.24 16:54:00
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30. Mechs - in General Discussions [original thread]
I really doubt CCP is going to introduce large-scale mechs. Instead I see the MTACs as basically wearable exoskeletons, your average +6 ft merc would probably be bumped up to something like 8-9 ft tall. I can definitely see alot of possibilities f...
- by Falco Bombardi - at 2013.03.24 16:16:00
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31. Duvolle AR. Am I missing something? - in General Discussions [original thread]
I think we can all agree that GEK's are bloody fun. Finally upgraded to one last night and immediately noticed a dramatic difference in firepower and personal survivability. +1 for GEKs!
- by Falco Bombardi - at 2013.03.24 15:57:00
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32. [Request] Forum Sections: RP and Event - in Feedback/Requests [original thread]
+1 for great justice take off every ZiG!
- by Falco Bombardi - at 2013.03.23 23:40:00
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33. [Request] Gunships - in Feedback/Requests [original thread]
Gunships should possess a few key traits: Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable 2 man crew - Pilot should have an unguided forw...
- by Falco Bombardi - at 2013.03.23 23:32:00
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34. Fighters &/or Gunships?! - in Feedback/Requests [original thread]
gbghg wrote: that's a warhammer pic, and if i remember correctly the gunships a valkirye, but CCP has said that fighters and gunships will be post release content You are correct it is indeed a Valkyrie. I was also thinking Stormraven but t...
- by Falco Bombardi - at 2013.03.23 20:15:00
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35. [Request] Gunships - in Feedback/Requests [original thread]
Can you guys imagine how much fun it will be to have a Dropship buzzing in behind enemy lines while being escorted by a couple of Attack Ships? I'm picturing this https://www.youtube.com/watch?v=mCQ5D4I79aA
- by Falco Bombardi - at 2013.03.23 19:15:00
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36. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Val'herik Dorn wrote: I'm a gallente player but BURN THE HERETIC seems in line with amarrian beliefs FOR THE EMPEROR!
- by Falco Bombardi - at 2013.03.23 18:40:00
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37. (request) team chat - in Feedback/Requests [original thread]
Daedric Lothar wrote: I think the best way to sort out an idea is to first, think of the most horrible way it can be abused. If everyone automatically has to listen to everything I say and for some reason I don't like push to talk. Well then ...
- by Falco Bombardi - at 2013.03.23 18:27:00
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38. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
I realize it has been mentioned elsewhere but I want to heavily stress 2 points: 1) We need squad information on the in-match UI. Player names, health/armour/shields state, and mic transmission would be a godsend. There is room above the scanner ...
- by Falco Bombardi - at 2013.03.23 18:23:00
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39. [Request] Vehicle drivers should be able to call in orbital strikes - in Feedback/Requests [original thread]
Well then you should welcome the ability to more easily reach 50! lol
- by Falco Bombardi - at 2013.03.23 18:13:00
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40. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
The thing about this game that makes it unique is the fact that death is to be avoided much more than in regular shooters due to owning and consequently losing your fit / ISK. Therefore area denial and pinning of enemy units is feasible as compare...
- by Falco Bombardi - at 2013.03.23 18:04:00
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