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101. Get Ready to Troll... - in Feedback/Requests [original thread]
CLONE117 wrote: Plz dont nerf my gun... its the only thing i get kills with... we should nerf everything else so i can be the dominant soldier on the battlefield... also lets make this game stupid... Off topic, already discussed, bring t...
- by Exionous - at 2013.08.26 02:41:00
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102. Get Ready to Troll... - in Feedback/Requests [original thread]
Fizzer94 wrote: The forge Gun just does too many things too well. It is the only weapon besides the Plasma Cannon that can kill both infantry and vehicles effectively. It actually outclasses the Plasma Cannon in every way other than splash dam...
- by Exionous - at 2013.08.26 02:39:00
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103. Get Ready to Troll... - in Feedback/Requests [original thread]
Tebu Gan wrote: What they need to do with forge guns is reduce the range by 50%. Oh, now you have to get too close to my tank. Aww I feel sorry for you, really I do. But you know, you have been shooting my tanks from hidden places and your FG d...
- by Exionous - at 2013.08.25 15:08:00
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104. Get Ready to Troll... - in Feedback/Requests [original thread]
Phantom Vaxer wrote: The assault variant should deal a lil less damage than the standard variant. But here's the thing. You know what would really help with forge gun sniping? Make the thing have a small blast radius. The thing is meant to take...
- by Exionous - at 2013.08.25 14:58:00
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105. Get Ready to Troll... - in Feedback/Requests [original thread]
Summ Dude wrote: Exionous, you didn't respond to a thing I said. I'm curious to hear your counter-arguments to my points. That's because half of what you said does not refer to the fact of the matter that this gun is still OP, even if we co...
- by Exionous - at 2013.08.25 14:54:00
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106. Get Ready to Troll... - in Feedback/Requests [original thread]
KING CHECKMATE wrote: @ Exionous I've shot LLAvs with 3 shots of an assault FG and they LIVED and then Hide, plus they are so fast that hitting them more than once is pure luck. I've seen LLAvs take on TANKS, nad guess what? AND WIN. What yo...
- by Exionous - at 2013.08.25 14:50:00
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107. A Question About the Name... - in The Locker Room [original thread]
Bump, I'm curious to know the answer.
- by Exionous - at 2013.08.25 14:30:00
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108. Get Ready to Troll... - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: its a hard decision to make... if the FORGE GUN was removed or nerfed the... TANKERS will be over powered.. DROPSHIPS will be balanced... LAVs will be overpowered... INFANTRY will be buffed.... SNIPERS will be nerfed (...
- by Exionous - at 2013.08.25 14:28:00
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109. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
I don't believe they should all be removed, as they are rather effective and balanced when used correctly... the AFG is what I have a problem with. I have an entire post on this, it's bumping every few minutes, go check it out if you're interested.
- by Exionous - at 2013.08.25 00:07:00
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110. Get Ready to Troll... - in Feedback/Requests [original thread]
ladwar wrote: KING CHECKMATE wrote: @ Exionous= You know how many ways we have to counter LLAVs? NONE ATM. You are just salty but the fact is, its not entirely the FG's fault. Is BAD MAP DESIGN.What makes the Forge gun ''OP'' is the fact t...
- by Exionous - at 2013.08.24 23:58:00
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111. A Question About the Name... - in The Locker Room [original thread]
It's in all caps everywhere you see. DUST 514. Does "DUST" stand for something? Or was the caps lock button broken when the name was created?
- by Exionous - at 2013.08.24 23:41:00
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112. Get Ready to Troll... - in Feedback/Requests [original thread]
shady merc wrote: I am not going to argue if the afg is op or not. However I think a big concern with it is that the maps aren't balanced enough. Typically a good forge gunner gets up to a high Roof. Smart tactic I am not mad. The issue is the ...
- by Exionous - at 2013.08.24 23:22:00
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113. Get Ready to Troll... - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: now first off I'm pointing this to FG vrs Vehicles because this is where I see its supposed to be used. the Assault Forge gun DOES need nerfed because its damage stat alone with charge time. The damage needs nerfed to b...
- by Exionous - at 2013.08.24 22:57:00
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114. [Request]Tweak Squad Order Lock-on - in Feedback/Requests [original thread]
Good idea. This does get annoying. And kills me. And my squadmates. And the whole WORRRRRRRRRLD okay not that bad but it is a little discouraging.
- by Exionous - at 2013.08.24 22:55:00
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115. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
I wouldn't trust an EVE player with my planetary conquest orbitals, where they are 10x more important anyway. I wouldn't trust an EVE player with an overheated laser rifle...
- by Exionous - at 2013.08.24 22:52:00
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116. IF ccp introduces a shield based heavy should i skill into it? - in Feedback/Requests [original thread]
Depends. They may nerf shielding, so that could be the worst usage of your SP possible. If they don't, that might be a very nice thing, because they high shield output, combined with shields' ability to recharge much faster than armour, would make...
- by Exionous - at 2013.08.24 22:49:00
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117. Get Ready to Troll... - in Feedback/Requests [original thread]
ladwar wrote: Snipers can operate much more effectivly from the same spot a forge gunner might use because they get to carry nanohives if they wish and might be able to stay in that same spot all match. snipers rarely change spots until the re...
- by Exionous - at 2013.08.24 22:46:00
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118. Get Ready to Troll... - in Feedback/Requests [original thread]
I have used a forge gun before, thats how I know so much about it. After firing, I am able to immediately charge the second shot. And come to think of it, I think I've seen you up on the top of a building using an assault forge gun before. Sooo wh...
- by Exionous - at 2013.08.24 22:44:00
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119. Get Ready to Troll... - in Feedback/Requests [original thread]
Thurak1 wrote: Given all th disadvanteges a forge gun user has i think its very silly to call them OP. Lets list the disadvantages of a forge gunner. at best 1.5 seconds between shots 1 shot is only likely to take out 1 person IF you hit 4 sho...
- by Exionous - at 2013.08.24 22:25:00
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120. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
Lets look at the description of the dropship: "The dropship is a two-engine VTOL craft...." If you've ever played Saints Row 3, or Crysis, or other games with flying.... stuff... you know that a VTOL can choose between hovering (what the dropshi...
- by Exionous - at 2013.08.24 22:21:00
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