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101. (Suggestion) Make range a visible stat - in Feedback/Requests [original thread]
Agreed
- by Evane Sa'edi - at 2012.09.19 21:41:00
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102. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
hoverbikes - dropped as a set of 3-4 bikes - no shields - single light weapon mount to forward arc - high speed & turning circle
- by Evane Sa'edi - at 2012.09.18 23:04:00
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103. (request) damage to disable tanks - in Feedback/Requests [original thread]
A damaged track on a tank makes it a snail, a destroyed track makes it a pillbox. disabled weapons make it a moving battering ram. a blown engine makes it a pile of destroyable cover.
- by Evane Sa'edi - at 2012.09.18 22:55:00
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104. (request) damage to disable tanks - in Feedback/Requests [original thread]
Can damage to tanks disable part of the vehicle, for example:- 1. side/track damage - effect - loss of speed, loss of movement 2. turret damage - effect - loss of turning turret, loss of main weapon and turret mounted support weapon 3. driver dam...
- by Evane Sa'edi - at 2012.09.18 19:47:00
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105. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
I'd like the swarm launcher to go back to th pre-nurf damage level of 350Hp per warhead not the nutered 300Hp its now at. We were told it was a temp reduction for corp battles implying that it would be returned to full power later. well it is now ...
- by Evane Sa'edi - at 2012.09.18 19:36:00
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106. New dropsuit module: self destruct - in Feedback/Requests [original thread]
It needs to be a module to overload the suits powerpacks (which are small fussion plants)
- by Evane Sa'edi - at 2012.09.18 19:24:00
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107. [Request] Alternet propulsion for HAV. - in Feedback/Requests [original thread]
Asimov Black wrote: Fivetimes Infinity wrote: What does "stability" mean? This isn't an attribute I'm aware of vehicles in Dust possessing. Losing armor for speed is already accomplish with nanofiber structure, or whatever it's called. H...
- by Evane Sa'edi - at 2012.09.18 19:16:00
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108. Mass Drivers - in General Discussions [original thread]
They need a range finder attachment to help show where shot will land more than any buff to damage. its a glorified grenade launcher after all said and done, you need to be able to drop the shots on target.
- by Evane Sa'edi - at 2012.09.17 00:36:00
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109. DUST 514 trailer 2011 questions - in General Discussions [original thread]
the swarm launcher firing animation looked better than the current animation. and where is the built in grenade launcher for the assault rifle?
- by Evane Sa'edi - at 2012.09.16 22:51:00
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110. weapon balance (feedback) - in Feedback/Requests [original thread]
Why was the AV damage for Swarm Launchers reduced by 30% and then only 20% given back?? We were told it was a TEMP NURF for corp battles. Where is the balance? most HAV, and a few LAV's, can survive a full swarm flight. the new max damage is onl...
- by Evane Sa'edi - at 2012.09.16 22:48:00
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111. [Feedback] Make Dropships Better at Landing - in Feedback/Requests [original thread]
Where are the lift thrusters mounted on a dropship? If the thrusters act like the vector thrusters of a vtol aircraft you should be able to rotate them to face forward and therefore reduce your speed to nil and go backwards. Best tatic to use with...
- by Evane Sa'edi - at 2012.09.16 17:56:00
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112. Sexy - in General Discussions [original thread]
Blow up one of the airlocks then use shotguns to cut through the crew - nice Submarine style craft
- by Evane Sa'edi - at 2012.09.16 17:42:00
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113. Tanks revised: swarms - in Feedback/Requests [original thread]
Avenger 245 wrote: Billi Gene wrote: I-SHAYZ-I wrote: About time someone agreed with me. Swarms should be good against fast mobile objects such as the dropship and the LAVs but should have reduced damage versus tanks. Unless you team up ...
- by Evane Sa'edi - at 2012.09.15 05:08:00
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114. dropships were easy to drop before the 20 bonus to swarms.. - in General Discussions [original thread]
nakaya indigene wrote: WHY why would you not JUST CHANGE the hav armor buff?. you cannot fly a dropship anymore.. it was easy to lose dropships with great skill on it and still dodging missles.. now 20% bounus to swarms.. are you mad? EXPENSIVE...
- by Evane Sa'edi - at 2012.09.15 04:58:00
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115. Question about sniping? - in General Discussions [original thread]
Sounds like a shield doing its job, Type-II heavy suit has higher base shields than other suits of its class
- by Evane Sa'edi - at 2012.09.15 04:55:00
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116. spawning - in Feedback/Requests [original thread]
Arbiter Q wrote: It's still beta, i'm sure that will be fixed eventually it needs fixing sooner than that. The other day I spawned behind and within 5 metres of an enemy player, who got a grenade at his feet for his trouble. He lept up a goo...
- by Evane Sa'edi - at 2012.09.15 04:51:00
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117. the Heavy suit is about useless this build - in General Discussions [original thread]
I find the problem with Heavy suits at the moment is the lack of any Heavy weapons that compliment using it at tier Zero or any other level. The HMG is under powered - in the real world HMG rounds are based on AR rounds with slight modificatio...
- by Evane Sa'edi - at 2012.09.15 04:42:00
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118. [Feedback and Suggestions] STOP THE NERFS! - in Feedback/Requests [original thread]
un-nerf all the AV and heavy machine gun
- by Evane Sa'edi - at 2012.09.13 19:38:00
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119. [feature] Effective range stat for weapons - in Feedback/Requests [original thread]
this is a must for weapons - which are long range, medium range, short range, point blank & melee range?
- by Evane Sa'edi - at 2012.09.12 17:53:00
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120. How are tanks so *$%£ing hard!!! - in Technical Support/Bugs [original thread]
Hopefully the PTB will turn off the "temp" nurf on AV weapons they put in for corp v corp battles. it was hard to damage high end tanks before, it is neer impossible now.
- by Evane Sa'edi - at 2012.09.12 07:41:00
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