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21. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Schalac 17 wrote: Duran Lex wrote: The solution to paper : scissors. You are welcome. When scissors cost ISK and paper is free, paper is OP. BPO militia anti-armor suit can 2-shot BPO militia LAVs easily. Both are free. So, yes you t...
- by Esper Shadows - at 2013.06.11 03:50:00
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22. DUST and CCP from a newcomer perspective - in General Discussions [original thread]
OP, I understand perfectly why there's a lot of b*tching and QQ'ing on these forums. This is a PvP game. And everybody hates losing. Players come here to vent after getting their butts whupped - generally its most convenient to blame the game mech...
- by Esper Shadows - at 2013.06.10 18:54:00
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23. Logi and Scout LAVs - in Feedback/Requests [original thread]
Sry, double-post
- by Esper Shadows - at 2013.06.10 18:21:00
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24. Logi and Scout LAVs - in Feedback/Requests [original thread]
Obodiah Garro wrote: I don't mind the HP LLAVs have, they need to be tanked in order to fulfil their battlefield role, however there are ways to prevent them being murder taxis/batmobiles. My suggestion is simple. At 0ms they have 100% current...
- by Esper Shadows - at 2013.06.10 18:20:00
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25. The truthss of lavs - in Feedback/Requests [original thread]
This topic has been beaten to death, but I'll just say again - LAVs and LLAVs are not OP. Good AV can blow them up no problem. People spam murder taxis because LAVs and LLAVs don't have any other way to get warpoints. Turret dmg sucks on LAVs. B...
- by Esper Shadows - at 2013.06.10 11:34:00
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26. Logi and Scout LAVs - in Feedback/Requests [original thread]
LAVs need serious help with turrets and gunners. LAV turrets don't do jack squat at killing enemy infantry because LAVs have to drive by fast to avoid AV death. LAV turret gunner has, at most, a few seconds to make the kill when I'm driving before...
- by Esper Shadows - at 2013.06.10 09:44:00
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27. Murder Taxi - in Feedback/Requests [original thread]
Your forge missed dude. Should have skilled into proto swarmers instead. They won't miss LLAVs so easily. Forges are more for HAVs, installations, and the occasional LAV that's dumb enough to stop in front of you (and infantry, sorta). rock/pape...
- by Esper Shadows - at 2013.06.10 09:16:00
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28. LAVs and roadkill - in The Council's Chamber [original thread]
As a LLAV driver, its pretty clear to me that pub match noobs are crying to CCP for a death taxi nerf rather than HTFU and putting SP into AV. Most pub games I play, almost nobody is running serious AV, such as advanced or proto swarms or forge g...
- by Esper Shadows - at 2013.06.10 05:37:00
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29. Putting players in loosing games - in Feedback/Requests [original thread]
There just needs to be better matchmaking code so that lopsided games are less likely.
- by Esper Shadows - at 2013.06.09 19:21:00
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30. The vehicle "problem" is a matter of you failing at rock/paper/scissors - in General Discussions [original thread]
There's been way, way way way WAY too much crying and butthurt over death taxis relative to how much of a problem they actually present. Its pretty easy to find cover from a death taxi, or go up into some hills. And one or two AV grenades will de...
- by Esper Shadows - at 2013.06.08 19:58:00
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31. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Halador Osiris wrote: Said it before, I'll say it again. Leveled battles and a stat named something like "combat experience" (or it could just be based off SP/WP). Like security missions in EVE, when you start you are able to join level 1 battl...
- by Esper Shadows - at 2013.06.07 15:54:00
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32. Getting stuck on the loading screen between Merc Quarters and War Room. - in Technical Support/Bugs [original thread]
same :( Looks like Tranquility needs a reboot. Unless its another DDoS
- by Esper Shadows - at 2013.06.07 15:26:00
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33. Enough with the 1mph LAV kills - in General Discussions [original thread]
Stealth nerf? Care to elaborate?
- by Esper Shadows - at 2013.06.07 15:08:00
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34. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
I dunno if this is being proposed because the current metagame with small turrets = they suck damage-wise for varying reasons, nobody wants to be a gunner because they suck, so I don't want them on my vehicle. Turning HAVs into APCs or what-not i...
- by Esper Shadows - at 2013.06.07 15:06:00
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35. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
Smoky The Bear wrote: they already did it.. check your stats I checked... they haven't done anything (yet).
- by Esper Shadows - at 2013.06.07 14:52:00
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36. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
For those of you who may not be caught up on what is happening, CCP is working on a death taxi "fix" but its precise nature is as yet unknown. LAV drivers, if you want to have a say in what happens this is your chance.
- by Esper Shadows - at 2013.06.07 13:54:00
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37. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
KOBLAKA1 wrote: You are automatically squaded up and voice activated. This alone would be great, and it should be implemented in the current game right away. There's really no reason why you shouldn't be in a squad. There are no benefits t...
- by Esper Shadows - at 2013.06.07 12:56:00
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38. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
ImpureMort wrote: the only adjustments lavs need ..a dmg counter upon impacting a body....so for example...a bpo lav would die and explode around a proto heavy..he tried to ramm..this counter should calculate the frame type total hp and res and...
- by Esper Shadows - at 2013.06.07 11:10:00
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39. [Feedback] CCP, before you nerf death taxis - in Feedback/Requests [original thread]
Rei Shepard wrote: A few things need to be added to keep Death Taxing to a minimum but for those Die hards still possible *Speed Dependend Damage: makes no sense how a 1 mph Lav gets you sometimes, damage should go up depending how fast its go...
- by Esper Shadows - at 2013.06.07 10:53:00
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40. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Heinz Doofenshertz wrote: to be honest gear isn't the issue, because have any vet roll a new character and even in milita gear the will stomp actual new players. and the guys who just want to stomp newbies, will do just that. There's really...
- by Esper Shadows - at 2013.06.07 09:47:00
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