Pages: [1] 2 |
1. UTC time added to PC timer - in Feedback/Requests [original thread]
Could we have the UTC time that a battle is supposed to start added to the Corporate contract screen. I was supposed to have a PC battle tonight . When I calculated the timer last night / this morning I thought it started at 0430 UTC. It would ap...
- by Ephraim Ghanlai - at 2014.12.21 04:36:00
|
2. Please add UTC time to PC timer - in General Discussions [original thread]
Could we have the UTC time that a battle is supposed to start added to the Corporate contract screen. I was supposed to have a PC battle tonight . When I calculated the timer last night / this morning I thought it started at 0430 UTC. It would ap...
- by Ephraim Ghanlai - at 2014.12.21 04:31:00
|
3. [Completed] Templar BPOs - in Code Bazaar [original thread]
Emo Ghost wrote: 200K? Lmao, you do understand that blueprints are being sold, right?
- by Ephraim Ghanlai - at 2014.01.30 16:29:00
|
4. corp search - in Technical Support/Bugs [original thread]
If i search a corp, after a few seconds i get switched to my friends corp list. If i go back and search again, i get system failure message and i'm dc'd.
- by Ephraim Ghanlai - at 2014.01.30 04:36:00
|
5. vehicle locks - in Feedback/Requests [original thread]
When are we getting a lock for the vehicles, specifically tanks. I am ******* tired of dumbshit blueberries stealing my tanks when i call orbital strikes or to shoot a dropship! I want a ******* lock so that only my squad can get in. Make it happe...
- by Ephraim Ghanlai - at 2014.01.26 22:35:00
|
6. (Bug) 1.7 patch caused random slow sprint - in Technical Support/Bugs [original thread]
If you think this is bad in your scout suit, it's even worse as a heavy. It's like running through tar or quicksand. I haven't noticed it in buildings or the compounds. Always notice it when running across open ground and usually on a slope, no m...
- by Ephraim Ghanlai - at 2014.01.23 06:55:00
|
7. Factional Warfare Sabotage. - in Technical Support/Bugs [original thread]
Aikuchi Tomaru wrote: Chesty Ranger wrote: Factional warfare is being sabotage by having characters committing suicide continuous w/o any consequences.. Example in this video we see members of a corp named factional warfare army who did noth...
- by Ephraim Ghanlai - at 2014.01.23 06:27:00
|
8. request: fix the damn forge gun! - in Feedback/Requests [original thread]
Serimos Haeraven wrote: Well Ephraim, I'm not sure if you're aware of this or not, but around the time during Chromosome, Forge guns operated just in the fashion you described in your OP, and guess what, they threw the balance of Dust off compl...
- by Ephraim Ghanlai - at 2014.01.20 10:24:00
|
9. why are mcc's so lightly armed? - in Feedback/Requests [original thread]
Skihids wrote: Because nobody would need grunts then, would they? We will always need grunts for the dirty work. They way i picture this working would be if the external turrets could be destroyed once the shields are down. Players manning ...
- by Ephraim Ghanlai - at 2014.01.20 09:52:00
|
10. request: fix the damn forge gun! - in Feedback/Requests [original thread]
All i really want is for my forge gun to perform the way it should as per it's description. I don't need it more powerful, i just want the range that should come with a round that travels over 4 miles per second.
- by Ephraim Ghanlai - at 2014.01.15 18:38:00
|
11. request: fix the damn forge gun! - in Feedback/Requests [original thread]
Harpyja wrote: I'll give you guys more range if you couldn't hit a DIME at 300m. There's absolutely no shot deviation currently. Have you read the description of the forge gun. The round travels at least 7,000 meters per second. That works ou...
- by Ephraim Ghanlai - at 2014.01.15 18:15:00
|
12. excessive droplinks / equiptment = lag - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP is dropping a fix at downtime. Check the first page on general discussion for the thread. It has a blue tag. I wasn't able to find the thread to refer to. Specifically, which one is it?
- by Ephraim Ghanlai - at 2014.01.11 14:56:00
|
13. request: fix the damn forge gun! - in Feedback/Requests [original thread]
thomas mak wrote: forge is same range to rail All large railguns have more range than a forge. That's why they can pop turrets on the opposite side of the map, redline to redline pretty much on a lot of maps, and a forge gun can not.
- by Ephraim Ghanlai - at 2014.01.11 14:37:00
|
14. why are mcc's so lightly armed? - in Feedback/Requests [original thread]
Jacques Cayton II wrote: It's actually like a super carrier it has our clones, equipment, vehicles, and a command center for logistic purposes. So basically a master at defense and logistic support. The type of vehicle you speak of would be a d...
- by Ephraim Ghanlai - at 2014.01.11 14:30:00
|
15. why are mcc's so lightly armed? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: 1. The weapons on the MCC are not weak. If they were aimed at us you would change your mind quickly. 2. The Mobile Command Center is not a gunboat. It's more a mix between transport and carrier. The mcc's shoot at each...
- by Ephraim Ghanlai - at 2014.01.11 14:16:00
|
16. large blaster turrets on tanks - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: You do realize that q blaster tank is worthless vs a rail or missile right? The problem is that it's rarely just 1 blaster tank. I can handle 1 blaster tank. More often than not, you're dealing with at least 2 blaster ...
- by Ephraim Ghanlai - at 2014.01.11 13:58:00
|
17. large blaster turrets on tanks - in Feedback/Requests [original thread]
Tanks are specialized for vehicle on vehicle combat and assaulting fortified positions while protecting its crew from small arms fire. It's an intimidation tool against enemy infantry and they have a bow gun and top turret gun for dealing with the...
- by Ephraim Ghanlai - at 2014.01.11 13:44:00
|
18. feedback / suggestion: smart deploy not very smart - in Feedback/Requests [original thread]
I've been playing since May and have 20 mil hard earned sp. I know to look for links but for some reason there is usually some "smart" guy who throws down a link as soon as he is first deployed. I wish they would wait for first contact before depl...
- by Ephraim Ghanlai - at 2014.01.11 12:18:00
|
19. request: fix the damn forge gun! - in Feedback/Requests [original thread]
I never said it's supposed to be 1337 times better. It's only does a little more damage than the advanced forge guns, which makes it better. The assault has a reduced charge time which is very handy when your prey tries to run away, again making i...
- by Ephraim Ghanlai - at 2014.01.10 07:35:00
|
20. large missle turrets need help /anti-air - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Because, like modern armies, New Eden doesn't waste money developing g weapons to counter something not perceived as a threat. Since drop ships can be brutalized by any given railgun/installation/swarm launcher/forge gu...
- by Ephraim Ghanlai - at 2014.01.10 07:16:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |