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61. Lowering the price of tanks, leaving AV strong - in General Discussions [original thread]
Principus Shmoof Triariian wrote: Eno Raef wrote: What if CCP greatly buffed the shielding and armor but reduced turret damage and ISK price by an equivalent amount? Also, a reduced price may still be in order depending on how much they cost...
- by Eno Raef - at 2013.07.08 22:35:00
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62. Lowering the price of tanks, leaving AV strong - in General Discussions [original thread]
What if CCP greatly buffed the shielding and armor but reduced turret damage and ISK price by an equivalent amount? Also, a reduced price may still be in order depending on how much they cost now. 1 million per excellently equipped HAV seems suffi...
- by Eno Raef - at 2013.07.08 20:23:00
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63. Sniper Rifle Neerf - in Feedback/Requests [original thread]
Appia Vibbia wrote: Beeeees wrote: Are you f-Ścking kidding me? Last match our entire team was dominated by 2 able snipers. Dont give me that sh!t, proto gear is supposed to withstand proto guns, wanting proto players to going down like mi...
- by Eno Raef - at 2013.07.08 17:08:00
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64. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Cosgar wrote: Eno Raef wrote: What if the rocket had to travel a certain distance before it would arm and explode? If it doesn't travel the required distance, give it the cook time of a grenade before it expodes. This would drastically reduc...
- by Eno Raef - at 2013.07.07 20:50:00
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65. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
sammus420 wrote: Eno Raef wrote: What if the rocket had to travel a certain distance before it would arm and explode? If it doesn't travel the required distance, give it the cook time of a grenade before it expodes. This would drastically re...
- by Eno Raef - at 2013.07.07 20:44:00
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66. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
What if the rocket had to travel a certain distance before it would arm and explode? If it doesn't travel the required distance, give it the cook time of a grenade before it expodes. This would drastically reduce its CQC capability while keeping i...
- by Eno Raef - at 2013.07.07 19:04:00
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67. Enough with the 1mph LAV kills - in General Discussions [original thread]
CLONE117 wrote: that is the worst idea ever....the meduim would blow up the lav i think ur number r really wrong now players could jump in front of tanks and get run over by them and watch tanks blow up... If this is the worst idea, you don...
- by Eno Raef - at 2013.07.07 18:59:00
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68. Enough with the 1mph LAV kills - in General Discussions [original thread]
Make LAVs take x2 the damage of a drop suit's HP they killed. If they hit a light with 150 HP, the LAV takes around 300 dmg; Hit a medium suit with 800 HP and take 1600 dmg; Hit a heavy suit with 1200 HP and take 2400 dmg. I think this would ...
- by Eno Raef - at 2013.07.07 16:43:00
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69. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Someone mentioned it but and it was a good idea. If the vehicle is not at 100% health, then an RDV should deny the pickup.
- by Eno Raef - at 2013.07.07 16:29:00
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70. Sniper Rifle Neerf - in Feedback/Requests [original thread]
Beeeees wrote: Eno Raef wrote: My charge SR headshot dmg is 906. I tested this by making one shot in a match which was a headshot. From 50m out, I shot a Caldari logistics suit that was hacking an objective. I had to fire to shots to the h...
- by Eno Raef - at 2013.07.07 16:18:00
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71. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
This weapon seems to be the new flavor of the month go to gun. Before it was released, players already suspected it would be OP. CCP you should find out who those players are and hire them to help you create and balance weapons. I'm sure the qui...
- by Eno Raef - at 2013.07.07 16:17:00
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72. Sniper Rifle Neerf - in Feedback/Requests [original thread]
My charge SR headshot dmg is 906. I tested this by making one shot in a match which was a headshot. From 50m out, I shot a Caldari logistics suit that was hacking an objective. I had to fire to shots to the head to get the kill. This means he ha...
- by Eno Raef - at 2013.07.07 16:06:00
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73. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Jastad wrote: Eno Raef wrote: Scout isn't worth much else and the suit is miserable, why not give them a slot for remote explosives. Logis complain about possibly being made less effective at assault than an assault class while the scout an...
- by Eno Raef - at 2013.07.06 22:43:00
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74. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Jastad wrote: Eno Raef wrote: I'm perfectly ok with assault suits having no equipment slot. I'd suggest that scouts keep their equipment slot, however. Stone age people didn't have sidearm weapons, much less fully automatic SMGs, btw. Wh...
- by Eno Raef - at 2013.07.06 22:20:00
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75. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Jastad wrote: Eno Raef wrote: Cosgar wrote: ADAM-OF-EVE wrote: replace the light weapon for 1 sidearm only. now you can fit uber tank but cant be uber dps unless at close range. suit is now not an assault suit as you cant fit assault ...
- by Eno Raef - at 2013.07.06 21:53:00
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76. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Cosgar wrote: ADAM-OF-EVE wrote: replace the light weapon for 1 sidearm only. now you can fit uber tank but cant be uber dps unless at close range. suit is now not an assault suit as you cant fit assault weapons. proper logistics players wo...
- by Eno Raef - at 2013.07.06 21:18:00
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77. Head Shot Sound - in Feedback/Requests [original thread]
CCP Earworm wrote: When we first introduced the "sound vacuum" sound there was a lot of noise on the forums about not liking it or being really confused by it. I'm seeing now that we've added the headshot sound that a lot of people really grew ...
- by Eno Raef - at 2013.07.06 17:48:00
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78. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
All medium suits should have fewer high and low power module slots. They should gain one slot per suit advancement and all suits should have the same number of total slots. The initial Shield/Armor HP, equipment slots, speed, and sidearm capabilit...
- by Eno Raef - at 2013.07.06 17:32:00
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79. [Request] Please remove the free LAV - in Feedback/Requests [original thread]
I agree, free LAVs should be removed. Some people have free lav BPOs that CCP gave and that's fine, they can simply add SP to skills to use them just as we do with the Raven Assault suit along with the other racial variants. Some of us have to use...
- by Eno Raef - at 2013.07.06 16:45:00
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80. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
CCP may not have to do anything to the scout or heavy if they'd lower the number of high/low slots all medium suits have. That may be an easier fix to balance the suits.
- by Eno Raef - at 2013.07.06 16:38:00
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